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8-K - 8-K - Entertainment Gaming Asia Inc.a12-12186_18k.htm

Exhibit 99.1

 

 

 

For Immediate Release

 

CONTACTS:

Entertainment Gaming Asia Inc.

Traci Mangini

tracimangini@EGT-Group.com

312/867-0848

 

ENTERTAINMENT GAMING ASIA REPORTS FIRST QUARTER 2012 RESULTS

AND PROVIDES MARKET UPDATE

 

- Company Achieves Another Strong Quarter of Financial Performance Driven by Record Gaming Revenue and Average Consolidated Net Win of $154 per Seat –

 

- Progress in Gaming Expansion Strategy with Successful Opening of Dreamworld Pailin and Preparation to Begin Construction of Dreamworld Poipet in Cambodia –

 

Hong Kong – May 15, 2012 – Entertainment Gaming Asia Inc. (NYSE Amex: EGT) (“Entertainment Gaming Asia” or “the Company”), a leading gaming company focused on emerging gaming markets in Pan-Asia, today reported operating results for the first quarter ended March 31, 2012 and reviewed recent corporate progress.

 

Highlights:

·                  New record-high quarterly net income of $1.0 million for the first quarter of 2012, an increase of 41% compared to the first quarter of 2011.

·                  Adjusted EBITDA (earnings before interest, taxes, depreciation, amortization and non-cash charges) was $3.2 million, an increase of 6% from the first quarter of 2011.

·                  Total revenue from gaming operations was a record $5.0 million for the first quarter of 2012, an increase of 19% from the first quarter of 2011.

·                  Average consolidated win per unit per day (WUD) reached a new high of $154 for the first quarter of 2012, an increase of 15% from the first quarter of 2011.

·                  As of March 31, 2012, total installed electronic gaming machine (EGM) seats in operation were 1,560 in eight venues, comprised of three venues in Cambodia with a total of 799 seats and five venues in the Philippines with a total of 761 seats.

·                  Gaming chip and plaque sales were $532,000, more than double that of the first quarter of 2011.

·                  Cash balance was $11.7 million as of March 31, 2012 compared to $12.8 million as of December 31, 2011.

·                  Total debt was $4.7 million as of March 31, 2012 compared to $6.2 million as of December 31, 2011.

·                  On May 3, 2012, the Company completed on target the initial installation of 200 EGM seats on a participation basis in Sokha Hotels and Resort’s new five-star Thansur Bokor Resort and Casino in Cambodia.

·                  On May 9, 2012, the Company successfully opened Dreamworld Pailin in Cambodia, its first casino development project.

·                  On May 10, 2012, the Company held the groundbreaking ceremony for Dreamworld Poipet in Cambodia, which is expected to open before the end of 2012.

 

- more –

 



 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, “After record-breaking 2011 financial results, I am pleased to report another strong quarter for the first quarter of 2012. Our gaming operations generated a record-high $5.0 million in revenue, driven by significant improvement in both our Cambodia and Philippines operations. Consolidated average daily net wins reached a new high of $154 per seat for the quarter.  This strong top-line growth combined with continued focus on cost control resulted in adjusted EBITDA of $3.2 million and a record net profit of nearly $1.0 million for the first quarter of 2012.  We have achieved this growth while investing in our strategic growth plans to expand our gaming operations and strengthening our balance sheet. With the successful repositioning of our operations behind us, we look to the future armed with an attractive mix of gaming operations including a solid and growing participation business, exciting casino development plans, and prospects for continued improvement in our gaming chip and plaque business.”

 

Q1 2012 Financial Review

Entertainment Gaming Asia’s first quarter of 2012 consolidated revenue was $7.1 million, an increase of 14% compared to $6.2 million in the first quarter of 2011.  The increase was primarily due to strong improvements in the Company’s gaming operations.

 

Revenue from gaming operations was $5.0 million in the first quarter of 2012, an increase of 19% compared to $4.2 million in the first quarter of 2011.  The increase reflected strong performance from the Company’s operations in both Cambodia and the Philippines. In Cambodia, the Company’s performance was driven by significant growth in average WUD from its operations in NagaWorld, which reached $260 for the quarter.  The Company attributes this to its proactive management, targeted marketing programs, and quality customer service.  In the Philippines, the Company’s operations continued to benefit from strategic management of its machine placements and marketing initiatives focused on its most promising venues in this market.

