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8-K - FORM 8-K - ELECTRONIC ARTS INC.form8-k51016.htm


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q4 FY16 AND
 
 
 
 
FULL YEAR FY16 FINANCIAL RESULTS


Record Fiscal Year Non-GAAP Net Revenue, Digital Net Revenue, Gross Margin, Operating Margin, EPS and Operating Cash Flow
Completed Over $1 Billion of Share Repurchases During the Fiscal Year


REDWOOD CITY, CA - May 10, 2016 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2016.

“FY16 was a phenomenal year for Electronic Arts as we connected hundreds of millions of players to great new games, and helped them connect with each other through rich and dynamic live services,” said Chief Executive Officer Andrew Wilson.  “The year ahead is packed with excitement.  Fans are thrilled with the intense action and epic scale of Battlefield 1, our EA SPORTS titles will take major leaps in innovation, and we’ll bring new experiences from our most popular brands to more players on more devices.”

“We grew non-GAAP net revenue, profitability and cash flow to record highs,” said Chief Financial Officer Blake Jorgensen. “Leveraging our great portfolio of brands and live services has enabled us to break records across our key financial metrics. We expect to drive strong revenue, earnings and cash flow growth into the future.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.


Selected Operating Highlights and Metrics:

EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World for fiscal year 2016 based on available sources and EA estimates.
EA was also the #1 most downloaded mobile game publisher in calendar year 2015, according to App Annie.
More than 54 million unique players engaged with our EA SPORTS™ console titles during fiscal year 2016, up 65% from last year.
Star Wars™ Battlefront expanded our player base as more than 15% of Star Wars™ Battlefront players were new to the EA ecosystem.
In Q4, there were 9.4 million unique players across EA’s Battlefield™ titles.
The Sims™ 4 player base grew by nearly two-thirds throughout the fiscal year, and The Sims FreePlay on mobile reached 200 million installs life-to-date.
Madden NFL Mobile monthly active players grew 30% in Q4 over the same quarter last year.
Star Wars™ Battlefront, a successful new franchise, sold in more than 14 million units in fiscal year 2016.










Selected Financial Highlights:

For fiscal year 2016, GAAP net revenue was $4.396 billion of which 55% or $2.409 billion was digital, gross margin was 69.2%, operating margin was 20.4%, and GAAP diluted earnings per share was $3.50. During fiscal 2016, EA recorded a $453 million credit related to the reversal of a valuation allowance reserve on certain deferred tax assets. This credit increased our diluted GAAP earnings per share for fiscal 2016 by $1.37 per share to $3.50, but had no effect on non-GAAP earnings or cash flow.
For fiscal year 2016, non-GAAP net revenue was $4.566 billion of which 55% or $2.531 billion was digital, non-GAAP gross margin was 71.4%, non-GAAP operating margin was 28.5%, non-GAAP diluted earnings per share was $3.14 and operating cash flow was $1.223 billion. All of these are fiscal year records.
For the quarter, non-GAAP net revenue of $924 million was above guidance of $875 million. Diluted non-GAAP earnings per share of $0.50 was above guidance of $0.40.
EA’s FIFA, Madden NFL and Hockey Ultimate Team™ live services continued to perform well in Q4 as measured by non-GAAP net revenue, collectively up 26% year-over-year and up 33% on a constant currency basis.
EA repurchased 15.7 million shares in FY16 for $1.0 billion which includes 9.9 million shares in Q4 for $634 million.

(in millions of $, except per share amounts)
Quarter Ended
3/31/16
Quarter Ended
3/31/15
GAAP Digital Net Revenue
$
715

$
614

GAAP Packaged Goods and Other Net Revenue
593

571

          GAAP Total Net Revenue
$
1,308

$
1,185

 
 
 
Non-GAAP Digital Net Revenue
$
712

$
602

Non-GAAP Packaged Goods and Other Net Revenue
212

294

          Non-GAAP Total Net Revenue
$
924

$
896

 
 
 
GAAP Net Income
$
899

$
395

Non-GAAP Net Income
161

125

GAAP Diluted Earnings Per Share
2.79

1.19

Non-GAAP Diluted Earnings Per Share
0.50

0.39

 
 
