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8-K - 8-K - Entertainment Gaming Asia Inc.a11-12703_18k.htm
EX-99.2 - EX-99.2 - Entertainment Gaming Asia Inc.a11-12703_1ex99d2.htm
EX-99.1 - EX-99.1 - Entertainment Gaming Asia Inc.a11-12703_1ex99d1.htm

Exhibit 99.3

 

 

 

For Immediate Release

 

CONTACTS:

Entertainment Gaming Asia Inc.

Traci Mangini

tracimangini@EGT-Group.com

312/867-0848

 

ENTERTAINMENT GAMING ASIA REPORTS FIRST QUARTER 2011 RESULTS AND

PROVIDES MARKET UPDATE

 

- Record Gaming Participation Revenue Drives Strong Adjusted EBITDA and

Positive GAAP Earnings for the Quarter —

 

Hong Kong — May 16, 2011 — Entertainment Gaming Asia Inc. (NYSE Amex: EGT) (“Entertainment Gaming Asia” or “the Company”), a leading provider of electronic gaming machines (EGMs) on a participation basis to the Pan-Asian gaming industry,  today reported operating results for the first quarter ended March 31, 2011 and reviewed recent corporate progress.

 

Highlights:

 

·                  Net income was $692,000 or $0.01 per share for the first quarter of 2011 compared to a net loss of $1.7 million or a $0.01 loss per share for the first quarter of 2010.

·                  Consolidated adjusted EBITDA (earnings before interest, taxes, depreciation, amortization, and non-cash charges) was $3.0 million for the first quarter of 2011 compared to $1.3 million for the first quarter of 2010.

·                  Total net revenue from EGMs on participation for the first quarter of 2011 was a record high $4.2 million, an increase of 47% from the first quarter of 2010.

·                  Average consolidated win per unit per day (WUD) for the first quarter of 2011 was a record high of $134, an increase of 25% from the first quarter of 2010.

·                  As of May 1, 2011, total installed EGM seats in operation were 1,515 in seven venues, comprised of five venues in the Philippines with a total of 792 seats and two venues in Cambodia with a total of 723 seats.

·                  On April 30, 2011, one under-performing venue in the Philippines with 121 EGM seats was closed providing the Company the opportunity to redeploy these assets to higher-performing venues.

·                  Cash selling, general and administrative (SG&A) expense was $1.1 million for the first quarter of 2011, a decrease of 22% from the first quarter of 2010.

·                  Cash balance of $12.5 million as of March 31, 2011.

·                  The Company is making progress on the development of its casino project in the Kampot province of Cambodia near the Vietnam border with construction to begin in June 2011 with expected completion of the initial phase by the end of 2011.

 

- more –

 



 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, “I am pleased to report strong operating results for our first quarter of 2011.  We achieved record EGM participation revenue and consolidated average net win which along with strict cost control resulted in the generation of meaningful adjusted EBITDA and positive GAAP earnings.  With a sound base of solid recurring cash flow and a growing cash position, which has reached approximately $13 million as of May 6, 2011, we are well positioned to expand our business model and execute on our casino development plans within emerging gaming markets in the Indo-China region.”

 

Q1 2011 Financial Review

 

Beginning in the fiscal year 2011, the Company reclassified its reporting segments to include: “gaming”, which consists of its gaming machine participation and future casino operations; and “other products,” which consolidates the previously reported “table game products” and “non-gaming products” segments. All new reporting segment information has been applied retrospectively to all periods presented.

 

Entertainment Gaming Asia’s first quarter of 2011 consolidated revenue was $6.2 million, an increase of 43% compared to $4.4 million in the first quarter of 2010 due to strong improvement in the Company’s gaming participation operations and increasing sales in the Company’s other products division.

 

Revenue from EGMs on participation was $4.2 million in the first quarter of 2011, an increase of 47% compared to $2.8 million in the first quarter of 2010. The increase reflected improved consolidated average WUD and higher installed base of EGMs.

 

WUD*

 

 

 

 

 

 

 

 

 

 

Q1:11

 

Q1:10

 

Y/Y ∆

 

Cambodia

 

$

224

 

$

194

 

15

%

Philippines

 

$

58

 

$

56

 

4

%

Consolidated

 

$

134

 

$

107

 

25

%

 

EGM Seats in Operation

 

 

 

 

 

 

3/31/11

 

3/31/10

 

Y/Y ∆

 

Cambodia

 

726

 

551

 

32

%

Philippines

 

912

 

833

 

9

%

Consolidated

 

1,638

 

1,384

 

18

%

 


* WUD figures exclude EGMs operating under a new venue’s soft launch or when a venue’s revenue is collected on a cash rather than accrual basis. As a result, 166 EGMS seats were excluded from the above first quarter of 2011 WUD calculation.  Were these seats included in the first quarter of 2011 WUD calculation, WUD for this period would have been $209 for Cambodia, $55 for Philippines, and $124 for the consolidated average.

