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8-K - CURRENT REPORT - Super League Gaming, Inc. | slgg8k_may122020.htm |
EXHIBIT 99.1
Super League Gaming’s Fully-Remote Production Platform Can
Provide Much-Needed Solutions for COVID-Impacted Entertainment
Projects
Company also secures a patent on its automated AI-powered
“camera character” game view
Santa Monica, Calif. - (May 12, 2020) – Super League
Gaming (Nasdaq:
SLGG), a global leader in competitive
video gaming and esports entertainment for everyday players around
the world, has developed and continues to advance its
sophisticated live broadcast production capabilities to meet the
company’s particular business needs: live streaming mass
participation, competitive gaming events in which players in dozens
-- even hundreds -- of locations all are competing at the same
time, as evidenced in this highlights reel. In today’s remote
working environment, this proprietary system provides an ideal
solution for Hollywood productions, particularly in unscripted
television in which simultaneous, real-time interactions between
multiple people are the keys to good entertainment.
When
the current pandemic mandated stay-at-home measures, SuperLeagueTV,
Super League’s production studio, was able to seamlessly
become a fully remote operation featuring a virtual production
control room accessible to multiple producers, technical directors,
sound engineers and other staff. Live streams are recorded
simultaneously through a cloud-based infrastructure and made
available for distribution to multiple broadcast endpoints in
real-time, whether for viewing on audience platforms such as
Twitch, YouTube and Facebook, or for viewing by production staff
and talent while producing a show to be aired on a future
date.
“For
unscripted productions in the reality, game and talk show genres
that are facing serious production challenges during COVID-19, our
system could be a gamechanger,” said Matt Edelman, Chief
Commercial Officer of Super League Gaming. “With our
fully-remote capabilities and real-time live streaming
infrastructure, producers can deliver the critical real-time
interaction between personalities, contestants, guests, and
characters of all types that drive the narrative and progression of
an episode, even while all involved – in front and behind the
camera – are in their own homes.”
Whether
for live or live-to-tape broadcasts, SuperLeagueTV’s system
enables capturing and recording individual actions and reactions
simultaneously, from each remote location, by making it possible
for each participant to see what others are doing in real-time.
Producers and directors at home also can guide individuals in order
to encourage a particular storyline or dialogue, with virtual
controls at their fingertips.
In
addition, Super League has received a Notice of Allowance from the
US Patent and Trademark Office (USPTO) for its ‘camera
character’ technology that creates a spectator view during a
multi-player game. Essentially, a virtual character is placed in a
game with ‘real’ players for the purposes of
visualizing the action of the game from the perspective of the
virtual player. The character’s movements are triggered
by a form of artificial intelligence designed to follow the most
interesting and exciting action of each game. Since this
technology’s development, this spectator view has been
employed by Super League in the live broadcast and spectating of
competitive gameplay across multiple video game titles, including
League of Legends, PUBG Mobile, Clash Royale, CS:GO, Street Fighter
V, Minecraft and more.
Super
League continues to blaze a trail in forward-thinking IP,
platforms, and technology as a vital piece of the company’s
strategic mission. In addition to this patent, Super League has
filed several others with the USPTO that are currently in various
stages of review.
About Super League Gaming
Super League Gaming, Inc. (Nasdaq: SLGG) is a leading
esports community and content platform for competitive, everyday
gamers, fans and friends of all ages and skill levels. With a focus
on positive and inclusive gameplay, Super League enables players to
experience their sport like the pros while also developing
sportsmanship, communication and team-building skills. Powered by a
proprietary technology platform, Super League operates physical and
digital experiences in partnership with publishers of top-tier
games. Local movie theatres, PC cafes, restaurant and entertainment
venues are transformed into esports arenas where gamers compete,
socialize, spectate and celebrate the amateur esports lifestyle.
Super League’s platform offers unique amateur esports
experiences that not only ratchet up the competition for avid
gamers, but also attract audiences with elite amateur broadcasts
that transform physical venues as well as fuel
SuperLeagueTV’s Twitch and YouTube channels.
Media Contact:
Gillian
Sheldon
Super
League Gaming
gillian.sheldon@superleague.com
Investor Relations:
Sean
McGowan and Cody Slach
Gateway
Investor Relations
SLG@gatewayir.com
Forward-Looking Statements
Safe
Harbor Statement under the Private Securities Litigation Reform Act
of 1995. Statements in this press release that are not strictly
historical are “forward-looking” statements within the
meaning of Section 27A of the Securities Act of 1933, as amended,
and Section 21E of the Securities Exchange Act of 1934, as amended.
These statements involve substantial risks, uncertainties and
assumptions that could cause actual results to differ materially
from those expressed or implied by such statements. Forward-looking
statements in this communication include, among other things,
statements about our possible or assumed business strategies,
potential growth opportunities, new products and potential market
opportunities. Risks and uncertainties include, among other things,
our ability to implement our plans, forecasts and other
expectations with respect our business; our ability to realize the
anticipated benefits of events that took place during and
subsequent to the quarter ended March 31, 2020, including the
possibility that the expected benefits will not be realized or will
not be realized within the expected time period; unknown
liabilities that may or may not be within our control; attracting
new customers and maintaining and expanding our existing customer
base; our ability to scale and update our platform to respond to
customers’ needs and rapid technological change; increased
competition on our market and our ability to compete effectively,
and expansion of our operations and increased adoption of our
platform internationally. Additional risks and uncertainties that
could affect our financial results are included in the section
titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year
ended December 31, 2019 and other filings that we make from time to
time with the Securities and Exchange Commission which, once filed,
are available on the SEC’s website at www.sec.gov. In
addition, any forward-looking statements contained in this
communication are based on assumptions that we believe to be
reasonable as of this date. Except as required by law, we assume no
obligation to update these forward-looking statements, or to update
the reasons if actual results differ materially from those
anticipated in the forward-looking statements.