 

WUD*

 

 

 

Q1:12

 

Q1:11

 

Y/Y ∆

 

Cambodia

 

$

239

 

$

224

 

7

%

Philippines

 

$

73

 

$

58

 

26

%

Consolidated

 

$

154

 

$

134

 

15

%

 

EGM Seats in Operation

 

 

 

3/31/12

 

3/31/11

 

Y/Y ∆

 

Cambodia

 

799

 

726

 

10

%

Philippines

 

761

 

912

 

-17

%

Consolidated

 

1,560

 

1,638

 

-5

%

 

Revenue from other products was $2.1 million in the first quarter of 2012, an increase of 3% from the first quarter of 2011.  The increase was the result of higher sales of gaming chips and plaques, which were $532,000 for the first quarter of 2012 compared to $241,000 in the prior-year period.

 

With strong revenue and continued focus on cost control, Entertainment Gaming Asia reported adjusted EBITDA of $3.2 million for the first quarter of 2012 compared to $3.0 million for the first quarter of 2011.

 

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Entertainment Gaming Asia reported net income of $1.0 million, or $0.01 per share, on a weighted average diluted share count of approximately 120.8 million shares for the first quarter of 2012. This compared to net income of $692,000, or $0.01 per share, on a weighted average diluted share count of approximately 119.1 million shares for the first quarter of 2011.

 

Successful Installation of 200 EGM Seats at Thansur Bokor in Cambodia

In November 2011, the Company announced an agreement which expands its gaming machine participation and management operations in Cambodia with a strategic and prominent new partner, Sokha Hotels and Resorts (“Sokha”).  Under the terms of the agreement, the Company will place 250 EGM seats and jointly manage these slot operations in Sokha’s new Thansur Bokor Resort and Casino in a tourist area of Cambodia. The Company and Sokha will share the gross win and certain operating expenses on a 27/73% respective basis.  The casino’s grand opening was held on May 3, 2012 at which time the Company had its initial planned 200 EGMs in operation.  The Company expects to increase the deployment to reach 250 seats during this year.

 

Dreamworld Pailin Opens

On May 9, 2012, the Company held the grand opening for Dreamworld Pailin located at the Cambodia-Thailand border on a growing trade route connecting the two countries.  This was a milestone event as it marked the Company’s first casino opening in Indo-China and begins a new phase in its growth strategy.

 

The opening was well attended by players visiting from the surrounding areas who enjoyed the casino’s 30 popular table games such as baccarat and dice games and attractive suite of 50 slot machines. With its wide range of gaming offerings, attractive décor, and professional staff, the Company believes Dreamworld Pailin has already established itself as the quality leader in this market.

 

 

3



 

Future Dreamworld Projects

The Company continues to make progress in its plans to develop and operate regional casinos and gaming venues under its Dreamworld brand in the Indo-China region.  To this end, last month the Company announced plans to develop and operate Dreamworld Poipet, a stand-alone slot hall in an existing popular casino in Poipet, Cambodia near the Thailand border.

 

This $7.5 million project will be constructed as a stand-alone extension of an existing casino owned by a local Cambodian company and will connect to the main casino’s table game floor.  Dreamworld Poipet will operate under the casino owner’s gaming license. It is expected to measure approximately 16,000 square feet (1,500 square meters) and house 300 EGM seats.  The Company and casino owner will share the daily net win generated by the EGMs in the Company’s slot hall and certain operating costs on a 40%/60% respective basis.

 

The Company intends to develop Dreamworld Poipet at a rapid pace. It held the groundbreaking ceremony on May 10, 2012 and is preparing to begin full construction efforts shortly.  Based on the current timeline, the Company expects to open Dreamworld Poipet before the end of 2012.

