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8-K - FORM 8-K - ELECTRONIC ARTS INC.d8k.htm

Exhibit 99.1

 

   ELECTRONIC ARTS REPORTS Q4 FY11 AND FY11 FINANCIAL RESULTS      LOGO    

Reports Q4 GAAP Profit, Guides to Full-Year GAAP Profit in FY12

Record-Breaking Year for Non-GAAP Digital Revenue – Up 46% to $833 Million

Battlefield 3 Pre-Orders Up More Than 700% Vs. Battlefield: Bad Company 2 in 2010

REDWOOD CITY, CA – May 4, 2011 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth fiscal quarter and fiscal year ended March 31, 2011.

“We’re happy to report another strong quarter, top and bottom line. We’re particularly proud of the scale and growth rate of our digital business,” said John Riccitiello, CEO. “EA is building its digital business in a way only EA can, with key brands performing well cross-platform from mobile, to social to console.”

“Our fourth quarter and full year non-GAAP EPS hit the top of our guidance range,” said Eric Brown, Chief Financial Officer. “Digital revenue exceeded our $750 million full year non-GAAP target, driving higher profitability.”

Selected Operating Highlights and Metrics:

 

   

EA was the #1 publisher in the Western World in Q4 on high definition consoles and #1 on the PC. EA was the #1 publisher in Europe and increased segment share by three points to 20%.

   

EA delivered 15 titles rated 80 or above by Metacritic in fiscal 2011. Mass Effect™ 2 won more than 150 quality awards including Game of the Year at both the Academy of Interactive Arts and Sciences and the British Academy of Film and Television Arts.

   

EA held 15 of the top 25 paid games on the iPhone® Easter Weekend. Revenue from iOS devices and from our Playfish social gaming site both increased by more than 100% in the fourth quarter as compared to the same period fiscal 2010.

   

EA shipped seven titles in the fourth quarter that have already sold in over 1 million units each, life to date. Crysis® 2, Dragon Age™ 2, and Dead Space™ 2 each sold in more than two million units.

   

Life to date, including digital, FIFA 11 sold in 12 million units; Battlefield: Bad Company™ 2 sold in over seven million units; and Medal of Honor™, Need for Speed™ Hot Pursuit, and Madden NFL 11 each sold in over five million units.

   

Cumulative sales of Dead Space 2 are currently 40% higher than sales of the original Dead Space game over a comparable period.

   

The EA SPORTS™ FIFA franchise generated over $100 million in non-GAAP digital revenue in fiscal 2011.

 

Investors: Peter Ausnit, 650-628-7327

   Media: Jeff Brown, 650-628-7922


Q4 FY11 Financial Highlights:

Non-GAAP net revenue was $995 million, exceeding guidance of $850 million to $950 million. Non-GAAP EPS was $0.25, at the high end of guidance of $0.15 to $0.25.

 

(in millions of $ except per share amounts)    Quarter
Ended
3/31/11
    Quarter
Ended
3/31/10
 

Net Digital Revenue

   $ 211      $ 144   

Net Publishing Packaged Goods and Other Revenue

     838        794   

Net Distribution Packaged Goods Revenue

     41        41   
                

GAAP Total Net Revenue

     1,090        979   
                

Non-GAAP Net Digital Revenue

   $ 268      $ 156   

Non-GAAP Net Publishing Packaged Goods and Other Revenue

     686        653   

Non-GAAP Net Distribution Packaged Goods Revenue

     41        41   
                

Non-GAAP Total Net Revenue

     995        850   
                

GAAP Net Income

     151        30   

Non-GAAP Net Income

     83        23   

GAAP Diluted Earnings Per Share

     0.45        0.09   

Non-GAAP Diluted Earnings Per Share

     0.25        0.07   

Cash Flow from Operations

     253        253   

Trailing Twelve Month (TTM) Financial Highlights:

 

    
(in millions of $ except per share data)    Year
Ended
3/31/11
    Year
Ended
3/31/10
 

