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8-K - FORM 8-K - ELECTRONIC ARTS INC.ea-20200730.htm
Exhibit 99.1
Electronic Arts Reports Strong Q1 FY21 Financial Results
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REDWOOD CITY, CA – July 30, 2020 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2020.

“This was an extraordinary quarter, and we’re deeply proud of everything our teams at Electronic Arts are doing for our players and communities,” said CEO Andrew Wilson. “We launched new games, deeply engaged players in our live services, and welcomed tens of millions of new players to our network. It was an unprecedented first quarter of growth in our business, and we will continue building on that strength with more innovative experiences, more groundbreaking content, and more ways to connect with friends and play great games throughout the year.”

“Player engagement through the first quarter was exceptionally high, and well above our forecast,” said COO and CFO Blake Jorgensen. “Our Stay Home, Play Together initiatives have been a strong tailwind for the business, as players look for safe and social entertainment in these difficult times. We are focused on delivering high quality titles for our players, combined with our incredible ongoing live services and increasing reach across platforms and geographies which should continue to expand our business over time.”

News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics

Net bookings* for the trailing twelve months was $5.980 billion, up 17% year-over-year.
Launched Command & Conquer™ Remastered and Burnout Paradise™ Remastered during the quarter.
During the quarter, EA delivered over 30 new content updates, including two major game expansions, and more than 50 mobile updates.
Launched nearly 30 titles on the Steam platform during the quarter.
During the quarter, Apex LegendsTM launched Season 5 with engagement reaching its highest levels since Season 1.
During the quarter, player acquisition for FIFA was up more than 100% year-over-year and up nearly 140% year-over-year in Madden NFL.
Life to date, The Sims 4TM has more than 30 million players across all platforms; daily, weekly, and monthly active player totals reached record highs for a first quarter.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

Net cash provided by operating activities was $378 million for the quarter and a record $2.017 billion for the trailing twelve months.
EA repurchased approximately 747,000 shares for $78 million during the quarter, completing its $2.4 billion, two-year repurchase program.



Quarterly Financial Highlights

Three Months Ended
June 30,
20202019
(in $ millions, except per share amounts)
Full game359  262  
Live services and other1,100  947  
          Total net revenue1,459  1,209  
Net income365  1,421*
Diluted earnings per share1.25  4.75*
Operating cash flow378  158  
Value of shares repurchased78  305  
Number of shares repurchased0.7  3.2  
____________________________
*Includes the impact of one-time tax benefits recognized during the fiscal quarter.



The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:


Three Months Ended June 30, 2020
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue1,459  —  (69) —  
          Cost of revenue288  —  —  (1) 
Gross profit1,171  —  (69)  
          Total operating expenses700  (5) —  (101) 
Operating income471   (69) 102  
Interest and other income, net(3) —  —  —  
Income before provision for (benefit from) income taxes468   (69) 102  
Number of shares used in computation:
          Diluted292  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.





Financial Highlights for the Trailing Twelve Months
Twelve Months Ended
June 30,
20202019
(in $ millions)
Full game1,984  1,784  
Live services and other3,803  3,238  
          Total net revenue5,787  5,022  
Net income1,983*2,147*
Operating cash flow2,017  1,585  
Value of shares repurchased980  1,197  
Number of shares repurchased9.8  11.9  
*Includes the impact of one-time tax benefits recognized during the trailing twelve months.



The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
Twelve Months Ended June 30, 2020
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue5,787  193  
          Cost of revenue1,470  (10) (4) 
Gross profit4,317  10  193   
          Total operating expenses2,816  (26) (372) 
Operating income1,501  36  193  376  
Interest and other income, net39  
Income before provision for income taxes1,540  36  193  376  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.






Operating Metric
The following is a calculation of our total net bookings for the periods presented:

Three Months Ended June 30,Twelve Months Ended
June 30,
20202019*2020*2019*
(in $ millions)
Total net revenue1,459  1,209  5,787  5,022  
Change in deferred net revenue (online-enabled games)(69) (427) 193  94  
Net bookings1,390  782  5,980  5,116  
*At the beginning of FY21, EA changed the way in which it reports net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.

Business Outlook as of July 30, 2020
The following forward-looking statements reflect expectations as of July 30, 2020. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:
Net revenue is expected to be approximately $5.625 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $325 million.
Net income is expected to be approximately $869 million.
Diluted earnings per share is expected to be approximately $2.97.
Operating cash flow is expected to be approximately $1.850 billion.
The Company estimates a share count of 293 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:
Net bookings is expected to be approximately $5.950 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Twelve Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP GuidanceAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue5,625—  325  —  
Cost of revenue1,483—  —  (1) 
Operating expense3,024(20) —  (444) 
Income before provision for (benefit from) income taxes1,08620  325  445  
Net income869
Number of shares used in computation:
Diluted shares293




Second Quarter Fiscal Year 2021 Expectations – Ending September 30, 2020

Financial metrics:

Net revenue is expected to be approximately $1.125 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $(250) million.
Net income is expected to be approximately $61 million.
Diluted earnings per share is expected to be approximately $0.21.
The Company estimates a share count of 293 million for purposes of calculating second quarter fiscal year 2021 diluted earnings per share. If the Company reports a net loss instead of net income, a basic share count for calculating earnings per share would be 289 million shares.