 

The Company has another casino development project, Dreamworld Kampot, located in the Kampot Province of Cambodia near the Vietnam border, which is in the pre-construction development phase. While the Company considers that Dreamworld Kampot has attractive long-term return potential, it intends to focus its available resources on the development of Dreamworld Poipet, which is located in a more established gaming market and, in the Company’s estimation, offers higher near-term returns.  As a result, the Company expects to complete the development of Dreamworld Kampot in 2013.

 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, concluded, “After one year of planning and significant effort, we have now opened our first casino project in the Indo-China region.  With a strong operational team in place to manage Dreamworld Pailin, we are quickly shifting development efforts to our promising Dreamworld Poipet project. With our professional management, quality gaming products, and superior customer service, we aim to have our Dreamworld properties set a new standard for regional gaming in our markets.  We are excited about the future and believe our projects place us firmly on track toward achieving our long-term goal of becoming a leading developer and operator of regional style casinos and gaming venues in the emerging gaming markets of Indo-China.”

 

4



 

Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, May 15, 2012, both of which are open to the general public.  The conference call number is 800/679-1701 or 303/223-2699. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.  Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com

 

About Entertainment Gaming Asia Inc.

Entertainment Gaming Asia Inc. (NYSE Amex: EGT) is a leading gaming company in Pan-Asia engaged in the development and operation of casinos and gaming venues in the Indo-China region under its “Dreamworld” brand as well as the leasing of electronic gaming machines on a participation basis to the gaming industry.  The Company also manufactures and sells RFID and traditional gaming chips and plaques to major casinos through its wholly-owned subsidiary Dolphin Products in Australia. For more information please visit www.EGT-Group.com.

 

Forward Looking Statements

This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended.  Those forward-looking statements include statements regarding expectations for the expansion of the Company’s participation business model, the timeline and working capital requirements for the Sokha, Kampot and Poipet gaming projects, the near-term earnings of the Sokha, Kampot and Poipet gaming projects, growth of the gaming industry in the Indo-China region, the Company’s ability to secure new casino and gaming projects and fund those projects and the prospects for the expanded customer base for the Company’s Dolphin gaming chips and plaques.   Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements.  Factors that could cause or contribute to differences include, but are not limited to, risks related to Entertainment Gaming Asia’s ability to place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed, obtain the gaming license and building permits for the casino projects on a timely basis or at all, complete construction and development of the casino and gaming projects on budget and in a timely manner, identify and successfully develop additional such projects in the Indo-China region, acquire additional capital as and when needed, adverse weather conditions that cause delays to casino and gaming projects timelines, obtain and fulfill significant purchase orders from the new customers for the Company’s gaming chips and plaques and those other risks set forth in Entertainment Gaming Asia’s annual report on Form 10-K for the year ended December 31, 2011 filed with the SEC on March 30, 2012 and subsequently filed quarterly reports on Form 10-Q.  Entertainment Gaming Asia cautions readers not to place undue reliance on any forward-looking statements. Entertainment Gaming Asia does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.

 

- financial tables follow -

 

5


 


 

Entertainment Gaming Asia Inc.

Consolidated Statements of Comprehensive Income

(Unaudited)

 

 

 

Three Months Ended
March 31,

 

(amounts in thousands, except per share data)

 

2012

 

2011

 

Revenues:

 

 

 

 

 

Gaming

 

$

4,956

 

$

4,165

 

Other products

 

2,126

 

2,070

 

Total revenues

 

7,082

 

6,235

 

Operating costs and expenses:

 

 

 

 

 

Cost of electronic gaming machine (EGM) participation:

 

 

 

 

 

EGM depreciation

 

1,109

 

1,190

 

Casino contract amortization

 

615

 

619

 

Other gaming related intangibles amortization

 

63

 

 

Other operating costs

 

524

 

282

 

Cost of other products

 

2,006

 

1,764

 

Selling, general and administrative expenses

 

1,585

 

1,198

 

Stock-based compensation expenses

 

265

 

223

 

Gain on disposition of assets

 

(12

)

 

Product development expenses

 

100

 

80

 

Depreciation and amortization

 

31

 

30

 

Total operating costs and expenses

 

6,286

 

5,386

 

 

 

 

 

 

 

Income from operations

 

796

 

849

 

 

 

 

 

 

 

Other income/(expense):

 

 

 

 

 

Interest expense and finance fees

 

