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8-K - FORM 8-K - ELECTRONIC ARTS INC.form8k012715.htm


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS
 
 
 
 
Q3 FY15 FINANCIAL RESULTS

Q3 Net Revenue and EPS Results Exceed Guidance
Fiscal Year 2015 Net Revenue and EPS Guidance Raised
Achieved Record Cash Flow for a Calendar Year Period

REDWOOD CITY, CA - January 27, 2015 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2014.

“Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more,” said Chief Executive Officer Andrew Wilson. “Great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services were the foundation for an excellent performance in Q3.”
    
“EA has driven another quarter of record-breaking financials,” said Chief Financial Officer Blake Jorgensen.  “Our ongoing digital transformation, including live services like EA SPORTS Ultimate Team, coupled with ongoing cost discipline, enables us to deliver consistent cash flow and earnings growth.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries.
Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.
Monthly active users for EA’s mobile titles averaged more than 160 million in Q3.
EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year.

Selected Financial Highlights:
*On a non-GAAP basis

For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90.
On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year).






EA raised fiscal 2015 net revenue* guidance from $4.175 billion to $4.253 billion and diluted EPS* guidance from $2.05 to $2.35 per share.
Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 82% year-over-year.
EA repurchased 2.5 million shares in Q3 for $97 million, pursuant to the $750 million share repurchase program initiated in May 2014.
(in millions of $, except per share amounts)
Quarter Ended 12/31/14
Quarter Ended 12/31/13
GAAP Digital Net Revenue
$
541

$
410

GAAP Packaged Goods and Other Net Revenue
585

398

          GAAP Total Net Revenue
$
1,126

$
808

 
 
 
Non-GAAP Digital Net Revenue
$
693

$
517

Non-GAAP Packaged Goods and Other Net Revenue
735

1,055

          Non-GAAP Total Net Revenue
$
1,428

$
1,572

 
 
 
GAAP Net Income (Loss)
$
142

$
(308
)
Non-GAAP Net Income
388

398

GAAP Diluted Earnings/(Loss) Per Share
0.44

(1.00)

Non-GAAP Diluted Earnings Per Share
1.22

1.26

 
 
 
Operating Cash Flow
$
682

$
685


Trailing Twelve Month (TTM) Financial Highlights:
(in millions of $)
TTM Ended 12/31/14
TTM Ended 12/31/13
GAAP Net Revenue
$
4,453

$
3,661

GAAP Net Income (Loss)
847

(36)

Non-GAAP Net Revenue
4,337

4,147

Non-GAAP Net Income
833

551

 
 
 
Operating Cash Flow
$
1,150

$
664


Business Outlook as of January 27, 2015

The following forward-looking statements, as well as those made above, reflect expectations as of January 27, 2015. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2015 Expectations - Ending March 31, 2015
GAAP net revenue is expected to be approximately $4.485 billion.
Non-GAAP net revenue is expected to be approximately $4.253 billion.
GAAP diluted earnings per share is expected to be approximately $2.57.
Non-GAAP diluted earnings per share is expected to be approximately $2.35.
The Company estimates a share count of 324 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share and 320 million for purposes of calculating fiscal year 2015 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:






Change in deferred net revenue (online-enabled games)
$
(232
)
Income tax adjustments
(198
)
College football settlement expenses
(5
)
Amortization of debt discount
22

Acquisition-related expenses
63

Loss on licensed intellectual property commitment
122

Stock-based compensation
148

Expected Impact on Non-GAAP Net Income (net)
$
(80
)

Fourth Quarter Fiscal Year 2015 Expectations - Ending March 31, 2015
GAAP net revenue is expected to be approximately $1.155 billion.
Non-GAAP net revenue is expected to be approximately $830 million.
GAAP earnings per share is expected to be approximately $1.07.
Non-GAAP diluted earnings per share is expected to be approximately $0.22.
The Company estimates a share count of 329 million for purposes of calculating fourth quarter fiscal year 2015 GAAP diluted earnings per share, and 322 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Change in deferred net revenue (online-enabled games)
$
(325
)
Income tax adjustments
(19
)
Amortization of debt discount
6

Acquisition-related expenses
16

Stock-based compensation
40

Expected Impact on Non-GAAP Net Income (net)
$
(282
)

Conference Call and Supporting Documents

Electronic Arts will host a conference call on January 27, 2015 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2014 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until February 10, 2015 at 800-841-4034 (domestic) or 203-369-3360 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with






the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

Acquisition-related expenses
Amortization of debt discount
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss (gain) on strategic investments
Loss on licensed intellectual property commitment (COGS)
Restructuring charges
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest






expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team.  Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results.  Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company has applied a tax rate of 25 percent to its non-GAAP financial results.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.
Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge.  In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share.  When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share.  At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In






contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2015 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2014. 