GAAP Net Revenue

   $ 3,589      $ 3,654   

GAAP Net Loss

     (276     (677

GAAP Diluted Loss Per Share

     (0.84     (2.08

Non-GAAP Net Revenue

     3,828        4,159   

Non-GAAP Net Income

     233        145   

Non-GAAP Diluted Earnings Per Share

     0.70        0.44   

Cash Flow from Operations

     320        152   

Q4 FY11 Digital Metrics:

 

    
(in millions)    Quarter
Ended
3/31/11
    Quarter
Ended
3/31/10
 

GAAP Net Mobile Revenue

   $ 70      $ 55   

Monthly Active Users (MAU) in Social Games

     36        51   

Core Registered Users

     112        61   

 

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Business Outlook as of May 4, 2011

The following forward-looking statements, as well as those made above, reflect expectations as of May 4, 2011. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors, including: product development delays; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction initiatives; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

First Quarter Fiscal Year 2012 Expectations – Ending June 30, 2011

 

   

GAAP net revenue is expected to be approximately $910 to $950 million.

   

Non-GAAP net revenue is expected to be approximately $460 to $500 million.

   

GAAP diluted earnings per share is expected to be approximately $0.44 to $0.53.

   

Non-GAAP diluted loss per share is expected to be approximately $(0.49) to $(0.44).

   

For purposes of calculating first quarter fiscal year 2012 earnings/loss per share, the Company estimates a diluted share count of 334 million for GAAP earnings per share and 330 million for non-GAAP loss per share.

   

Expected non-GAAP net income excludes the following items from expected GAAP net income:

  ¡  

Non-GAAP net revenue is expected to be approximately $450 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);

  ¡  

Approximately $40 to 45 million of estimated stock-based compensation;

  ¡  

Approximately $16 million of acquisition-related expenses;

  ¡  

Approximately $5 million of restructuring charges; and

  ¡  

Non-GAAP tax expenses are expected to be $68 to $75 million lower than GAAP tax expenses.

Fiscal Year 2012 Expectations – Ending March 31, 2012

 

   

GAAP net revenue is expected to be approximately $3.7 to $3.9 billion.

   

Non-GAAP net revenue is expected to be approximately $3.75 to $3.95 billion.

   

GAAP diluted earnings per share is expected to be between break-even and $0.28.

   

Non-GAAP diluted earnings per share is expected to be approximately $0.70 to $0.90.

   

For purposes of calculating fiscal year 2012 earnings per share, the Company estimates a diluted share count of 329 million.

   

Expected non-GAAP net income excludes the following items from expected GAAP net income:

  ¡  

Non-GAAP net revenue is expected to be approximately $50 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);

 

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  ¡  

Approximately $160 million of estimated stock-based compensation;

  ¡  

Approximately $50 million of acquisition-related expenses;

  ¡  

Approximately $10 million of restructuring charges; and

  ¡  

Non-GAAP tax expenses are expected to be $40 to $65 million higher than GAAP tax expenses.

Fiscal Year 2012 Key Titles by Label and Platform – this list excludes Star Wars®: The Old Republic™, which is scheduled to launch in the second half of calendar 2011.

Q1

 

  Games    Alice: Madness Returns(2)    Console       PC
     Portal 2(1)    Console       PC
     Shadows of the Damned(2)    Console      
  Play    Darkspore          PC

Q2

 

  Sports    FIFA 12    Console    Handheld/Mobile    PC
     Madden NFL 12    Console    Handheld/Mobile   
     NCAA Football 12    Console      
     NHL 12    Console      
  Play    Harry Potter And The Deathly Hallows Part 2    Console    Handheld/Mobile    PC

Q3

 

  Games    Battlefield 3    Console    Handheld/Mobile    PC
     Need for Speed The Run    Console    Handheld/Mobile    PC
  Sports    FIFA Manager 12          PC
  Play    The Sims Game TBA    Console    Handheld/Mobile   
  EAi    Hasbro Family Game Night 4    Console      

Q4

 

  Games    Kingdoms of Amalur: Reckoning(2)    Console       PC
     Mass Effect 3    Console    Handheld/Mobile    PC
  Sports    SSX    Console      
     Sports Game TBA    Console      
     Sports Game TBA    Console      
     Sports Game TBA    Console      
     Sports Game TBA    Console       PC

Note: (1) Distribution Title, (2) Co-Published Title.