Operational metric:

Net bookings is expected to be approximately $875 million.


As previously announced, Madden NFL 21 will launch on August 28, 2020 and FIFA 21 will launch on October 9, 2020, moving FIFA 21 out of the second fiscal quarter and into the beginning of the third fiscal quarter. These launch dates affect the original estimated phasing of net revenue and net bookings as well as the year-over-year quarterly comparison. Refer to the slide presentation on EA’s IR website for additional details.


In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Three Months Ending September 30, 2020
GAAP-Based Financial Data
GAAP GuidanceAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue1,125  —  (250) —  
Cost of revenue280  —  —  —  
Operating expense755  (5) —  (110) 
Income (loss) before provision for (benefit from) income taxes83   (250) 110  
Net income (loss)61  
Number of shares used in computation:
Diluted shares293  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.







Conference Call and Supporting Documents

Electronic Arts will host a conference call on July 30, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the first fiscal quarter ended June 30, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 5955287 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until August 13, 2020 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 5955287. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of July 30, 2020,” and other information regarding EA's fiscal 2021 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part I, Item 1A of Electronic Arts’ latest Annual Report on Form 10-K under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission.

These forward-looking statements are current as of July 30, 2020. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2020.





About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
EA SPORTS, Command & Conquer, Burnout Paradise, Battlefield, Need for Speed, Apex Legends, The Sims and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

For additional information, please contact:
Chris EvendenJohn Reseburg
Vice President, Investor RelationsVice President, Corporate Communications
650-628-0255650-628-3601
cevenden@ea.comjreseburg@ea.com



        
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended
June 30,
20202019
Net revenue1,459  1,209  
Cost of revenue288  187  
Gross profit1,171  1,022  
Operating expenses:
Research and development438  381  
Marketing and sales121  110  
General and administrative136  110  
Acquisition-related contingent consideration—   
Amortization of intangibles  
Total operating expenses700  607  
Operating income471  415  
Interest and other income (expense), net(3) 21  
Income before provision for (benefit from) income taxes468  436  
Provision for (benefit from) income taxes103  (985) 
Net income365  1,421  
Earnings per share
Basic1.274.78
Diluted1.254.75
Number of shares used in computation
Basic288  297  
Diluted292  299  
































Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on May 5, 2020 for the three months ended June 30, 2020 plus a comparison to the actuals for the three months ended June 30, 2019.

Three Months Ended June 30,
202020202019
GuidanceVarianceActualsActuals
Net revenue
Net revenue1,220  239  1,459  1,209  
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(220) 151  (69) (427) 
Cost of revenue
Cost of revenue210  78  288  187  
GAAP-based financial data
Acquisition-related expenses—  —  —  (2) 
Stock-based compensation—  (1) (1) (1) 
Operating expenses
Operating expenses635  65  700  607  
GAAP-based financial data
Acquisition-related expenses(5) —  (5) (6) 
Stock-based compensation(90) (11) (101) (72) 
Income before tax
Income before tax374  94  468  436  
GAAP-based financial data
Acquisition-related expenses —    
Change in deferred net revenue (online-enabled games)1
(220) 151  (69) (427) 
Stock-based compensation90  12  102  73  
Tax rate used for management reporting18 %18 %18 %
Earnings per share
Basic 0.93  0.34  1.27  4.78  
Diluted0.93  0.32  1.25  4.75  
Number of shares
Basic 289  (1) 288  297  
Diluted291   292  299  





1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it reports net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
June 30, 2020
March 31, 20202
ASSETS
Current assets:
Cash and cash equivalents4,013  3,768  
Short-term investments1,947  1,967  
Receivables, net 507  461  
Other current assets223  321  
Total current assets6,690  6,517  
Property and equipment, net450  449  
Goodwill1,889  1,885  
Acquisition-related intangibles, net48  53  
Deferred income taxes, net1,894  1,903  
Other assets313  305  
TOTAL ASSETS11,284  11,112  
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable51  68  
Accrued and other current liabilities1,040  1,052  
Deferred net revenue (online-enabled games)878  945  
Senior notes, current, net599  599  
Total current liabilities2,568  2,664  
Senior notes, net397  397  
Income tax obligations312  373  
Deferred income taxes, net  
Other liabilities224  216  
Total liabilities3,502  3,651  
Stockholders’ equity:
Common stock  
Retained earnings7,831  7,508  
Accumulated other comprehensive loss(52) (50) 
Total stockholders’ equity7,782  7,461  
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY11,284  11,112  


2Derived from audited consolidated financial statements.




ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended June 30,
20202019
OPERATING ACTIVITIES
Net income365  1,421  
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion37  37  
Stock-based compensation102  73  
Change in assets and liabilities
Receivables, net(44) 294  
Other assets44  24  
Accounts payable(3) (40) 
Accrued and other liabilities(66) (56) 
Deferred income taxes, net10  (1,174) 
Deferred net revenue (online-enabled games)(67) (421) 
Net cash provided by operating activities378  158  
INVESTING ACTIVITIES
Capital expenditures(38) (45) 
Proceeds from maturities and sales of short-term investments694  358  
Purchase of short-term investments(664) (1,263) 
Net cash used in investing activities(8) (950) 
FINANCING ACTIVITIES
Proceeds from issuance of common stock  
Cash paid to taxing authorities for shares withheld from employees(69) (51) 
Repurchase and retirement of common stock(78) (305) 
Payment of contingent consideration—  (32) 
Net cash used in financing activities(144) (385) 
Effect of foreign exchange on cash and cash equivalents19   
Change in cash and cash equivalents245  (1,175) 
Beginning cash and cash equivalents3,768  4,708  
Ending cash and cash equivalents4,013  3,533  

















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q1Q2Q3Q4Q1YOY %
FY20FY20FY20FY20FY21Change
Net revenue
 Net revenue1,209  1,348  1,593  1,387  1,459  21 %
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(427) (35) 428  (131) (69) 
Gross profit
Gross profit1,022  943  1,085  1,118  1,171  15 %
Gross profit (as a % of net revenue)85 %70 %68 %81 %80 %
GAAP-based financial data
Acquisition-related expenses    —  
Change in deferred net revenue (online-enabled games)1
(427) (35) 428  (131) (69) 
Stock-based compensation     
Operating income
Operating income415  268  361  401  471  13 %
Operating income (as a % of net revenue)34 %20 %23 %29 %32 %
GAAP-based financial data
Acquisition-related expenses 10  12    
Change in deferred net revenue (online-enabled games)1
(427) (35) 428  (131) (69) 
Stock-based compensation73  92  91  91  102  
Net income
Net income1,421  854  346  418  365  (74 %)
Net income (as a % of net revenue)118 %63 %22 %30 %25 %
GAAP-based financial data
Acquisition-related expenses 10  12    
Change in deferred net revenue (online-enabled games)1
(427) (35) 428  (131) (69) 
Stock-based compensation73  92  91  91  102  
Tax rate used for management reporting18 %18 %18 %18 %18 %
Diluted earnings per share4.75  2.89  1.18  1.43  1.25  (74 %)
Number of diluted shares used in computation
Basic297  295  292  290  288  
Diluted299  296  294  292  292  




1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it reports net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q1Q2Q3Q4Q1YOY %
FY20FY20FY20FY20FY21Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads133  181  286  211  223  68 %
Packaged goods129  399  403  145  136  %
Full game262  580  689  356  359  37 %
Live services and other947  768  904  1,031  1,100  16 %
Total net revenue1,209  1,348  1,593  1,387  1,459  21 %
Full game22 %43 %43 %26 %25 %
Live services and other78 %57 %57 %74 %75 %
Total net revenue %100 %100 %100 %100 %100 %
GAAP-based financial data
Full game downloads(57) (5) 31  (21) (5) 
Packaged goods(110) 62  60  (67) (67) 
Full game(167) 57  91  (88) (72) 
Live services and other(260) (92) 337  (43)  
Total change in deferred net revenue (online-enabled games) by composition1
(427) (35) 428  (131) (69) 
Net revenue by platform
Console760  923  1,163  928  932  23 %
PC & Other253  248  261  274  325  28 %
Mobile196  177  169  185  202  %
Total net revenue1,209  1,348  1,593  1,387  1,459  21 %
GAAP-based financial data
Console (344)  388  (143) (108) 
PC & Other(58) (32) 24   15  
Mobile(25) (11) 16   24  
Total change in deferred net revenue (online-enabled games) by platform1
(427) (35) 428  (131) (69) 



1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it reports net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q1Q2Q3Q4Q1YOY %
FY20FY20FY20FY20FY21Change
CASH FLOW DATA
Operating cash flow158  37  1,104  498  378  139 %
Operating cash flow - TTM1,585  1,748  1,898  1,797  2,017  27 %
Capital expenditures45  27  28  40  38  (16 %)
Capital expenditures - TTM132128135140133%
Repurchase and retirement of common stock305  306  305  291  78  (74 %)
DEPRECIATION
Depreciation expense3030293131%
BALANCE SHEET DATA
Cash and cash equivalents3,5332,9403,6033,7684,013
Short-term investments1,6541,9431,9991,9671,947
Cash and cash equivalents, and short-term investments5,187  4,883  5,602  5,735  5,960  15 %
Receivables, net 32985679846150754 %
STOCK-BASED COMPENSATION
Cost of revenue     
Research and development4961605966
Marketing and sales710101011
General and administrative1620202124
Total stock-based compensation73  92  91  91  102