These forward-looking statements are current as of January 27, 2015. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2014.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2014.







About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2014, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Ultimate Team, SimCity, BioWare, Battlefield 4, Battlefield, Battlefield Hardline, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. Titanfall is a trademark of Respawn Entertainment, LLC. UFC® is a registered trademark, trademark, trade dress or service mark owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Senior Director, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com









    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2014
 
2013
 
2014
 
2013
Net revenue
 
 
 
 
 
 
 
Product
$
606

 
$
485

 
$
1,899

 
$
1,378

Service and other
520

 
323

 
1,431

 
1,074

Total net revenue
1,126

 
808

 
3,330

 
2,452

Cost of revenue
 
 
 
 
 
 
 
Product
300

 
438

 
899

 
909

Service and other
101

 
79

296

296

 
215

Total cost of revenue
401

 
517

 
1,195

 
1,124

Gross profit
725

 
291

 
2,135

 
1,328

Operating expenses:
 
 
 
 
 
 
 
Research and development
283

 
275

 
809

 
836

Marketing and sales
169

 
214

 
482

 
525

General and administrative
107

 
91

 
287

 
305

Acquisition-related contingent consideration

 

 
(2
)
 
(37
)
Amortization of intangibles
4

 
4

 
11

 
12

Restructuring and other

 
(1
)
 

 
(2
)
Total operating expenses
563

 
583

 
1,587

 
1,639

Operating income (loss)
162

 
(292
)
 
548

 
(311
)
Interest and other income (expense), net
(6
)
 
(6
)
 
(20
)
 
(19
)
Income (loss) before provision for income taxes
156

 
(298
)
 
528

 
(330
)
Provision for income taxes
14

 
10

 
48

 
29

Net income (loss)
$
142

 
$
(308
)
 
$
480

 
$
(359
)
Earnings (loss) per share
 
 
 
 
 
 
 
Basic
$
0.46

 
$
(1.00
)
 
$
1.54

 
$
(1.17
)
Diluted
$
0.44

 
$
(1.00
)
 
$
1.49

 
$
(1.17
)
Number of shares used in computation
 
 
 
 
 
 
 
Basic
311

 
309

 
312

 
307

Diluted
323

 
309

 
322

 
307























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income (loss), net income (loss) and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2014
 
2013
 
2014
 
2013
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
1,126

 
$
808

 
$
3,330

 
$
2,452

Change in deferred net revenue (online-enabled games)
302

 
764

 
93

 
655

Non-GAAP net revenue
$
1,428

 
$
1,572

 
$
3,423

 
$
3,107

Gross profit
 
 
 
 
 
 
 
GAAP gross profit
$
725

 
$
291

 
$
2,135

 
$
1,328

Acquisition-related expenses
12

 
16

 
38

 
45

Change in deferred net revenue (online-enabled games)
302

 
764

 
93

 
655

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

Stock-based compensation
1

 

 
2

 
1

Non-GAAP gross profit
$
1,040

 
$
1,071

 
$
2,390

 
$
2,029

Operating income (loss)
 
 
 
 
 
 
 
GAAP operating income (loss)
$
162

 
$
(292
)
 
$
548

 
$
(311
)
Acquisition-related expenses
16

 
20

 
47

 
20

Change in deferred net revenue (online-enabled games)
302

 
764

 
93

 
655

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 

 
(5
)
 
40

Restructuring and other

 
(1
)
 

 
(2
)
Stock-based compensation
39

 
40

 
108

 
111

Non-GAAP operating income
$
519

 
$
531

 
$
913

 
$
513

Net Income (loss)
 
 
 
 
 
 
 
GAAP net income (loss)
$
142

 
$
(308
)
 
$
480

 
$
(359
)
Acquisition-related expenses
16

 
20

 
47

 
20

Amortization of debt discount
5

 
6

 
16

 
16

Change in deferred net revenue (online-enabled games)
302

 
764

 
93

 
655

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 

 
(5
)
 