(53

)

(94

)

Interest income

 

12

 

23

 

Foreign currency gains/(losses)

 

189

 

(7

)

Other

 

82

 

60

 

Total other income/(expense)

 

230

 

(18

)

 

 

 

 

 

 

Income before income tax

 

1,026

 

831

 

 

 

 

 

 

 

Income tax expense

 

(54

)

(139

)

 

 

 

 

 

 

Net income

 

$

972

 

$

692

 

 

 

 

 

 

 

Basic and diluted earnings per share

 

$

0.01

 

$

0.01

 

 

 

 

 

 

 

Weighted average common shares outstanding

 

 

 

 

 

Basic

 

119,601

 

116,196

 

Diluted

 

120,758

 

119,138

 

 

 

 

 

 

 

Other comprehensive income, net of tax

 

 

 

 

 

Foreign currency translation adjustments

 

$

51

 

$

103

 

Comprehensive income

 

$

1,023

 

$

795

 

 

7



 

Entertainment Gaming Asia Inc.

Consolidated Balance Sheets

 

(amounts in thousands, except per share data)

 

March 31,
2012

 

December 31, 
2011

 

 

 

(Unaudited)

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

11,695

 

$

12,759

 

Trade accounts receivable, net

 

2,051

 

2,691

 

Other receivables

 

266

 

114

 

Inventories

 

2,045

 

1,894

 

Assets held for sale

 

10

 

30

 

Prepaid expenses and other current assets

 

1,208

 

811

 

Total current assets

 

17,275

 

18,299

 

 

 

 

 

 

 

Electronic gaming machines and systems, net

 

8,084

 

8,889

 

Casino contracts

 

9,763

 

10,340

 

Property and equipment, net

 

3,855

 

2,558

 

Goodwill

 

357

 

357

 

Intangible assets, net

 

1,158

 

1,227

 

Contract amendment fees

 

423

 

450

 

Deferred tax assets

 

93

 

91

 

Prepaids, deposits and other assets

 

2,015

 

1,893

 

Total assets

 

$

43,023

 

$

44,104

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

1,040

 

$

1,316

 

Amount due to a related party

 

 

14

 

Accrued expenses

 

1,518

 

2,228

 

Income tax payable

 

24

 

68

 

Notes payable to a related party

 

4,687

 

6,211

 

Capital lease obligations

 

278

 

322

 

Customer deposits and other current liabilities

 

493

 

357

 

Total current liabilities

 

8,040

 

10,516

 

 

 

 

 

 

 

Other liabilities

 

960

 

869

 

Deferred tax liability

 

207

 

207

 

Total liabilities

 

9,207

 

11,592

 

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

 

Common stock, $.001 par value, 300,000,000 shares authorized; 119,618,613 and 118,839,393 shares issued and outstanding

 

119

 

119

 

Additional paid-in-capital

 

31,472

 

31,191

 

Accumulated other comprehensive income

 

610

 

559

 

Retained earnings since January 1, 2011 ($386.1 million accumulated deficit eliminated upon quasi-reorganization)

 

1,614

 

642

 

Total EGT stockholders’ equity

 

33,815

 

32,511

 

Non-controlling interest

 

1

 

1

 

Total EGT stockholders’ equity

 

33,816

 

32,512

 

Total liabilities and stockholders’ equity

 

$

43,023

 

$

44,104

 

 

8



 

Entertainment Gaming Asia Inc.

Adjusted EBITDA

(Unaudited)

 

 

 

Three-Months Ended 
March 31,

 

(amounts in thousands)

 

2012

 

2011

 

Net income – GAAP basis

 

$

972

 

$

692

 

Interest expense

 

53

 

94

 

Interest income

 

(12

)

(23

)

Income tax expense

 

54

 

139

 

Depreciation and amortization

 

1,865

 

1,889

 

Stock-based compensation expense

 

265

 

223

 

Gain on disposition of assets

 

(12

)

 

EBITDA, as adjusted

 

$

3,185

 

$

3,014

 

 

Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted EBITDA should not be considered as an alternative to operating income/(loss) as an indicator of the Company’s performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and,  therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

# # #

 

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