 
Operating Cash Flow
$
396

$
198



Fiscal Year Financial Highlights:
(in millions of $)
FY Ended
3/31/16
FY Ended
3/31/15
GAAP Net Revenue
$
4,396

$
4,515

GAAP Net Income
1,156

875

Non-GAAP Net Revenue
4,566

4,319

Non-GAAP Net Income
1,018

806

 
 
 
Operating Cash Flow
$
1,223

$
1,067








Business Outlook as of May 10, 2016

The following forward-looking statements, as well as those made above, reflect expectations as of May 10, 2016. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2017 Expectations - Ending March 31, 2017
GAAP net revenue is expected to be approximately $4.750 billion.
Non-GAAP net revenue is expected to be approximately $4.900 billion.
GAAP diluted earnings per share is expected to be approximately $2.53.
Non-GAAP diluted earnings per share is expected to be approximately $3.50.
Operating cash flow is expected to be approximately $1.300 billion.
The Company estimates a share count of 320 million for purposes of calculating fiscal year 2017 GAAP diluted earnings per share and 319 million for purposes of calculating fiscal year 2017 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Acquisition-related expenses
$
38

Amortization of debt discount and loss on conversion
2

Change in deferred net revenue (online-enabled games)
150

Stock-based compensation
200

Income tax adjustments
(82
)
Expected Impact on Non-GAAP Net Income (net)
$
308


First Quarter Fiscal Year 2017 Expectations - Ending June 30, 2016
GAAP net revenue is expected to be approximately $1.250 billion.
Non-GAAP net revenue is expected to be approximately $640 million.
GAAP diluted earnings per share is expected to be approximately $1.30.
Non-GAAP loss per share is expected to be approximately ($0.05).
The Company estimates a share count of 321 million for purposes of calculating first quarter fiscal year 2017 GAAP diluted earnings per share, and 303 million for non-GAAP loss per share. Non-GAAP shares used for computing loss per share differs from GAAP earnings per share due to the exclusion of potentially dilutive equity instruments in loss per share computations.
Expected non-GAAP net loss excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Acquisition-related expenses
$
15

Amortization of debt discount and loss on conversion
2

Change in deferred net revenue (online-enabled games)
(610
)
Stock-based compensation
45

Income tax adjustments
115

Expected Impact on Non-GAAP Net Loss (net)
$
(433
)

Conference Call and Supporting Documents
    
Electronic Arts will host a conference call on May 10, 2016 at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter ended March 31, 2016 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number






844-215-4106 (domestic) or 918-534-8313 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be available until May 24, 2016 at 855-859-2056 (domestic) or 404-537-3406 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP diluted earnings per share and non-GAAP diluted shares. These non-GAAP financial measures are adjusted for the items referenced below, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations. The adjustments to the non-GAAP financial measures exclude the following items (other than shares from the Convertible Bond Hedge, which are included):

Acquisition-related expenses
Amortization of debt discount and loss on conversion of notes
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss on licensed intellectual property commitment (COGS)
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be adjusted in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by adjusting for certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the






estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount and Loss on Conversion of Notes. In July 2011, EA issued $632.5 million of 0.75% convertible senior notes in a private placement offering, which mature in July 2016 (the “Convertible Notes”). As of March, 31, 2016, $163 million remained outstanding. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we amortize as a debt discount an amount equal to the fair value of the conversion option on the Convertible Notes over their term. The debt discount is classified as interest expense. Upon settlement of our Convertible Notes, we attribute the fair value of the consideration transferred to the liability and equity components. The difference between the fair value of the consideration attributed to the liability component and the carrying value of the liability is recorded as a non-cash loss in the statement of the operations. Electronic Arts’ management excludes the effect of the amortization of debt discount and the non-cash loss on the early conversion of debt in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company applies the same tax rate to its non-GAAP financial results. During fiscal year 2017, the Company will apply a tax rate of 21 percent to its non-GAAP financial results. During fiscal year 2016, the Company applied a tax rate of 22 percent. For fiscal years 2014 and 2015, a 25 percent tax rate was applied, and through fiscal year 2013, the Company applied a 28 percent tax rate.

Loss on Licensed Intellectual Property Commitment (COGS). During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.