40

Restructuring and other

 
(1
)
 

 
(2
)
Stock-based compensation
39

 
40

 
108

 
111

Income tax adjustments
(116
)
 
(123
)
 
(180
)
 
(99
)
Non-GAAP net income
$
388

 
$
398

 
$
681

 
$
382

Non-GAAP earnings per share
 
 
 
 
 
 
 
Basic
$
1.25

 
$
1.29

 
$
2.18

 
$
1.24

Diluted
$
1.22

 
$
1.26

 
$
2.13

 
$
1.21

Number of shares
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
311

 
309

 
312

 
307

GAAP Diluted
323

 
309

 
322

 
307

GAAP loss position1

 
8

 

 
8

Shares from convertible bond hedge
(4
)
 

 
(2
)
 

Non-GAAP Diluted
319

 
317

 
320

 
315



1Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. In the three and nine months ended December 31, 2013, EA incurred a GAAP loss but a non-GAAP profit; therefore 8 million shares related to the stock-based compensation plans are excluded from the GAAP diluted share count but are included in the non-GAAP diluted share count.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
December 31,
2014
 
March 31,
2014
2
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
2,166

 
$
1,782

Short-term investments
774

 
583

Receivables, net of allowances of $189 and $186, respectively
488

 
327

Inventories
39

 
56

Deferred income taxes, net
57

 
74

Other current assets
230

 
316

Total current assets
3,754

 
3,138

Property and equipment, net
461

 
510

Goodwill
1,718

 
1,723

Acquisition-related intangibles, net
127

 
177

Deferred income taxes, net
6

 
28

Other assets
101

 
140

TOTAL ASSETS
$
6,167

 
$
5,716

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
77

 
$
119

Accrued and other current liabilities
813

 
781

Deferred net revenue (online-enabled games)
1,583

 
1,490

0.75% convertible senior notes due 2016, net
596

 

Total current liabilities
3,069

 
2,390

0.75% convertible senior notes due 2016, net

 
580

Income tax obligations
88

 
189

Deferred income taxes, net
85

 
18

Other liabilities
201

 
117

Total liabilities
3,443

 
3,294

0.75% convertible senior notes due 2016, net
37

 

 
 
 
 
Common stock
3

 
3

Paid-in capital
2,152

 
2,353

Retained earnings
509

 
29

Accumulated other comprehensive income
23

 
37

Total stockholders’ equity
2,687

 
2,422

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
6,167

 
$
5,716








2 Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2014
 
2013
 
2014
 
2013
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income (loss)
$
142

 
$
(308
)
 
$
480

 
$
(359
)
Adjustments to reconcile net income (loss) to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
53

 
58

 
165

 
170

Stock-based compensation
39

 
40

 
108

 
111

Acquisition-related contingent consideration

 

 
(2
)
 
(37
)
Net loss on investment

 
1

 

 
1

Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
332

 
68

 
(176
)
 
(210
)
Inventories
27

 
3

 
16

 
(12
)
Other assets
(1
)
 
9

 
137

 
17

Accounts payable
(112
)
 
(64
)
 
(29
)
 
13

Accrued and other liabilities
(105
)
 
112

 
68

 
75

Deferred income taxes, net
5

 
2

 
9

 
7

Deferred net revenue (online-enabled games)
302

 
764

 
93

 
655

Net cash provided by operating activities
682

 
685

 
869

 
431

INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(15
)
 
(28
)
 
(63
)
 
(81
)
Proceeds from maturities and sales of short-term investments
168

 
81

 
520

 
331

Purchase of short-term investments
(180
)
 
(79
)
 
(717
)
 
(270
)
Acquisition of subsidiaries, net of cash acquired

 

 

 
(5
)
Net cash used in investing activities
(27
)
 
(26
)
 
(260
)
 
(25
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Proceeds from issuance of common stock
5

 
1

 
31

 
51

Excess tax benefit from stock-based compensation
2

 

 
16

 

Repurchase and retirement of common stock
(97
)
 

 
(242
)
 

Acquisition-related contingent consideration payment

 

 

 
(1
)
Net cash provided by (used in) financing activities
(90
)
 
1

 
(195
)
 
50

Effect of foreign exchange on cash and cash equivalents
(23
)
 