This Key Titles Schedule is current as of May 4, 2011 and is subject to change. Electronic Arts assumes no obligation to update this schedule.

 

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Conference Call and Supporting Documents

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter ended March 31, 2011 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (877) 418-3422; (706) 643-3915, access code: 59719140, or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until May 11, 2011 at (706) 645-9291, access code 59719140. A webcast archive of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

 

   

Acquisition-related expenses

   

Change in deferred net revenue (packaged goods and digital content)

   

Gain (loss) on strategic investments

   

Loss on lease obligation and facilities acquisition

   

Loss on licensed intellectual property commitment

   

Restructuring charges

   

Stock-based compensation

   

Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook.

 

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Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicated there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue

 

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from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.

Gain (Loss) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts’ management excluded the effect of this transaction when evaluating the Company’s operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods. 

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

 

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Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants. Accordingly, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA’s fiscal year 2012 guidance information under the heading “Business Outlook”, and the fiscal year 2012 key title slate, contain forward-looking statements that are subject to change. Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and the Wii™); the Company’s ability to predict consumer preferences among competing platforms; the financial impact of acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment;

 

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the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and determine deferred tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2010.

These forward-looking statements are current as of May 4, 2011. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2011. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2011.

About Electronic Arts

Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed, Battlefield, and Mass Effect. More information about EA is available at http://info.ea.com.

 

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For additional information, please contact:

 

Peter Ausnit    Jeff Brown     
Vice President, Investor Relations    Vice President, Corporate Communications   
650-628-7327    650-628-7922   
pausnit@ea.com    jbrown@ea.com   

EA, EA SPORTS, Dead Space, Medal of Honor, Need for Speed, Alice: Madness Returns, SSX, Darkspore and The Sims are trademarks of Electronic Arts Inc. Dragon Age is a trademark of EA International (Studio and Publishing) Ltd. Battlefield: Bad Company is a trademark of EA Digital Illusions CE AB. FAMILY GAME NIGHT is a trademark of Hasbro and used with permission. Crysis is a registered trademark of Crytek. HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. STAR WARS and related properties are trademarks in the United States and/or other countries of Lucasfilm Ltd. and/or its affiliates. Shadows of the Damned is a trademark of GRASSHOPPER MANUFACTURE INC. John Madden is a trademark or other intellectual property of Red Bear, Inc. or John Madden. NFL is a trademark of the National Football League. NCAA is a registered trademark of the National Collegiate Athletic Association. FIFA is a trademark of FIFA. NHL is a registered trademark of National Hockey League. Xbox 360 is a trademark of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. iPhone is a trademark of Apple Inc. All other trademarks are the property of their respective owners.

 

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ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in millions, except per share data)

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2011     2010     2011     2010  

Net revenue

   $ 1,090      $ 979      $ 3,589      $ 3,654   

Cost of goods sold

     328        298        1,499        1,866   
                                

Gross profit

     762        681        2,090        1,788   

Operating expenses:

        

Marketing and sales

     194        171        747        730   

General and administrative

     75        79        301        320   

Research and development

     328        311        1,153        1,229   

Acquisition-related contingent consideration

     8        2        (17     2   

Amortization of intangibles

     13        15        57        53   

Restructuring and other

     (1     20        161        140   
                                

Total operating expenses

     617        598        2,402        2,474   
                                

Operating income (loss)

     145        83        (312     (686

Gain (loss) on strategic investments

     -        (1     23        (26

Interest and other income (expense), net

     4        (2     10        6   
                                

Income (loss) before provision for (benefit from) income taxes

     149        80        (279     (706

Provision for (benefit from) income taxes

     (2     50        (3     (29
                                

Net income (loss)

   $ 151      $ 30      $ (276   $ (677
                                

Earnings (loss) per share

        

Basic

   $ 0.45      $ 0.09      $ (0.84   $ (2.08

Diluted

   $ 0.45      $ 0.09      $ (0.84   $ (2.08

Number of shares used in computation

        

Basic

     333        327        330        325   

Diluted

     336        330        330        325   
Non-GAAP Results (in millions, except per share data)   

The following tables reconcile the Company’s net income (loss) and earnings (loss) per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income and non-GAAP diluted earnings per share.