Shares from Convertible Bond Hedge.  The Convertible Notes were issued with an initial conversion price of approximately $31.74 per share.  When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Convertible Notes has a dilutive impact on the Company’s earnings per share.  At the time they were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Convertible Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2017 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015 and Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2015. 

These forward-looking statements are current as of May 10, 2016. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2016.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2016.









About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield, The Sims, Dragon Age, Ultimate Team and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission. PlayStation is a registered trademark of Sony Computer Entertainment Inc.


For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statement of Operations
(in millions, except share per data)
 
 
 
 
 
 
 
 
 
Three Months Ended March 31,
 
Twelve Months Ended
March 31,
 
2016
 
2015
 
2016
 
2015
Net revenue
 
 
 
 
 
 
 
Product
$
695

 
$
669

 
$
2,497

 
$
2,568

Service and other
613

 
516

 
1,899

 
1,947

Total net revenue
1,308

 
1,185

 
4,396

 
4,515

Cost of revenue
 
 
 
 
 
 
 
Product
70

 
129

 
938

 
1,028

Service and other
156

 
105

 
416

 
401

Total cost of revenue
226

 
234

 
1,354

 
1,429

Gross profit
1,082

 
951

 
3,042

 
3,086

Operating expenses:
 
 
 
 
 
 
 
Research and development
282

 
285

 
1,109

 
1,094

Marketing and sales
153

 
165

 
622

 
647

General and administrative
110

 
99

 
406

 
386

Acquisition-related contingent consideration

 
(1
)
 

 
(3
)
Amortization of intangibles
1

 
3

 
7

 
14

Total operating expenses
546

 
551

 
2,144

 
2,138

Operating income
536

 
400

 
898

 
948

Interest and other income (expense), net
(10
)
 
(3
)
 
(21
)
 
(23
)
Income before provision for (benefit from) income taxes
526

 
397

 
877

 
925

Provision for (benefit from) income taxes
(373
)
 
2

 
(279
)
 
50

Net income
$
899

 
$
395

 
$
1,156

 
$
875

Earnings per share
 
 
 
 
 
 
 
Basic
$
2.93

 
$
1.27

 
$
3.73

 
$
2.81

Diluted
$
2.79

 
$
1.19

 
$
3.50

 
$
2.69

Number of shares used in computation
 
 
 
 
 
 
 
Basic
307

 
310

 
310

 
311

Diluted
322

 
332

 
330

 
325

























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income, net income and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
Three Months Ended March 31,
 
Twelve Months Ended
March 31,
 
2016
 
2015
 
2016
 
2015
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
1,308

 
$
1,185

 
$
4,396

 
$
4,515

Change in deferred net revenue (online-enabled games)
(384
)
 
(289
)
 
170

 
(196
)
Non-GAAP net revenue
$
924

 
$
896

 
$
4,566

 
$
4,319

Gross profit
 
 
 
 
 
 
 
GAAP gross profit
$
1,082

 
$
951

 
$
3,042

 
$
3,086

Acquisition-related expenses
12

 
14

 
47

 
52

Change in deferred net revenue (online-enabled games)
(384
)
 
(289
)
 
170

 
(196
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

Stock-based compensation
1

 

 
2

 
2

Non-GAAP gross profit
$
711

 
$
676

 
$
3,261

 
$
3,066

Operating income
 
 
 
 
 
 
 
GAAP operating income
$
536

 
$
400

 
$
898

 
$
948

Acquisition-related expenses
13

 
16

 
54

 
63

Change in deferred net revenue (online-enabled games)
(384
)
 
(289
)
 
170

 
(196
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

College football settlement expenses

 

 

 
(5
)
Stock-based compensation
47

 
36

 
178

 
144

Non-GAAP operating income
$
212

 
$
163

 
$
1,300

 
$
1,076

Net Income
 
 
 
 
 
 
 
GAAP net income
$
899

 
$
395

 
$
1,156

 
$
875

Acquisition-related expenses
13

 
16

 
54

 
63

Amortization of debt discount and loss on conversion of notes
5

 
6

 
27

 
22

Change in deferred net revenue (online-enabled games)
(384
)
 
(289
)
 
170

 
(196
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

College football settlement expenses

 

 

 
(5
)
Stock-based compensation
47

 
36

 
178

 
144

Income tax adjustments
(419
)
 
(39
)
 