(4
)
 
(30
)
 
(2
)
Increase in cash and cash equivalents
542

 
656

 
384

 
454

Beginning cash and cash equivalents
1,624

 
1,090

 
1,782

 
1,292

Ending cash and cash equivalents
$
2,166

 
$
1,746

 
$
2,166

 
$
1,746










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 FY14
 
FY14
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
808

 
1,123

 
1,214
 
990
 
1,126
 
39
%
Change in deferred net revenue (online-enabled games)
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Non-GAAP net revenue
1,572

 
914

 
775

 
1,220

 
1,428

 
(9
%)
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
291

 
900

 
847

 
563

 
725

 
149
%
Acquisition-related expenses
16

 
15

 
14

 
12

 
12

 
 
Change in deferred net revenue (online-enabled games)
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

 

 
 
Stock-based compensation

 
1

 

 
1

 
1

 
 
Non-GAAP gross profit
1,071

 
707

 
544

 
806

 
1,040

 
(3
%)
GAAP gross profit % (as a % of GAAP net revenue)
36
%
 
80
%
 
70
%
 
57
%
 
64
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
68
%
 
77
%
 
70
%
 
66
%
 
73
%
 
 
Operating income (loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
(292
)
 
344

 
362

 
24

 
162

 
155
%
Acquisition-related expenses
20

 
21

 
16

 
15

 
16

 
 
Change in deferred net revenue (online-enabled games)
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

 

 
 
College football settlement expenses

 
8

 
(5
)
 

 

 
 
Restructuring and other
(1
)
 
1

 

 

 

 
 
Stock-based compensation
40

 
39

 
29

 
40

 
39

 
 
Non-GAAP operating income
531

 
204

 
85

 
309

 
519

 
(2
%)
GAAP operating income (loss) % (as a % of GAAP net revenue)
(36
%)
 
31
%
 
30
%
 
2
%
 
14
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
34
%
 
22
%
 
11
%
 
25
%
 
36
%
 
 
Net income (loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
(308
)
 
367

 
335

 
3

 
142

 
146
%
Acquisition-related expenses
20

 
21

 
16

 
15

 
16

 
 
Amortization of debt discount
6

 
5

 
5

 
6

 
5

 
 
Change in deferred net revenue (online-enabled games)
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

 

 
 
College football settlement expenses


 
8

 
(5
)
 

 

 
 
Restructuring and other
(1
)
 
1

 

 

 

 
 
Stock-based compensation
40

 
39

 
29

 
40

 
39

 
 
Income tax adjustments
(123
)
 
(80
)
 
(2
)
 
(62
)
 
(116
)
 
 
Non-GAAP net income
398

 
152

 
61

 
232

 
388

 
(3
%)
GAAP net income (loss) % (as a % of GAAP net revenue)
(38
%)
 
33
%
 
28
%
 

 
13
%
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
25
%
 
17
%
 
8
%
 
19
%
 
27
%
 
 
Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
(1.00
)
 
1.15

 
1.04

 
0.01

 
0.44

 
144
%
Non-GAAP earnings per share
1.26

 
0.48

 
0.19

 
0.73

 
1.22

 
(3
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP
309

 
319

 
322

 
322

 
323

 
 
Non-GAAP
317

 
319

 
321

 
319

 
319

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
FY14
 
FY14
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
338

 
474

 
522

 
433

 
473

 
40
%
International
 
470

 
649

 
692

 
557

 
653

 
39
%
Total GAAP net revenue
 
808

 
1,123

 
1,214

 
990

 
1,126

 
39
%
North America
 
352

 
(63
)
 
(201
)
 
51

 
152

 
 
International
 
412

 
(146
)
 
(238
)
 
179

 
150

 
 
Change in deferred net revenue (online-enabled games)
 
764

 
(209
)
 
(439
)
 
230

 
302

 
 
North America
 
690

 
411

 
321

 
484

 
625

 
(9
%)
International
 
882

 
503

 
454

 
736

 
803

 
(9
%)
Total Non-GAAP net revenue
 
1,572

 
914

 
775

 
1,220

 
1,428

 
(9
%)
North America
 
42%

 
42
%
 
43
%
 
44
%
 
42
%
 
 
International
 
58%

 
58
%
 
57
%
 
56
%
 
58
%
 
 
Total GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
44%

 
45
%
 
41
%
 
40
%
 
44
%
 
 
International
 
56%

 
55
%
 
59
%
 
60
%
 
56
%
 
 
Total Non-GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other3
 
398

 
632

 
678

 
482

 
585

 
47
%
Full game downloads
 
61

 
93

 
107

 
83

 
108

 
 
Extra content
 
185

 
212

 
225

 
212

 
210

 
 
Subscriptions, advertising and other
 
67

 
71

 
81

 
91

 
102

 
 
Mobile4
 
97

 
115

 
123

 
122

 
121

 
 
Total Digital
 
410

 
491

 
536

 
508

 
541

 
32
%
Total GAAP net revenue
 
808

 
1,123

 
1,214

 
990

 
1,126

 
39
%
Packaged goods and other3
 
657

 
(268
)
 
(385
)
 
285

 
150

 
 
Full game downloads
 
54

 
22

 
(36
)
 
11

 
32

 
 
Extra content
 
28

 
31

 
(14
)
 
(59
)
 
104

 
 
Subscriptions, advertising and other
 
(1
)
 
(2
)
 
(1
)
 

 
(2
)
 
 
Mobile4
 
26

 
8

 
(3
)
 
(7
)
 
18

 
 
Total Digital
 
107

 
59

 
(54
)
 
(55
)
 
152

 
 
Change in deferred net revenue (online-enabled games)
 
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Packaged goods and other3
 
1,055

 
364

 
293

 
767

 
735

 
(30
%)
Full game downloads
 
115

 
115

 
71

 
94

 
140

 
 
Extra content
 
213

 
243

 
211

 
153

 
314

 
 
Subscriptions, advertising and other
 
66

 
69

 
80

 
91

 
100

 
 
Mobile4
 
123

 
123

 
120

 
115

 
139

 
 
Total Digital
 
517

 
550

 
482

 
453

 
693

 
34
%
Total Non-GAAP net revenue
 
1,572

 
914

 
775

 
1,220

 
1,428

 
(9
%)
Packaged goods and other3
 
49
%
 
56
%
 
56
%
 
49
%
 
52
%
 
 
Full game downloads
 
8
%
 
8
%
 
9
%
 
8
%
 
9
%
 
 
Extra content
 
23
%
 
19
%
 
19
%
 
21
%
 
19
%
 
 
Subscriptions, advertising and other
 
8
%
 
6
%
 
7
%
 
9
%
 
9
%
 
 






 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
FY14
 
FY14
 
FY15
 
FY15
 
FY15
 
Change
Mobile4
 
12
%
 
11
%
 
9
%
 
13
%
 
11
%
 
 
Total Digital
 
51
%
 
44
%
 
44
%
 
51
%
 
48
%
 
 
Total GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other3
 
67
%
 
40
%
 
38
%
 
63
%
 
51
%
 
 
Full game downloads
 
7
%
 
13
%
 
9
%
 
8
%
 
10
%
 
 
Extra content
 
14
%
 
27
%
 
27
%
 
13
%
 
22
%
 
 
Subscriptions, advertising and other
 
4
%
 
7
%
 
10
%
 
7
%
 
7
%
 
 
Mobile4
 
8
%
 
13
%
 
16
%
 
9
%
 
10
%
 
 
Total Digital
 
33
%
 
60
%
 
62
%
 
37
%
 
49
%
 
 
Total Non-GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 









































3 Packaged goods and other includes distribution which was previously presented separately through Q4-FY14.
4 Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld through Q4-FY14.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
FY14
 
FY14
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
24

 
172

 
293

 
317

 
427

 
1,679
%
Xbox 360, PLAYSTATION 3
 
425

 
562

 
543

 
308

 
306

 
(28
%)
Other consoles
 
10

 
5

 
3

 
6

 
9

 
(10
%)
Total consoles
 
459

 
739

 
839

 
631

 
742

 
62
%
PC / Browser
 
210

 
238

 
231

 
208

 
218

 
4
%
Mobile
 
97

 
115

 
123

 
123

 
122

 
26
%
Other
 
42

 
31

 
21

 
28

 
44

 
5
%
Total GAAP net revenue
 
808

 
1,123

 
1,214

 
990

 
1,126

 
39
%
Xbox One, PLAYSTATION 4
 
368

 
133

 
(95
)
 
117

 
166

 
 