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2011     2010     2011     2010  

Net income (loss)

   $ 151      $ 30      $ (276   $ (677

Acquisition-related expenses

     24        19        52        65   

Change in deferred net revenue (packaged goods and digital content)

     (95     (129     239        505   

Loss on lease obligation (G&A)

     -        -        -        14   

Loss on licensed intellectual property commitment (COGS)

     -        (1     (1     (3

Loss (gain) on strategic investments

     -        1        (23     26   

Restructuring and other

     (1     20        161        140   

Stock-based compensation

     38        42        174        161   

Income tax adjustments

     (34     41        (93     (86
                                

Non-GAAP net income

   $ 83      $ 23      $ 233      $ 145   
                                

Non-GAAP diluted earnings per share

   $ 0.25      $ 0.07      $ 0.70      $ 0.44   

Number of shares used in Non-GAAP computation

        

Diluted

     336        330        334        327   


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

 

     March 31,
2011
    March 31,
2010 (a)
 

ASSETS

    

Current assets:

    

Cash and cash equivalents

   $ 1,579      $ 1,273   

Short-term investments

     497        432   

Marketable equity securities

     161        291   

Receivables, net of allowances of $304 and $217, respectively

     335        206   

Inventories

     77        100   

Deferred income taxes, net

     56        44   

Other current assets

     327        239   
                

Total current assets

     3,032        2,585   

Property and equipment, net

     513        537   

Goodwill

     1,110        1,093   

Acquisition-related intangibles, net

     144        204   

Deferred income taxes, net

     49        52   

Other assets

     80        175   
                

TOTAL ASSETS

   $ 4,928      $ 4,646   
                

LIABILITIES AND STOCKHOLDERS’ EQUITY

    

Current liabilities:

    

Accounts payable

   $ 228      $ 91   

Accrued and other current liabilities

     768        717   

Deferred net revenue (packaged goods and digital content)

     1,005        766   
                

Total current liabilities

     2,001        1,574   

Income tax obligations

     192        242   

Deferred income taxes, net

     37        2   

Other liabilities

     134        99   
                

Total liabilities

     2,364        1,917   

Common stock

     3        3   

Paid-in capital

     2,495        2,375   

Retained earnings (accumulated deficit)

     (153     123   

Accumulated other comprehensive income

     219        228   
                

Total stockholders’ equity

     2,564        2,729   
                

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

   $ 4,928      $ 4,646   
                

 

(a) 

Derived from audited consolidated financial statements.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2011     2010     2011     2010  

OPERATING ACTIVITIES

        

Net income (loss)

   $ 151      $ 30      $ (276   $ (677

Adjustments to reconcile net income (loss) to net cash provided by operating activities:

        

Acquisition-related contingent consideration

     8        2        (17     2   

Depreciation, amortization and accretion, net

     42        50        180        192   

Net (gains) losses on investments and sale of property and equipment

     (1     2        (25     22   

Other non-cash restructuring charges

     -        11        1        39   

Stock-based compensation

     38        42        176        187   

Change in assets and liabilities:

        

Receivables, net

     58        290        (122     (66

Inventories

     29        46        25        123   

Other assets

     14        71        5        18   

Accounts payable

     55        (93     114        (57

Accrued and other liabilities

     (38     (95     (4     (138

Deferred income taxes, net

     (8     26        24        2   

Deferred net revenue (packaged goods and digital content)

     (95     (129 )       239        505   
                                

Net cash provided by operating activities

     253        253        320        152   
                                

INVESTING ACTIVITIES

        