(567
)
 
(219
)
Non-GAAP net income
$
161

 
$
125

 
$
1,018

 
$
806

Non-GAAP earnings per share
 
 
 
 


 
 
Basic
$
0.52

 
$
0.40

 
$
3.28

 
$
2.59

Diluted
$
0.50

 
$
0.39

 
$
3.14

 
$
2.51

Number of shares
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
307

 
310

 
310

 
311

GAAP Diluted
322

 
332

 
330

 
325

Shares from convertible bond hedge
(3
)
 
(8
)
 
(6
)
 
(4
)
Non-GAAP Diluted
319

 
324

 
324

 
321









ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
March 31,
2016
 
March 31,
2015
1
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
2,493

 
$
2,068

Short-term investments
1,341

 
953

Receivables, net of allowances of $159 and $140, respectively
233

 
362

Inventories
33

 
36

Deferred income taxes, net

 
54

Other current assets
254

 
247

Total current assets
4,354

 
3,720

Property and equipment, net
439

 
459

Goodwill
1,710

 
1,713

Acquisition-related intangibles, net
57

 
111

Deferred income taxes, net
387

 
13

Other assets
103

 
131

TOTAL ASSETS
$
7,050

 
$
6,147

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
89

 
$
68

Accrued and other current liabilities
710

 
794

0.75% convertible senior notes due 2016, net
161

 
602

Deferred net revenue (online-enabled games)
1,458

 
1,283

Total current liabilities
2,418

 
2,747

Senior notes, net
989

 

Income tax obligations
80

 
70

Deferred income taxes, net
2

 
80

Other liabilities
163

 
183

Total liabilities
3,652

 
3,080

0.75% convertible senior notes due 2016
2

 
31

 
 
 
 
Common stock
3

 
3

Additional paid-in capital
1,349

 
2,127

Retained earnings
2,060

 
904

Accumulated other comprehensive income (loss)
(16
)
 
2

Total stockholders’ equity
3,396

 
3,036

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
7,050

 
$
6,147








1 Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
March 31,
 
Twelve Months Ended
March 31,
 
2016
 
2015
 
2016
 
2015
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income
$
899

 
$
395

 
$
1,156

 
$
875

Adjustments to reconcile net income to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
48

 
55

 
197

 
220

Loss on conversion of convertible notes
2

 

 
10

 

Stock-based compensation
47

 
36

 
178

 
144

Acquisition-related contingent consideration

 
(1
)
 

 
(3
)
Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
395

 
122

 
127

 
(54
)
Inventories
9

 
3

 
3

 
19

Other assets
(23
)
 
(50
)
 
19

 
87

Accounts payable
(57
)
 
(17
)
 
13

 
(46
)
Accrued and other liabilities
(128
)
 
(37
)
 
(252
)
 
31

Deferred income taxes, net
(409
)
 
(8
)
 
(403
)
 
1

Deferred net revenue (online-enabled games)
(387
)
 
(300
)
 
175

 
(207
)
Net cash provided by operating activities
396

 
198

 
1,223

 
1,067

INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(30
)
 
(32
)
 
(93
)
 
(95
)
Proceeds from maturities and sales of short-term investments
234

 
207

 
941

 
727

Purchase of short-term investments
(605
)
 
(385
)
 
(1,332
)
 
(1,102
)
Net cash (used in) investing activities
(401
)
 
(210
)
 
(484
)
 
(470
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Proceeds from issuance of senior notes, net of issuance costs
989

 

 
989

 

Payment of convertible notes
(177
)
 

 
(470
)
 

Proceeds from issuance of common stock
21

 
29

 
107

 
60

Excess tax benefit from stock-based compensation
13

 
6

 
86

 
22

Repurchase and retirement of common stock
(634
)
 
(95
)
 
(1,018
)
 
(337
)
Net cash provided by (used in) financing activities
212

 
(60
)
 
(306
)
 
(255
)
Effect of foreign exchange on cash and cash equivalents
23

 
(26
)
 
(8
)
 
(56
)
Increase (decrease) in cash and cash equivalents
230

 
(98
)
 