 

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Cash SG&A expense was $1.1 million in the first quarter of 2011, a decrease of 22% compared to $1.4 million in the first quarter of 2010 due to the Company’s strict cost control efforts.

 

Based on the Company’s solid revenue performance and strict cost controls, Entertainment Gaming Asia reported adjusted EBITDA of $3.0 million for the first quarter of 2011, up 128% from $1.3 million for the first quarter of 2010.

 

Entertainment Gaming Asia reported net income of $692,000, or $0.01 per share, on a weighted average diluted share count of approximately 119 million shares for the first quarter of 2011.  This compared to a net loss of $1.7 million, or a $0.01 loss per share, on a weighted average diluted share count of approximately 115.0 million shares for the first quarter of 2010.

 

Kampot Project Update

 

On March 8, 2011, the Company announced its plans to develop and operate a casino in the Kampot province of Cambodia strategically located near the Vietnam border.  The casino, which will be named Dreamworld Casino Kampot, is initially intended to include up to 14 table games and 25 EGM seats.  The Company has received the gaming license and subject to the remaining government approval, the initial phase is expected to begin construction in June of this year and be completed by the end of 2011.

 

Architectural rendering of Dreamworld Casino Kampot

 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, concluded, “We are making progress in executing our strategic growth initiatives to develop and operate regional casinos under our “Dreamworld” brand in the Indo-China region.  We believe our Kampot project is a strategic step in achieving this objective as it provides the potential for near-term earnings and long-term growth while further establishing our footprint and the “Dreamworld” brand in our target markets.”

 

Based on our current cash flow generation, growing cash position, and ability to pace project development in phases, we believe we are well positioned to pursue additional casino development projects.  We remain in active negotiations on potential new projects in the region to selectively build a solid pipeline of opportunities to achieve our goal of becoming a leading regional casino operator in the growing markets of Indo China.”

 

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Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, May 16, 2011, both of which are open to the general public.  The conference call number is 800/909-4804 or 212/231-2903. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.  Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com

 

About Entertainment Gaming Asia Inc.

 

Entertainment Gaming Asia Inc. (NYSE Amex: EGT) is a leading provider of electronic gaming machines on a participation basis to the Pan-Asian gaming industry. The Company secures long-term contracts to provide electronic gaming machines and related systems to premier hotels and other well-located gaming venues in Asia.  The Company retains ownership of the gaming machines and systems and receives recurring daily or monthly fees based on an agreed upon percentage of the net gaming win per machine and provides on-site maintenance.  Entertainment Gaming Asia Inc. is also engaged in the development of casinos in Indo China where intends to own and operate casino resorts under the “Dreamworld” brand. For more information please visit www.EGT-Group.com.

 

Forward Looking Statements

 

This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended.  Those forward-looking statements include statements regarding expectations for the expansion of the Company’s participation business model, the timeline and working capital requirements for the Kampot casino project, the near-term earnings of the Kampot casino project, growth of the gaming industry in the Indo-China region and the Company’s ability to secure new casino projects and fund those projects as well.  Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements.  Factors that could cause or contribute to differences include, but are not limited to, risks related to Entertainment Gaming Asia’s ability to place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed, obtain the gaming license and building permits for the casino projects on a timely basis or at all, identify,  procure successfully develop additional casino projects in the Indo-China region, acquire additional capital as and when needed and those other risks set forth in Entertainment Gaming Asia’s annual report on Form 10-K for the year ended December 31, 2010 filed with the SEC on March 30, 2011 and subsequently filed quarterly reports on Form 10-Q.  Entertainment Gaming Asia cautions readers not to place undue reliance on any forward-looking statements.  Entertainment Gaming Asia does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.

 

- financial tables follow -

 

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Entertainment Gaming Asia Inc.

Consolidated Statements of Operations

(Unaudited)

 

 

 

 

 

Old Basis

 

 

 

Three-Month Period Ended March
31,

 

(amounts in thousands, except per share data)

 

2011

 

2010

 

Revenues:

 

 

 

 

 

Gaming

 

$

4,165

 

$

2,836

 

Other products

 

2,070

 

1,532

 

Total revenues

 

6,235

 

4,368

 

Operating costs and expenses:

 

 

 

 

 

Cost of gaming:

 

 

 

 

 

Machine depreciation

 

1,190

 

1,886

 

Casino contract amortization

 

619

 

 

Other operating costs

 

282

 

226

 

Cost of other products

 

1,764

 

1,491

 

Selling, general and administrative

 

1,188

 

1,422

 

Stock-based compensation expense

 

223

 

294

 

Impairment of assets

 

 

116

 

Product development expenses

 

80

 

85

 

Depreciation and amortization

 

30

 

229

 