Purchase of headquarters facilities

     -        -        -        (233

Capital expenditures

     (21     (22     (59     (72

Proceeds from sale of marketable equity securities

     -        7        132        17   

Proceeds from maturities and sales of short-term investments

     160        53        442        710   

Purchase of short-term investments

     (147     (135     (514     (611

Acquisition-related restricted cash

     -        -        -        (100

Acquisition of subsidiaries, net of cash acquired

     -        (4     (16     (283
                                

Net cash used in investing activities

     (8     (101     (15     (572
                                

FINANCING ACTIVITIES

        

Proceeds from issuance of common stock

     17        14        34        39   

Excess tax benefit from stock-based compensation

     1        1        1        14   

Repurchase and retirement of common stock

     (58     -        (58     -   
                                

Net cash provided by (used in) financing activities

     (40     15        (23     53   
                                

Effect of foreign exchange on cash and cash equivalents

     21        (8     24        19   
                                

Increase (decrease) in cash and cash equivalents

     226        159        306        (348

Beginning cash and cash equivalents

     1,353        1,114        1,273        1,621   
                                

Ending cash and cash equivalents

     1,579        1,273        1,579        1,273   
                                


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY10
    Q1
FY11
    Q2
FY11
    Q3
FY11
    Q4
FY11
    YOY %
Change
 

QUARTERLY RECONCILIATION OF RESULTS

            

Net Revenue

            

GAAP net revenue

   $ 979      $ 815      $ 631      $ 1,053      $ 1,090        11

Change in deferred net revenue (packaged goods and digital content)

     (129     (276     253        357        (95  
                                          

Non-GAAP net revenue

   $ 850      $ 539      $ 884      $ 1,410      $ 995        17
                                          

Gross Profit

            

GAAP gross profit

   $ 681      $ 593      $ 268      $ 467      $ 762        12

Change in deferred net revenue (packaged goods and digital content)

     (129     (276     253        357        (95  

Acquisition-related expenses

     2        3        3        3        3     

Loss on licensed intellectual property commitment (COGS)

     (1     -        (1     -        -     

Stock-based compensation

     1        1        -        1        -     
                                          

Non-GAAP gross profit

   $ 554      $ 321      $ 523      $ 828      $ 670        21
                                          

GAAP gross profit % (as a % of GAAP net revenue)

     70     73     42     44     70  

Non-GAAP gross profit % (as a % of non-GAAP net revenue)

     65     60     59     59     67  

Operating Income (Loss)

            

GAAP operating income (loss)

   $ 83      $ 98      $ (252   $ (303   $ 145        75

Acquisition-related expenses

     19        20        (10     18        24     

Change in deferred net revenue (packaged goods and digital content)

     (129     (276     253        357        (95  

Loss on licensed intellectual property commitment (COGS)

     (1     -        (1     -        -     

Restructuring and other

     20        2        6        154        (1  

Stock-based compensation

     42        47        43        46        38     
                                          

Non-GAAP operating income (loss)

   $ 34      $ (109   $ 39      $ 272      $ 111        226
                                          

GAAP operating income (loss) % (as a % of GAAP net revenue)

     8     12     (40 %)      (29 %)      13  

Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)

     4     (20 %)      4     19     11  

Net Income (Loss)

            

GAAP net income (loss)

   $ 30      $ 96      $ (201   $ (322   $ 151        403

Acquisition-related expenses

     19        20        (10     18        24     

Change in deferred net revenue (packaged goods and digital content)

     (129     (276     253        357        (95  

Loss on licensed intellectual property commitment (COGS)

     (1     -        (1     -        -     

Loss (gain) on strategic investments

     1        5        (28     -        -     

Restructuring and other

     20        2        6        154        (1  

Stock-based compensation

     42        47        43        46        38     

Income tax adjustments

     41        28        (30     (57     (34  
                                          

Non-GAAP net income (loss)

   $ 23      $ (78   $ 32      $ 196      $ 83        261
                                          

GAAP net income (loss) % (as a % of GAAP net revenue)

     3     12     (32 %)      (31 %)      14  

Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)

     3     (14 %)      4     14     8  

Diluted Earnings (Loss) Per Share

            