425

 
286

Beginning cash and cash equivalents
2,263

 
2,166

 
2,068

 
1,782

Ending cash and cash equivalents
$
2,493

 
$
2,068

 
$
2,493

 
$
2,068










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
FY15
 
FY16
 
FY16
 
FY16
 
FY16
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
1,185
 
1,203
 
815
 
1,070
 
1,308
 
10
%
Change in deferred net revenue (online-enabled games)
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Non-GAAP net revenue
896

 
693

 
1,146

 
1,803

 
924

 
3
%
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
951

 
1,030

 
406

 
524

 
1,082

 
14
%
Acquisition-related expenses
14

 
12

 
11

 
12

 
12

 
 
Change in deferred net revenue (online-enabled games)
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Stock-based compensation

 

 
1

 

 
1

 
 
Non-GAAP gross profit
676

 
532

 
749

 
1,269

 
711

 
5
%
GAAP gross profit % (as a % of GAAP net revenue)
80
%
 
86
%
 
50
%
 
49
%
 
83
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
75
%
 
77
%
 
65
%
 
70
%
 
77
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
400

 
512

 
(119
)
 
(31
)
 
536

 
34
%
Acquisition-related expenses
16

 
13

 
14

 
14

 
13

 
 
Change in deferred net revenue (online-enabled games)
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Stock-based compensation
36

 
45

 
44

 
42

 
47

 
 
Non-GAAP operating income
163

 
60

 
270

 
758

 
212

 
30
%
GAAP operating income (loss) % (as a % of GAAP net revenue)
34
%
 
43
%
 
(15
%)
 
(3
%)
 
41
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
18
%
 
9
%
 
24
%
 
42
%
 
23
%
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
395

 
442

 
(140
)
 
(45
)
 
899

 
128
%
Acquisition-related expenses
16

 
13

 
14

 
14

 
13

 
 
Amortization of debt discount and loss on conversion of notes
6

 
6

 
11

 
5

 
5

 
 
Change in deferred net revenue (online-enabled games)
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Stock-based compensation
36

 
45

 
44

 
42

 
47

 
 
Income tax adjustments
(39
)
 
53

 
(48
)
 
(153
)
 
(419
)
 
 
Non-GAAP net income
125

 
49

 
212

 
596

 
161

 
29
%
GAAP net income (loss) % (as a % of GAAP net revenue)
33
%
 
37
%
 
(17
%)
 
(4
%)
 
69
%
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
14
%
 
7
%
 
18
%
 
33
%
 
17
%
 
 
Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
1.19

 
1.32

 
(0.45
)
 
(0.14
)
 
2.79

 
134
%
Non-GAAP earnings per share
0.39

 
0.15

 
0.65

 
1.83

 
0.50

 
28
%
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
310

 
311

 
312

 
311

 
307

 
 
GAAP Diluted
332

 
335

 
312

 
311

 
322

 
 
Anti-dilutive shares excluded for GAAP loss position2

 

 
21

 
20

 

 
 
Shares from convertible bond hedge
(8
)
 
(10
)
 
(7
)
 
(6
)
 
(3
)
 
 
Non-GAAP Diluted
324

 
325

 
326

 
325

 
319

 
 

2 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY15
 
FY16
 
FY16
 
FY16
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
528

 
506

 
381

 
448

 
572

 
8
%
International
 
657

 
697

 
434

 
622

 
736

 
12
%
Total GAAP net revenue
 
1,185

 
1,203

 
815

 
1,070

 
1,308

 
10
%
North America
 
(125
)
 
(215
)
 
91

 
403

 
(147
)
 
 
International
 
(164
)
 
(295
)
 
240

 
330

 
(237
)
 
 
Change in deferred net revenue (online-enabled games)
 
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
North America
 
403

 
291

 
472

 
851

 
425

 
5
%
International
 
493

 
402

 
674

 
952

 
499

 
1
%
Total Non-GAAP net revenue
 
896

 
693

 
1,146

 
1,803

 
924

 
3
%
North America
 
45
%
 
42
%
 
47
%
 
42
%
 
44
%
 
 
International
 
55
%
 
58
%
 
53
%
 
58
%
 
56
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
45
%
 
42
%
 
41
%
 
47
%
 
46
%
 
 
International
 
55
%
 
58
%
 
59
%
 
53
%
 
54
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other
 
571

 
580

 
313

 
501

 
593

 
4
%
Full game downloads
 
122

 
119

 
82

 
112

 
152

 
25
%
Extra content
 
265

 
291

 
213

 
241

 
317

 
20
%
Subscriptions, advertising and other
 
92

 
71

 
84

 
89

 
94

 
2
%
Mobile
 
135

 
142

 
123

 
127

 
152

 
13
%
Total Digital
 
614

 
623

 
502

 
569

 
715

 
16
%
Total GAAP net revenue
 
1,185

 
1,203

 
815

 
1,070

 
1,308

 
10
%
Packaged goods and other
 
(277
)
 