Restructuring charges

 

10

 

37

 

Total operating costs and expenses

 

5,386

 

5,786

 

 

 

 

 

 

 

Income/(loss) from operations

 

849

 

(1,418

)

 

 

 

 

 

 

Other income/(expense):

 

 

 

 

 

Interest expense and finance fees

 

(94

)

(122

)

Interest income

 

23

 

12

 

Foreign currency (losses)/gains

 

(7

)

9

 

Other

 

60

 

91

 

Total other expense

 

(18

)

(10

)

 

 

 

 

 

 

Income/(loss) before income tax

 

831

 

(1,428

)

 

 

 

 

 

 

Income tax expense

 

(139

)

(235

)

 

 

 

 

 

 

Net income/(loss)

 

$

692

 

$

(1,663

)

 

 

 

 

 

 

Basic and diluted earnings/(loss) per share

 

$

0.01

 

$

(0.01

)

 

 

 

 

 

 

Weighted average common shares outstanding

 

 

 

 

 

Basic

 

116,196

 

114,967

 

Diluted

 

119,138

 

114,967

 

 

As a result of the Quasi-Reorganization, consolidated statements of operations for the three-month periods ended March 31, 2011 and March 31, 2010 are not comparable.  The statements of operations for the three-month period ended March 31, 2011 reflect depreciation and amortization of the assets using the basis from the Quasi-reorganization, and the statements of operations for the three-month period ended March 31, 2010 are prepared on the Company’s historical basis of accounting. As such, operations for periods prior to December 31, 2010 are labeled as being under the “old basis,” which is defined as accounting policies and estimates prior to the adoption of the Quasi-reorganization.

 

5



 

Entertainment Gaming Asia Inc.

Consolidated Balance Sheets

 

(amounts in thousands, except per share data)

 

March 31,
2011

 

December 31,
2010

 

 

 

(Unaudited)

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

12,462

 

$

10,217

 

Accounts receivable, net

 

2,247

 

2,854

 

Other receivables

 

202

 

101

 

Inventories

 

1,973

 

1,064

 

Assets held for sale

 

423

 

422

 

Prepaid expenses and other current assets

 

673

 

1,051

 

Total current assets

 

17,980

 

15,709

 

 

 

 

 

 

 

Electronic gaming machines and systems, net

 

11,483

 

12,360

 

Casino contracts

 

12,171

 

12,790

 

Property and equipment, net

 

2,081

 

1,941

 

Intangible assets, net

 

134

 

140

 

Contract amendment fees

 

531

 

558

 

Prepaids, deposits, and other assets

 

572

 

561

 

Total assets

 

$

44,952

 

$

44,059

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

1,269

 

$

1,062

 

Amount due to a related party

 

15

 

14

 

Accrued expenses

 

1,699

 

2,225

 

Deferred revenue

 

52

 

 

Notes payable to a related party, current portion

 

4,515

 

2,991

 

Capital lease obligations, current portion

 

167

 

164

 

Customer deposits and other current liabilities

 

295

 

251

 

Total current liabilities

 

8,012

 

6,707

 

 

 

 

 

 

 

Notes payable to a related party, net of current portion

 

4,687

 

6,211

 

Capital lease obligations, net of current portion

 

269

 

307

 

Other liabilities

 

457

 

441

 

Deferred tax liability

 

175

 

71

 

Total liabilities

 

13,600

 

13,737

 

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

 

Common stock, $.001 par value, 300,000,000 shares authorized; 116,739,393 and 116,189,394 shares issued and outstanding

 

117

 

116

 

Additional paid-in-capital

 

29,871

 

29,638

 

Accumulated other comprehensive income

 

671

 

568

 

Retained earnings since January 1, 2011 ($386.1 million accumulated deficit eliminated)

 

692

 

 

Total EGT stockholders’ equity

 

31,351

 

30,322

 

Non-controlling interest

 

1

 

 

Total stockholders’ equity

 

31,352

 

30,322

 

Total liabilities and stockholders’ equity

 

$

44,952

 

$

44,059

 

 

6



 

Entertainment Gaming Asia Inc.

Adjusted EBITDA

(Unaudited)

 

 

 

Three-Month Periods
Ended March 31,

 

(amounts in thousands)

 

2011

 

2010

 

Net income/(loss) — GAAP basis

 

$

692

 

$

(1,663

)

Interest expense

 

94

 

122

 

Interest income

 

(23

)

(12

)

Income tax expense

 

139

 

235

 

Depreciation and amortization

 

1,889

 

2,231

 

Stock-based compensation expense

 

223

 

294

 

Impairment of assets

 

 

116

 

EBITDA, as adjusted

 

$

3,014

 

$

1,323

 

 

Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted EBITDA should not be considered as an alternative to operating income/(loss) as an indicator of the Company’s performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and,  therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

# # #

 

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