GAAP earnings (loss) per share

   $ 0.09      $ 0.29      $ (0.61   $ (0.97   $ 0.45        400

Non-GAAP earnings (loss) per share

   $ 0.07      $ (0.24   $ 0.10      $ 0.59      $ 0.25        257

Number of diluted shares used in computation

            

GAAP

     330        332        329        332        336     

Non-GAAP

     330        328        333        335        336     


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY10
    Q1
FY11
    Q2
FY11
    Q3
FY11
    Q4
FY11
    YOY %
Change
 

QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP

            

Geography Net Revenue

            

North America

     510        451        327        528        530        4

Europe

     418        317        262        477        507        21

Asia

     51        47        42        48        53        4
                                          

Total GAAP Net Revenue

     979        815        631        1,053        1,090        11
                                          

North America

     (55     (184     142        169        (56  

Europe

     (78     (81     122        163        (45  

Asia

     4        (11     (11     25        6     
                                          

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

     (129     (276     253        357        (95  
                                          

North America

     455        267        469        697        474        4

Europe

     340        236        384        640        462        36

Asia

     55        36        31        73        59        7
                                          

Total Non-GAAP Net Revenue

     850        539        884        1,410        995        17
                                          

North America

     52     55     52     50     49  

Europe

     43     39     41     45     46  

Asia

     5     6     7     5     5  
                                          

Total GAAP Net Revenue %

     100     100     100     100     100  
                                          

North America

     54     49     53     50     48  

Europe

     40     44     43     45     46  

Asia

     6     7     4     5     6  
                                          

Total Non-GAAP Net Revenue %

     100     100     100     100     100  
                                          

Net Revenue Composition

            

Publishing and Other

     794        586        441        767        838        6

Wireless, Internet-derived, and Advertising (Digital)

     144        176        161        195        211        47

Distribution

     41        53        29        91        41        -   
                                          

Total GAAP Net Revenue

     979        815        631        1,053        1,090        11
                                          

Publishing and Other

     (141     (288     248        341        (152  

Wireless, Internet-derived, and Advertising (Digital)

     12        12        5        16        57     

Distribution

     -        -        -        -        -     
                                          

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

     (129     (276     253        357        (95  
                                          

Publishing and Other

     653        298        689        1,108        686        5

Wireless, Internet-derived, and Advertising (Digital)

     156        188        166        211        268        72

Distribution

     41        53        29        91        41        -   
                                          

Total Non-GAAP Net Revenue

     850        539        884        1,410        995        17
                                          

Publishing and Other

     81     72     70     73     77  

Wireless, Internet-derived, and Advertising (Digital)

     15     21     26     18     19  

Distribution

     4     7     4     9     4  
                                          

Total GAAP Net Revenue %

     100     100     100     100     100  
                                          

Publishing and Other

     77     55     78     79     69  

Wireless, Internet-derived, and Advertising (Digital)

     18     35     19     15     27  

Distribution

     5     10     3     6     4  
                                          

Total Non-GAAP Net Revenue %

     100     100     100     100     100  
                                          


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY10
    Q1
FY11
    Q2
FY11
    Q3
FY11
    Q4
FY11
    YOY %
Change
 

QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP

            

Platform Net Revenue

            

Xbox 360

     276        262        172        285        336        22

PLAYSTATION 3

     272        209        152        282        357        31

Wii

     71        40        25        130        71        -   

PlayStation 2

     22        11        29        20        4        (82 %) 
                                          

Total Consoles

     641        522        378        717        768        20

Mobile

     55        52        49        59        70        27

PSP

     37        19        17        22        16        (57 %) 

Nintendo DS

     22        11        8        49        28        27
                                          

Total Mobile and Handhelds

     114        82        74        130        114        -   

PC

     178        186        157        155        171        (4 %) 

Other

     46        25        22        51        37        (20 %) 
                                          