(419
)
 
353

 
495

 
(381
)
 
 
Full game downloads
 
(8
)
 
(35
)
 
7

 
83

 
(18
)
 
 
Extra content
 
(18
)
 
(36
)
 
(18
)
 
119

 
(7
)
 
 
Subscriptions, advertising and other
 
(1
)
 

 
(1
)
 
1

 
1

 
 
Mobile
 
15

 
(20
)
 
(10
)
 
35

 
21

 
 
Total Digital
 
(12
)
 
(91
)
 
(22
)
 
238

 
(3
)
 
 
Change in deferred net revenue (online-enabled games)
 
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Packaged goods and other
 
294

 
161

 
666

 
996

 
212

 
(28
%)
Full game downloads
 
114

 
84

 
89

 
195

 
134

 
18
%
Extra content
 
247

 
255

 
195

 
360

 
310

 
26
%
Subscriptions, advertising and other
 
91

 
71

 
83

 
90

 
95

 
4
%
Mobile
 
150

 
122

 
113

 
162

 
173

 
15
%
Total Digital
 
602

 
532

 
480

 
807

 
712

 
18
%
Total Non-GAAP net revenue
 
896

 
693

 
1,146

 
1,803

 
924

 
3
%
Packaged goods and other
 
48
%
 
48
%
 
38
%
 
47
%
 
45
%
 
 
Full game downloads
 
10
%
 
10
%
 
10
%
 
10
%
 
12
%
 
 
Extra content
 
22
%
 
24
%
 
26
%
 
23
%
 
24
%
 
 
Subscriptions, advertising and other
 
8
%
 
6
%
 
11
%
 
8
%
 
7
%
 
 






 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY15
 
FY16
 
FY16
 
FY16
 
FY16
 
Change
Mobile
 
12
%
 
12
%
 
15
%
 
12
%
 
12
%
 
 
Total Digital
 
52
%
 
52
%
 
62
%
 
53
%
 
55
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other
 
33
%
 
23
%
 
58
%
 
55
%
 
23
%
 
 
Full game downloads
 
13
%
 
12
%
 
8
%
 
11
%
 
14
%
 
 
Extra content
 
27
%
 
37
%
 
17
%
 
20
%
 
34
%
 
 
Subscriptions, advertising and other
 
10
%
 
10
%
 
7
%
 
5
%
 
10
%
 
 
Mobile
 
17
%
 
18
%
 
10
%
 
9
%
 
19
%
 
 
Total Digital
 
67
%
 
77
%
 
42
%
 
45
%
 
77
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








































ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY15
 
FY16
 
FY16
 
FY16
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
468

 
487

 
332

 
571

 
793

 
69
%
Xbox 360, PLAYSTATION 3
 
328

 
293

 
155

 
157

 
147

 
(55
%)
Other consoles
 
3

 
2

 
1

 
3

 
1

 
(67
%)
Total consoles
 
799

 
782

 
488

 
731

 
941

 
18
%
PC / Browser
 
221

 
253

 
184

 
182

 
195

 
(12
%)
Mobile
 
136

 
145

 
124

 
128

 
151

 
11
%
Other
 
29

 
23

 
19

 
29

 
21

 
(28
%)
Total GAAP net revenue
 
1,185

 
1,203

 
815

 
1,070

 
1,308

 
10
%
Xbox One, PLAYSTATION 4
 
(92
)
 
(253
)
 
310

 
626

 
(287
)
 
 
Xbox 360, PLAYSTATION 3
 
(164
)
 
(204
)
 
55

 
16

 
(93
)
 
 
Other consoles
 
(1
)
 

 
1

 
(1
)
 
(1
)
 
 
Total consoles
 
(257
)
 