Xbox 360, PLAYSTATION 3
 
282

 
(316
)
 
(268
)
 
63

 
106

 
 
Other consoles
 

 
(1
)
 

 
(1
)
 

 
 
Total consoles
 
650

 
(184
)
 
(363
)
 
179

 
272

 
 
PC / Browser
 
86

 
(31
)
 
(67
)
 
56

 
13

 
 
Mobile
 
27

 
7

 
(3
)
 
(6
)
 
17

 
 
Other
 
1

 
(1
)
 
(6
)
 
1

 

 
 
Change in deferred net revenue (online-enabled games)
 
764

 
(209
)
 
(439
)
 
230

 
302

 
 
Xbox One, PLAYSTATION 4
 
392

 
305

 
198

 
434

 
593

 
51
%
Xbox 360, PLAYSTATION 3
 
707

 
246

 
275

 
371

 
412

 
(42
%)
Other consoles
 
10

 
4

 
3

 
5

 
9

 
(10
%)
Total consoles
 
1,109

 
555

 
476

 
810

 
1,014

 
(9
%)
PC / Browser
 
296

 
207

 
164

 
264

 
231

 
(22
%)
Mobile
 
124

 
122

 
120

 
117

 
139

 
12
%
Other
 
43

 
30

 
15

 
29

 
44

 
2
%
Total Non-GAAP net revenue
 
1,572

 
914

 
775

 
1,220

 
1,428

 
(9
%)
Xbox One, PLAYSTATION 4
 
2
%
 
16
%
 
24
%
 
32
%
 
38
%
 
 
Xbox 360, PLAYSTATION 3
 
53
%
 
50
%
 
45
%
 
31
%
 
27
%
 
 
Other consoles
 
1
%
 

 

 
1
%
 
1
%
 
 
Total consoles
 
56
%
 
66
%
 
69
%
 
64
%
 
66
%
 
 
PC / Browser
 
26
%
 
21
%
 
19
%
 
21
%
 
19
%
 
 
Mobile
 
12
%
 
10
%
 
10
%
 
12
%
 
11
%
 
 
Other
 
6
%
 
3
%
 
2
%
 
3
%
 
4
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
25
%
 
34
%
 
26
%
 
36
%
 
41
%
 
 
Xbox 360, PLAYSTATION 3
 
45
%
 
27
%
 
35
%
 
30
%
 
29
%
 
 
Other consoles
 
1
%
 

 

 

 
1
%
 
 
Total consoles
 
71
%
 
61
%
 
61
%
 
66
%
 
71
%
 
 
PC / Browser
 
19
%
 
23
%
 
21
%
 
22
%
 
16
%
 
 
Mobile
 
8
%
 
13
%
 
15
%
 
10
%
 
10
%
 
 
Other
 
2
%
 
3
%
 
3
%
 
2
%
 
3
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY14
 
FY14
 
FY15
 
FY15
 
FY15
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
685

 
281

 
4

 
183

 
682

 

Operating cash flow - TTM
664

 
712

 
964

 
1,153

 
1,150

 
73
%
Capital expenditures
28

 
16

 
27

 
21

 
15

 
(46
%)
Capital expenditures - TTM
106

 
97

 
95

 
92

 
79

 
(25
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,746

 
1,782

 
1,554

 
1,624

 
2,166

 
24
%
Short-term investments
324

 
583

 
762

 
764

 
774

 
139
%
Cash and cash equivalents, and short-term investments
2,070

 
2,365

 
2,316

 
2,388

 
2,940

 
42
%
Receivables, net
526

 
327

 
219

 
829

 
488

 
(7
%)
Inventories
55

 
56

 
37

 
67

 
39

 
(29
%)
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
1,699

 
1,490

 
1,051

 
1,281

 
1,583

 
(7
%)
Less: Beginning of the quarter
935

 
1,699

 
1,490

 
1,051

 
1,281

 
 
Change in deferred net revenue (online-enabled games)
764

 
(209
)
 
(439
)
 
230

 
302

 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue

 
1

 

 
1

 
1

 
 
Research and development
25

 
22

 
16

 
23

 
22

 
 
Marketing and sales
7

 
6

 
4

 
6

 
6

 
 
General and administrative
8

 
10

 
9

 
10

 
10

 
 
Total stock-based compensation
40

 
39

 
29

 
40

 
39