Total GAAP Net Revenue

     979        815        631        1,053        1,090        11
                                          

Xbox 360

     6        (121     96        126        (12  

PLAYSTATION 3

     (83     (89     150        131        (75  

Wii

     (31     (5     24        39        (44  

PlayStation 2

     (11     (5     1        (1     -     

Mobile

     -        -        -        5        (3  

PSP

     (20     (1     4        -        (6  

Nintendo DS

     (6     (4     1        8        (6  

PC

     16        (51     (23     49        51     
                                          

Change in Deferred Net Revenue (Packaged Goods and Digital Content)

     (129     (276     253        357        (95  
                                          

Xbox 360

     282        141        268        411        324        15

PLAYSTATION 3

     189        120        302        413        282        49

Wii

     40        35        49        169        27        (33 %) 

PlayStation 2

     11        6        30        19        4        (64 %) 
                                          

Total Consoles

     522        302        649        1,012        637        22

Mobile

     55        52        49        64        67        22

PSP

     17        18        21        22        10        (41 %) 

Nintendo DS

     16        7        9        57        22        38
                                          

Total Mobile and Handhelds

     88        77        79        143        99        13

PC

     194        135        134        204        222        14

Other

     46        25        22        51        37        (20 %) 
                                          

Total Non-GAAP Net Revenue

     850        539        884        1,410        995        17
                                          

Xbox 360

     28     32     27     27     31  

PLAYSTATION 3

     28     26     24     27     33  

Wii

     7     5     4     12     6  

PlayStation 2

     2     1     5     2     -     
                                          

Total Consoles

     65     64     60     68     70  

Mobile

     6     7     8     5     6  

PSP

     4     2     3     2     1  

Nintendo DS

     2     1     1     5     3  
                                          

Total Mobile and Handhelds

     12     10     12     12     10  

PC

     18     23     25     15     16  

Other

     5     3     3     5     4  
                                          

Total GAAP Net Revenue %

     100     100     100     100     100  
                                          

Xbox 360

     33     26     30     29     33  

PLAYSTATION 3

     22     22     34     30     28  

Wii

     5     7     6     12     3  

PlayStation 2

     1     1     3     1     -     
                                          

Total Consoles

     61     56     73     72     64  

Mobile

     6     10     6     4     7  

PSP

     2     3     2     2     1  

Nintendo DS

     2     1     1     4     2  
                                          

Total Mobile and Handhelds

     10     14     9     10     10  

PC

     24     25     15     14     22  

Other

     5     5     3     4     4  
                                          

Total Non-GAAP Net Revenue %

     100     100     100     100     100  
                                          


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY10
    Q1
FY11
    Q2
FY11
    Q3
FY11
     Q4
FY11
    YOY %
Change
 

CASH FLOW DATA

             

Operating cash flow

     253        (148     (134     349         253        -   

Operating cash flow - TTM

     152        332        192        320         320        111

Capital expenditures

     22        11        12        15         21        (5 %) 

Capital expenditures - TTM

     72        75        61        60         59        (18 %) 

BALANCE SHEET DATA

             

Cash and cash equivalents

     1,273        1,057        1,056        1,353         1,579        24

Short-term investments

     432        480        495        511         497        15

Marketable equity securities

     291        193        106        107         161        (45 %) 

Receivables, net

     206        103        444        390         335        63

Inventories

     100        82        155        105         77        (23 %) 

Deferred net revenue (packaged goods and digital content)

             

End of the quarter

     766        490        743        1,100         1,005     

Less: Beginning of the quarter

     895        766        490        743         1,100     
                                           

Change in deferred net revenue (packaged goods and digital content)

     (129     (276     253        357         (95  
                                           

STOCK-BASED COMPENSATION

             

Cost of goods sold

     1        1        -        1         -     

Marketing and sales

     4        4        6        6         5     

General and administrative

     9        12        10        10         8     

Research and development

     28        30        27        29         25     
                                           

Total Stock-Based Compensation (excluding restructuring and other)

     42        47        43        46         38     

Restructuring and other

     -        -        -        2         -     
                                           

Total Stock-Based Compensation (including restructuring and other)

     42        47        43        48         38     
                                           

EMPLOYEES

     7,842        7,758        7,820        7,742         7,645        (3 %)