(457
)
 
366

 
641

 
(381
)
 
 
PC / Browser
 
(49
)
 
(33
)
 
(19
)
 
55

 
(27
)
 
 
Mobile
 
16

 
(19
)
 
(12
)
 
35

 
23

 
 
Other
 
1

 
(1
)
 
(4
)
 
2

 
1

 
 
Change in deferred net revenue (online-enabled games)
 
(289
)
 
(510
)
 
331

 
733

 
(384
)
 
 
Xbox One, PLAYSTATION 4
 
376

 
234

 
642

 
1,197

 
506

 
35
%
Xbox 360, PLAYSTATION 3
 
164

 
89

 
210

 
173

 
54

 
(67
%)
Other consoles
 
2

 
2

 
2

 
2

 

 
(100
%)
Total consoles
 
542

 
325

 
854

 
1,372

 
560

 
3
%
PC / Browser
 
172

 
220

 
165

 
237

 
168

 
(2
%)
Mobile
 
152

 
126

 
112

 
163

 
174

 
14
%
Other
 
30

 
22

 
15

 
31

 
22

 
(27
%)
Total Non-GAAP net revenue
 
896

 
693

 
1,146

 
1,803

 
924

 
3
%
Xbox One, PLAYSTATION 4
 
39
%
 
41
%
 
41
%
 
53
%
 
61
%
 
 
Xbox 360, PLAYSTATION 3
 
28
%
 
24
%
 
19
%
 
15
%
 
11
%
 
 
Other consoles
 

 

 

 

 

 
 
Total consoles
 
67
%
 
65
%
 
60
%
 
68
%
 
72
%
 
 
PC / Browser
 
19
%
 
21
%
 
23
%
 
17
%
 
15
%
 
 
Mobile
 
12
%
 
12
%
 
15
%
 
12
%
 
11
%
 
 
Other
 
2
%
 
2
%
 
2
%
 
3
%
 
2
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
42
%
 
34
%
 
56
%
 
66
%
 
55
%
 
 
Xbox 360, PLAYSTATION 3
 
18
%
 
13
%
 
19
%
 
10
%
 
6
%
 
 
Other consoles
 

 

 

 

 

 
 
Total consoles
 
60
%
 
47
%
 
75
%
 
76
%
 
61
%
 
 
PC / Browser
 
19
%
 
32
%
 
14
%
 
13
%
 
18
%
 
 
Mobile
 
17
%
 
18
%
 
10
%
 
9
%
 
19
%
 
 
Other
 
4
%
 
3
%
 
1
%
 
2
%
 
2
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
FY15
 
FY16
 
FY16
 
FY16
 
FY16
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
198

 
(71
)
 
9

 
889

 
396

 
100
%
Operating cash flow - TTM
1,067

 
992

 
818

 
1,025

 
1,223

 
15
%
Capital expenditures
32

 
24

 
18

 
21

 
30

 
(6
%)
Capital expenditures - TTM
95

 
92

 
89

 
95

 
93

 
(2
%)
Repurchase and retirement of common stock
95

 
132

 
126

 
126

 
634

 
567
%
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
2,068

 
1,810

 
1,598

 
2,263

 
2,493

 
21
%
Short-term investments
953

 
1,069

 
990

 
966

 
1,341

 
41
%
Cash and cash equivalents, and short-term investments
3,021

 
2,879

 
2,588

 
3,229

 
3,834

 
27
%
Receivables, net
362

 
144

 
737

 
621

 
233

 
(36
%)
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
1,283

 
775

 
1,113

 
1,844

 
1,458

 
14
%
Less: Beginning of the quarter
1,583

 
1,283

 
775

 
1,113

 
1,844

 
 
Change in deferred net revenue (online-enabled games)3
(300
)
 
(508
)
 
338

 
731

 
(386
)
 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue

 

 
1

 

 
1

 
 
Research and development
21

 
26

 
25

 
26

 
26

 
 
Marketing and sales
5

 
5

 
7

 
5

 
7

 
 
General and administrative
10

 
14

 
11

 
11

 
13

 
 
Total stock-based compensation
36

 
45

 
44

 
42

 
47

 
 



















3The difference between the balances of deferred net revenue (online-enabled games) does not always equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges.