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EXCEL - IDEA: XBRL DOCUMENT - POLARITYTE, INC.Financial_Report.xls
EX-32 - EXHIBIT 32 - POLARITYTE, INC.v334737_ex32.htm
EX-31.2 - EXHIBIT 31.2 - POLARITYTE, INC.v334737_ex31-2.htm
EX-31.1 - EXHIBIT 31.1 - POLARITYTE, INC.v334737_ex31-1.htm

 

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

 

FORM 10-Q

 

QUARTERLY REPORT

PURSUANT TO SECTION 13 OR 15(d) OF THE

SECURITIES EXCHANGE ACT OF 1934

 

For the quarterly period ended January 31, 2013

 

Commission File No. 000-51128

 

Majesco Entertainment Company

(Exact name of registrant as specified in its charter)

 

DELAWARE 06-1529524
(State or Other Jurisdiction of (I.R.S. Employer
Incorporation or Organization) Identification No.)

 

160 Raritan Center Parkway, Edison, NJ 08837

(Address of principal executive offices)

 

Registrant’s Telephone Number, Including Area Code: (732) 225-8910

 

(Former Name, Former Address and Former Fiscal Year, if Changed Since Last Report)

 

Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes R No £

 

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (232.4.05 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes R No £

 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer,” “accelerated filer” and “smaller reporting company” in Rule 12b-2 of the Exchange Act. (Check one):

 

Large accelerated filer £ Accelerated filer R Non-accelerated filer £ Smaller reporting company £
    (Do not check if a smaller reporting company)  

 

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes £ No R

 

As of March 7, 2013, there were 41,760,653 shares of the Registrant’s common stock outstanding.

 

 

 

 
 

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

INDEX

 

  Page
PART I — FINANCIAL INFORMATION  
Item 1. Financial Statements:  
Condensed Consolidated Balance Sheets as of January 31, 2013 (unaudited) and October 31, 2012 3
Condensed Consolidated Statements of Operations for the three months ended January 31, 2013 and 2012 (unaudited) 4
Condensed Consolidated Statements of Comprehensive (Loss) Income for the three months ended January 31, 2013 and 2012 (unaudited) 5
Condensed Consolidated Statements of Cash Flows for the three months ended January 31, 2013 and 2012 (unaudited) 6
Notes to Condensed Consolidated Financial Statements (unaudited) 7
Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations 15
Item 3. Quantitative and Qualitative Disclosures about Market Risk 22
Item 4. Controls and Procedures 22
PART II — OTHER INFORMATION  
Item 1. Legal Proceedings 24
Item 1A. Risk Factors 24
Item 2. Unregistered Sales of Equity Securities and Use of Proceeds 25
Item 3. Defaults Upon Senior Securities 25
Item 4. Mine Safety Disclosures 25
Item 5. Other Information 25
Item 6. Exhibits 25
SIGNATURES 26

 

2
 

 

PART I. FINANCIAL INFORMATION

 

Item 1. Financial Statements

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

CONDENSED CONSOLIDATED BALANCE SHEETS

(in thousands, except share and per share amounts)

 

   January 31,
2013
      October 31, 2012  
   (unaudited)     
ASSETS          
Current assets:          
Cash and cash equivalents  $26,763   $18,038 
Due from factor, net   4,684    12,501 
Accounts and other receivables, net   2,015    3,936 
Inventory   3,307    7,762 
Advance payments for inventory   242    257 
Capitalized software development costs and license fees, net   3,833    3,489 
Prepaid expenses and other current assets   428    1,724 
  Total current assets   41,272    47,707 
Property and equipment, net   840    1,003 
Other assets   569    588 
  Total assets  $42,681   $49,298 
LIABILITIES AND STOCKHOLDERS’ EQUITY          
Current liabilities:          
Accounts payable and accrued expenses  $15,208   $15,490 
Advances from customers and deferred revenue   44    4,454 
Warrant liability - current   -    17 
  Total current liabilities   15,252    19,961 
Commitments and contingencies          
Stockholders’ equity:          
Common stock — $.001 par value; 250,000,000 shares authorized; 41,682,615 and 41,862,321 shares issued and outstanding at January 31, 2013 and October 31, 2012, respectively   42    42 
Additional paid-in capital   121,035    120,755 
Accumulated deficit   (93,029)   (90,888)
Accumulated other comprehensive loss   (619)   (572)
  Net stockholders’ equity   27,429    29,337 
  Total liabilities and stockholders’ equity  $42,681   $49,298 

 

See accompanying notes to condensed consolidated financial statements

 

3
 

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(Unaudited, in thousands, except share and per share amounts)

 

  

Three Months Ended

January 31

 
   2013   2012 
Net revenues  $23,472   $66,180 
Cost of sales          
Product costs   8,414    23,838 
Software development costs and license fees   7,906    19,328 
Total cost of sales   16,320    43,166 
Gross profit   7,152    23,014 
Operating costs and expenses          
Product research and development   2,082    2,307 
Selling and marketing   3,729    8,986 
General and administrative   2,251    3,017 
Workforce reduction   776    - 
Loss on impairment of capitalized development costs and license fees – cancelled games   175    991 
Depreciation and amortization   111    158 
Total operating costs and expenses   9,124    15,459 
Operating (loss) income   (1,972)   7,555 
Other expenses (income)          
Interest and financing costs   183    463 
Change in fair value of warrant liability   (17)   (827)
(Loss) Income before income taxes   (2,138)   7,919 
Income taxes   3    193 
Net (loss) income  $(2,141)  $7,726 
Net (loss) income per share:          
Basic  $(0.05)  $0.19 
Diluted  $(0.05)  $0.19 
Weighted average shares outstanding:          
Basic   40,482,898    39,736,792 
Diluted   40,482,898    41,495,430 

 

See accompanying notes to condensed consolidated financial statements

 

4
 

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE (LOSS) INCOME

(Unaudited, in thousands.)

 

  

Three Months Ended

January 31

 
   2013   2012 
Net (loss) income  $(2,141)  $7,726 
Other comprehensive (loss) income          
Foreign currency translation adjustments   (47)   (30)
Other comprehensive (loss) income   (47)   (30)
Comprehensive (loss) income  $(2,188)  $7,696 

  

See accompanying notes to condensed consolidated financial statements

 

5
 

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(Unaudited, in thousands)

 

  

Three months Ended

January 31,

 
   2013   2012 
CASH FLOWS FROM OPERATING ACTIVITIES          
Net (loss) income   $(2,141)  $7,726 
Adjustments to reconcile net (loss)income to net cash provided by (used in) operating activities:          
Depreciation and amortization    111    158 
Change in fair value of warrant liability    (17)   (827)
Non-cash compensation expense    280    434 
Provision for price protection    763    2,408 
Amortization of capitalized software development costs and license fees    2,336    9,280 
Loss on impairment of capitalized software development costs and license fees    175    991 
Provision for excess inventory    229    - 
Changes in operating assets and liabilities:          
Due from factor    7,054    (15,399)
Accounts and other receivables, net    1,912    (1,779)
Inventory    4,226    3,407 
Capitalized software development costs and license fees    (2,855)   (1,893)
Advance payments for inventory    15    4,769 
Prepaid expenses and other assets    1,311    1,721 
Accounts payable and accrued expenses    (204)   1,727 
Advances from customers and deferred revenue    (4,402)   (3,322)
Net cash provided by operating activities    8,793    9,401 
CASH FLOWS FROM INVESTING ACTIVITIES          
Purchases of property and equipment    (26)   (117)
Net cash used in investing activities    (26)   (117)
CASH FLOWS FROM FINANCING ACTIVITIES          
Repayment of inventory financing    -    (1,237)
Net cash used in financing activities    -    (1,237)
Effect of exchange rates on cash and cash equivalents    (42)   14 
Net increase in cash and cash equivalents    8,725    8,061 
Cash and cash equivalents — beginning of period    18,038    13,689 
Cash and cash equivalents — end of period   $26,763   $21,750 
SUPPLEMENTAL CASH FLOW INFORMATION          
Cash paid during the period for interest and financing costs   $144   $463 
Cash paid during the period for income taxes   $-   $514 

 

See accompanying notes to condensed consolidated financial statements

 

6
 

 

MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

(Unaudited, in thousands, except share and per-share amounts)

 

1. PRINCIPAL BUSINESS ACTIVITY AND BASIS OF PRESENTATION

 

The accompanying financial statements present the financial results of Majesco Entertainment Company and Majesco Europe Limited, its wholly-owned subsidiary, (“Majesco” or the “Company”) on a consolidated basis.

 

The Company is a provider of video game products primarily for the casual-game consumer. It sells its products primarily to large retail chains, specialty retail stores, and distributors. It publishes video games for major current generation interactive entertainment hardware platforms, including Nintendo’s DS, DSi, 3DS and Wii, Sony’s PlayStation 3, or PS3, Microsoft’s Xbox 360 and the personal computer, or PC. It also publishes games for digital platforms such as Xbox Live Arcade and PlayStation Network, or PSN, and mobile platforms such as iPhone, iPad and iPod Touch, as well as online platforms such as Facebook and Zynga.com.

 

The Company’s video game titles are targeted at various demographics at a range of price points. Due to the larger budget requirements for developing and marketing premium console titles for core gamers, the Company focuses on publishing casual games targeting casual-game consumers. In some instances, its titles are based on licenses of well-known properties and, in other cases based on original properties. The Company enters into agreements with content providers and video game development studios for the creation of its video games.

 

The Company’s operations involve similar products and customers worldwide. These products are developed and sold domestically and internationally. The Company may also enter into agreements with licensees, particularly for sales of its products internationally. The Company is centrally managed and its chief operating decision makers, the chief executive and other officers, use consolidated and other financial information supplemented by sales information by product category, major product title and platform for making operational decisions and assessing financial performance. Accordingly, the Company operates in a single segment.

 

Geographic regions

 

Net revenues by geographic region were as follows:

 

   Three months Ended January 31, 
   2013   %   2012   % 
United States   $17,328    74   $49,431    75 
Europe   6,144    26    16,749    25 
Total net revenues   $23,472    100   $66,180    100 

 

The accompanying interim condensed consolidated financial statements of the Company are unaudited, but in the opinion of management, reflect all adjustments, consisting of normal recurring accruals, necessary for a fair presentation of the results for the interim period. Accordingly, they do not include all information and notes required by generally accepted accounting principles for complete financial statements. The Company’s financial results are impacted by the seasonality of the retail selling season and the timing of the release of new titles. The results of operations for interim periods are not necessarily indicative of results to be expected for the entire fiscal year. The balance sheet at October 31, 2012 has been derived from the audited financial statements at that date but does not include all of the information and footnotes required by accounting principles generally accepted in the United States of America for complete financial statements. These interim condensed consolidated financial statements should be read in conjunction with the Company’s consolidated financial statements and notes thereto for the year ended October 31, 2012 filed with the Securities and Exchange Commission on Form 10-K on January 14, 2013.

 

2. SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES

 

Revenue Recognition. The Company recognizes revenue upon the shipment of its products when: (1) title and the risks and rewards of ownership are transferred; (2) persuasive evidence of an arrangement exists; (3) there are no continuing obligations to the customer; and (4) the collection of related accounts receivable is probable. Certain products are sold to customers with a street date (the earliest date these products may be resold by retailers). Revenue for sales of these products is not recognized prior to their street date. Some of the Company’s software products provide limited online features at no additional cost to the consumer. Generally, such features have been considered to be incidental to the Company’s overall product offerings and an inconsequential deliverable. Accordingly, the Company does not defer any revenue related to products containing these limited online features. However, in instances where online features or additional functionality is considered a substantive deliverable in addition to the software product, such characteristics will be taken into account when applying the Company’s revenue recognition policy.

 

7
 

 

The Company generally sells its products on a no-return basis, although in certain instances, the Company provides price protection or other allowances on certain unsold products. Price protection, when granted and applicable, allows customers a partial credit against amounts they owe the Company with respect to merchandise unsold by them. Revenue is recognized, and accounts receivable is presented, net of estimates of these allowances.

 

The Company estimates potential future product price protection and other allowances related to current period product revenue. The Company analyzes historical experience, current sell through of retailer inventory of the Company’s products, current trends in the video game market, the overall economy, changes in customer demand and acceptance of the Company’s products and other related factors when evaluating the adequacy of price protection and other allowances.

 

Sales incentives or other consideration given by the Company to customers that are considered adjustments of the selling price of its products, such as rebates and product placement fees, are reflected as reductions of revenue. Sales incentives and other consideration that represent costs incurred by the Company for benefits received, such as the appearance of the Company’s products in a customer’s national circular ad, are reflected as selling and marketing expenses, in accordance with Accounting Standards Codification (“ASC”) 605-50, Customer Payments and Incentives.

 

In addition, some of the Company’s software products are sold exclusively as downloads of digital content for which the consumer takes possession of the digital content for a fee. Revenue from product downloads is generally recognized when the download is made available (assuming all other recognition criteria are met).

 

The Company operates hosted online games in which players can play for free and purchase virtual goods for use in the games. We recognize revenues from the sale of virtual goods as service revenues over the estimated period in which players use the goods in the game. We currently estimate these periods of use to be three to four months. We will periodically assess our estimates for this period of use and future increases or decreases in these estimates will affect our recognized revenues prospectively. We also recognize advertising revenue related to advertising placed on our game sites as ads are served. The Company has not earned significant revenue to date related to its online games.

 

The Company records revenue for distribution agreements where it is acting as an agent as defined by ASC Topic 605, Revenue Recognition, Subtopic 45, Principal Agent Considerations, on a net basis. When the Company enters into license or distribution agreements that provide for multiple copies of games in exchange for guaranteed amounts, revenue is recognized in accordance with the terms of the agreements, generally upon delivery of a master copy, assuming our performance obligations are complete, the license term commences and all other recognition criteria are met, or as per-copy royalties are earned on sales of games.

 

In certain instances, customers and distributors provide the Company with cash advances on their orders. These advances are then applied against future sales to these customers. Advances are classified as advances from customers and deferred revenue in the accompanying condensed consolidated balance sheet. Included in advances from customers and deferred revenue are $0 and $969 of deferred license revenue at January 31, 2013 and October 31, 2012, respectively. Included in advances from customers and deferred revenue are $0 and $3,366 of deferred revenue at January 31, 2013 and October 31, 2012, respectively, on sales of products to a distributor with a future street date. In connection with the deferred revenue from product sales, the Company had approximately $1,093 of deferred cost of sales – product included in prepaid expenses and other current assets at October 31, 2012, which amount is included in product costs in the three months ended January 31, 2013.

 

Inventory.  Inventory is stated at the lower of cost as determined by the first-in, first-out method, or market. The Company estimates the net realizable value of slow-moving inventory on a title-by-title basis and charges the excess of cost over net realizable value to cost of sales. Such estimates may change and additional charges may be incurred until the related inventory items are sold.

 

Capitalized Software Development Costs and License Fees. Software development costs include fees in the form of milestone payments made to independent software developers and licensors. Software development costs are capitalized once technological feasibility of a product is established and management expects such costs to be recoverable against future revenues. For products where proven game engine technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Amounts related to software development that are not capitalized are charged immediately to product research and development costs. Commencing upon a related product’s release capitalized costs are amortized to cost of sales based upon the higher of (i) the ratio of current revenue to total projected revenue or (ii) straight-line charges over the expected marketable life of the product.

 

Prepaid license fees represent license fees to owners for the use of their intellectual property rights in the development of the Company’s products. Minimum guaranteed royalty payments for intellectual property licenses are initially recorded as an asset (prepaid license fees) and a current liability (accrued royalties payable) at the contractual amount upon execution of the contract or when specified milestones or events occur and when no significant performance remains with the licensor. Licenses are expensed to cost of sales at the higher of (i) the contractual royalty rate based on actual sales or (ii) an effective rate based upon total projected revenue related to such license. Capitalized software development costs are classified as non-current if they relate to titles for which the Company estimates the release date to be more than one year from the balance sheet date. As of January 31, 2013 and October 31, 2012, $500 of such costs are classified as non-current.

 

8
 

 

The amortization period for capitalized software development costs and prepaid license fees is usually no longer than one year from the initial release of the product. If actual revenues or revised forecasted revenues fall below the initial forecasted revenue for a particular license, the charge to cost of sales may be larger than anticipated in any given quarter. The recoverability of capitalized software development costs and prepaid license fees is evaluated quarterly based on the expected performance of the specific products to which the costs relate. When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, the Company expenses these capitalized costs to “cost of sales-capitalized software development costs and license fees,” in the period such a determination is made. These expenses may be incurred prior to a game’s release for games that have been developed. If a game is cancelled prior to completion of development and never released to market, the amount is expensed to general and administrative expenses. If the Company was required to write off capitalized software development costs and prepaid license fees, due to changes in market conditions or product acceptance, its results of operations could be materially adversely affected.

 

Costs of developing online free-to-play social games, including payments to third-party developers are expensed as research and development expenses. Revenue from these games is largely dependent on players’ future purchasing behavior in the game and currently the Company cannot reliably project that future net cash flows from developed games will exceed related development costs.

 

Prepaid license fees and milestone payments made to the Company’s third party developers are typically considered non-refundable advances against the total compensation they can earn based upon the sales performance of the products. Any additional royalty or other compensation earned beyond the milestone payments is expensed to cost of sales as incurred.

 

Estimates. The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities or the disclosure of gain or loss contingencies at the date of the financial statements and the reported amounts of revenues and expenses during the reporting periods. Among the more significant estimates included in these financial statements are price protection and customer allowances, the valuation of inventory, the recoverability of advance payments for capitalized software development costs and intellectual property licenses, and the valuation allowances for deferred tax benefits. Actual results could differ from those estimates.

 

(Loss) Income Per Share. Basic (loss) income per share of common stock is computed by dividing net (loss) income applicable to common stockholders by the weighted average number of shares of common stock outstanding for the period. Basic income (loss) per share excludes the impact of unvested shares of restricted stock issued as long term incentive awards to directors, officers and employees. Diluted income per share reflects the potential impact of common stock options and unvested shares of restricted stock and outstanding common stock purchase warrants that have a dilutive effect under the treasury stock method. Diluted (loss) per share excludes the potential impact of common stock options, unvested shares of restricted stock and outstanding common stock purchase warrants because their effect would be anti-dilutive.

 

Commitments and Contingencies.  We are subject to claims and litigation in the ordinary course of our business. We record a liability for commitments and contingencies when the amount is both probable and reasonably estimable.

 

Concentrations.  The Company develops and distributes video game software for proprietary platforms under licenses from Nintendo, Sony and Microsoft, which must be periodically renewed. The Company’s agreements with these manufacturers also grant them certain control over the supply and manufacturing of the Company’s products. In addition, for the three months ended January 31, 2013, sales of the Company’s Zumba Fitness games accounted for approximately 67% of net revenues, and for the three months ended January 31, 2012, sales of the Company’s Zumba Fitness games accounted for approximately 77% of net revenues. We license the rights to publish these games from a third party and have rights to publish other Zumba Fitness games. If the new versions are not successful, this may have a significant impact on our results of operations and cash flows.

 

Recent Accounting Pronouncements.

 

Comprehensive Income — In February 2013, the FASB issued an update to ASC 220, Comprehensive Income. The update to ASC 220 establishes standards for the reporting and presentation of reclassifications out of accumulated other comprehensive income. The update will become effective for the Company on February 1, 2013. Adoption of the update is not expected to have a material impact on the Company’s financial position, results of operations, and cash flows.

 

9
 

 

3. FAIR VALUE

 

The table below segregates all financial assets and liabilities that are measured at fair value on a recurring basis into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date.

 

   January 31, 2013  

Quoted prices

in active markets

for identical assets

(level 1)

  

 

Significant other

observable inputs

(level 2)

  

Significant

unobservable

inputs

(level 3)

 
Assets:                    
Money market funds  $19,053   $19,053   $   $ 
Bank deposits  $7,710   $7,710   $   $ 
Total financial assets  $26,763   $26,763   $   $ 
Liabilities:                    
Warrant liability  $-   $   $   $- 
Total financial liabilities  $-   $   $   $- 

 

 

   October 31, 2012  

Quoted prices

in active markets

for identical assets

(level 1)

  

 

Significant other

observable inputs

(level 2)

  

Significant

unobservable

inputs

(level 3)

 
Assets:                    
Money market funds  $16,048   $16,048   $   $ 
Bank deposits  $1,990   $1,990   $   $ 
Total financial assets  $18,038   $18,038   $   $ 
Liabilities:                    
Warrant liability  $17   $   $   $17 
Total financial liabilities  $17   $   $   $17 

 

The Company has outstanding warrants that may require settlement by transferring assets under certain change of control circumstances. These warrants are classified as liabilities in the accompanying condensed consolidated balance sheets. The warrants have an exercise price of $2.04 per share and expire in March 2013. The Company measures the fair value of the warrants at each balance sheet date, using the Black-Scholes method, and a gain or loss is recorded in earnings each period as change in fair value of warrants.

 

Assumptions used to determine the fair value of the warrants were:

 

   Three months ended January 31,
   2013  2012
Estimated fair value of stock  $0.61-$1.00  $2.53-$3.37
Expected warrant term  0.1-0.3 years  1.1-1.4 years
Risk-free rate  0.0-0.1%  0.1-0.2%
Expected volatility  77.4-84.8%  79.7-80.1%
Dividend yield  0%  0%

 

A summary of the changes to the Company’s warrant liability, as measured at fair value on a recurring basis using significant unobservable inputs (Level 3) for the three months ended January 31, 2013 and 2012 is presented below:

 

   Three months ended January 31, 
   2013   2012 
Beginning balance  $17   $1,949 
Total (gain) loss included in net (loss) income   (17)   (827)
Ending balance  $-   $1,122 

 

The carrying value of accounts receivable, accounts payable and accrued expenses, due from/to factor, and advances from customers are reasonable estimates of their fair values because of their short-term maturity.

 

10
 

 

4. DUE FROM FACTOR, NET

 

Due from factor consists of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Outstanding accounts receivable sold to factor  $11,531   $19,938 
Less: customer allowances   (5,062)   (5,591)
Less: provision for price protection   (1,785)   (1,846)
Less: advances from factor    -    - 
Total due from factor, net  $4,684   $12,501 

 

Outstanding accounts receivable sold to the factor as of January 31, 2013 and October 31, 2012 for which the Company retained credit risk amounted to $169 and $387, respectively. As of January 31, 2013 and October 31, 2012, there were no allowances for uncollectible accounts. Allowances include provisions for customer payments and incentives deductible in future periods.

 

5. ACCOUNTS AND OTHER RECEIVABLES, NET

 

Accounts and other receivables, net, consist of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Royalties receivable  $1,180   $593 
Trade accounts receivable, net of allowances of $0   835    3,343 
Total accounts and other receivables, net  $2,015   $3,936 

 

6. INVENTORIES

 

Inventories consist of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Finished goods  $2,451   $6,538 
Packaging and components   856    1,224 
Total inventories  $3,307   $7,762 

 

7. PREPAID EXPENSES AND OTHER CURRENT ASSETS

 

Prepaid expenses consist of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Prepaid advertising  $88   $87 
Other   340    1,637 
Total prepaid expenses and other current assets  $428   $1,724 

 

8. PROPERTY AND EQUIPMENT, NET

 

Property and equipment, net, consist of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Computers and software  $3,397   $3,385 
Furniture and equipment   1,330    1,315 
Leasehold improvements   164    327 
Total property and equipment, gross   4,891    5,027 
Accumulated depreciation   (4,051)   (4,024)
Total property and equipment, net  $840   $1,003 

 

11
 

 

9. ACCOUNTS PAYABLE AND ACCRUED EXPENSES

 

Accounts payable and accrued expenses consist of the following:

 

  

January 31,

2013

  

October 31,

2012

 
Accounts payable-trade  $3,981   $4,847 
Royalty and software development   9,516    8,914 
Salaries and other compensation   588    838 
Workforce reduction costs   634    - 
Other accruals   489    891 
Total accounts payable and accrued expenses  $15,208   $15,490 

 

10.  STOCKHOLDERS’ EQUITY

 

Common stock warrants and units

 

The following table sets forth the number shares of common stock purchasable under outstanding stock purchase warrants at January 31, 2013 and October 31, 2012:

 

Issued in connection with  Issue date 

 

Expiration date

  Exercise
Price
   January 31,
2013
   October 31,
2012
 
Equity financing  September 5, 2007  March 5, 2013  $2.04    1,110,001    1,110,001 
Consulting services  June 14, 2006  May 31, 2013  $1.55    16,500    16,500 
Consulting services  March 29, 2010  March 28, 2015  $1.06    50,000    50,000 
Total warrants outstanding              1,176,501    1,176,501 

 

In the three months ended January 31, 2012, 20,000 warrants were exercised on a cashless basis for 12,320 shares. There were no other changes to the status of the Company’s outstanding warrants and units in the three months ended January 31, 2013 or 2012.

 

11. STOCK BASED COMPENSATION ARRANGEMENTS

 

The Company issued 54,647 shares of restricted stock during the three months ended January 31, 2013 and cancelled 234,353 shares of restricted stock. The Company issued 14,156 shares of restricted stock during the three months ended January 31, 2012 and cancelled 0 shares of restricted stock during the three months ended January 31, 2012. The Company values shares of restricted stock at fair value as of the grant date.

 

The Company issued 851,061 stock options during the three months ended January 31, 2013. The options have an exercise price of $0.77 per share and a seven-year term and vest in one year. The aggregate grant-date fair value of the options was $400, based on an estimated four-year life, expected volatility of 84.8% and an interest rate of 0.6%. The Company did not issue or cancel any options to purchase shares of common stock during the three months ended January 31, 2012.

 

Stock-based compensation amounted to $280 in the three months ended January 31, 2013 and $434 in the three months ended January 31, 2012.

 

12. INCOME TAXES

 

The federal and state income tax provisions recorded by the Company for the three months ended January 31, 2013 and 2012 reflect the use of available net operating loss (“NOL”) carryforwards to offset taxable income. NOL carryforwards available for income tax purposes at January 31, 2013 amounted to approximately $68,685 for federal income taxes, $20,693 for certain state income taxes and $5,423 for United Kingdom income taxes. Due to the Company’s history of losses, a valuation allowance sufficient to fully offset NOLs and other deferred tax assets has been established under current accounting pronouncements and this valuation allowance will be maintained until sufficient positive evidence exists to support its reversal. The tax provision reflected in the accompanying condensed consolidated statements of operations represents alternative minimum taxes and certain state taxes.

 

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13. (LOSS) INCOME PER SHARE

 

The table below provides a reconciliation of basic and diluted average shares outstanding used in computing (loss) income per share, after applying the treasury stock method.

 

   Three months ended January 31, 
   2013   2012 
Basic weighted average shares outstanding   40,482,898    39,736,792 
Common stock options   -    469,465 
Non-vested portion of restricted stock grants   -    926,286 
Warrants   -    362,887 
Diluted weighted average shares outstanding   40,482,898    41,495,430 
           

Options, warrants and restricted shares to acquire 4,442,436 shares of common stock were not included in the calculation of diluted (loss) income per common share for the three months ended January 31, 2013 as the effect of their inclusion would be anti-dilutive. Options, warrants and restricted shares to acquire 666,734 shares of common stock were not included in the calculation of diluted earnings per common share for the three months ended January 31, 2012 as the effect of their inclusion would be anti-dilutive.

 

14. COMMITMENTS AND CONTINGENCIES

 

Infringement claims

 

On July 1, 2011, a complaint for patent infringement was filed in the United States District Court for the District of Delaware by Impulse Technology Ltd. against Microsoft Corporation and certain other game publisher defendants that have released games for Microsoft’s Kinect for Xbox 360, including the Company. The complaint alleged infringement relating to Microsoft’s Xbox Kinect hardware, and correspondingly, the Company’s Zumba Fitness, Zumba Fitness Rush, Hulk Hogan’s Main Event and Jillian Michaels Fitness Adventure games for Xbox 360, of Impulse’s patents for certain motion tracking technology.  On February 7, 2013, Impulse dropped both Zumba Fitness and Zumba Fitness Rush from the lawsuit, leaving  Jillian Michaels’ Fitness Adventure and Hulk Hogan’s Main Event as the sole remaining games subject to the suit. The Company intends, in conjunction with Microsoft and the other defendants, to defend itself against the claims on these remaining games. Although the Company cannot currently estimate a potential range of loss if the claim against the Company is successful, any such loss is not expected to be material.

 

On September 20, 2012, a complaint for patent infringement was filed in the United States District Court for the Eastern District of Virginia by Intelligent Verification Systems, LLC against Microsoft Corporation and the Company. The complaint alleges that Kinect and certain Kinect games, including Zumba Fitness Rush, infringe the plaintiff’s patents relating to biometric facial recognition and facial expression recognition technology. Intelligent Verification Systems is seeking injunctive relief and monetary damages in an unspecified amount for the alleged infringement. The Company intends, in conjunction with Microsoft, to defend itself against the claim. The Company cannot currently estimate a potential range of loss if the claim against the Company is successful.

 

In addition to the items above, the Company at times may be a party to claims and suits in the ordinary course of business. We record a liability when it is both probable that a liability has been incurred and the amount of the loss or range of loss can be reasonably estimated. The Company has not recorded a liability with respect to the matters above. While the Company believes that it has valid defenses with respect to the legal matters pending and intends to vigorously defend the matters above, given the uncertainty surrounding litigation and our inability to assess the likelihood of a favorable or unfavorable outcome, it is possible that the resolution of one or more of these matters could have a material adverse effect on our consolidated financial position, cash flows or results of operations.

 

Commitments

 

The Company routinely issues purchase orders and enters into short-term commitments in the ordinary course of business. As of January 31, 2013, commitments under development agreements amounted to $4,865.

 

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15. WORKFORCE REDUCTION

 

On January 8, 2013, we implemented a realignment of our workforce to reduce certain fixed costs and provide for a more flexible variable cost based model using outside subcontractors in the production of our games. The realignment included a reduction in workforce of approximately 40 employees, including 14 employees related to the closure of our studio in Massachusetts, which focused on social games for Facebook, 14 game-testing personnel in our New Jersey facility, and other marketing and support personnel. Employees directly affected by the restructuring plan received notification during the three months ended January 31, 2013.

 

The Company recorded the following charges in the three months ended January 31, 2013:

 

Severance costs  $766 
Lease termination costs   10 
Total workforce reduction costs  $776 

 

Changes in the Company’s accrued liabilities for workforce reduction costs in the three months ended January 31, 2013 were as follows:

 

Beginning balance  $0 
Workforce reduction costs accrued   776 
Workforce reduction costs paid   (142)
Ending balance  $634 

 

16. RELATED PARTIES

 

The Company currently has an agreement with Morris Sutton, the Company’s former Chief Executive Officer and father of the Company’s Chief Executive Officer, under which he provides services as a consultant. The agreement provides for a monthly retainer of $13. Under this arrangement, fees earned in the three months ended January 31, 2013 totaled $38 and fees earned in the three months ended January 31, 2012 totaled $38.

 

The Company purchases a portion of its Zumba belt accessories from a second supplier, on terms equivalent to those of its primary supplier. Morris Sutton and another relative of Jesse Sutton, the Company’s Chief Executive Officer, earned compensation from the supplier of approximately $10 in the three months ended January 31, 2013, based on the value of the Company’s purchases and $446 in the three months ended January 31, 2012.

 

The Company also has an agreement with a member of its board of directors to provide specified strategic consulting services, in addition to his services as a board member, on a month-to-month basis at a monthly rate of $10. Under this arrangement, fees earned in the three months ended January 31, 2013 totaled $30 and fees earned in the three months ended January 31, 2012 totaled $30.

 

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Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations.

 

Statements in this quarterly report on Form 10-Q that are not historical facts constitute forward-looking statements that are made pursuant to the safe harbor provisions of Section 21E of the Securities Exchange Act of 1934, or the Exchange Act. These statements relate to future events or our future financial performance and involve known and unknown risks, uncertainties and other factors that may cause our or our industry’s actual results, levels of activity, performance or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. Those factors include, among other things, those listed under “Risk Factors” and elsewhere in our annual report on Form 10-K for the fiscal year ended October 31, 2012 and other filings with the Securities and Exchange Commission (“SEC”). In some cases, you can identify forward-looking statements by terminology such as “may,” “will,” “should,” “expects,” “plans,” “anticipates,” “believes,” “estimates,” “predicts,” “potential” or “continue” or the negative of these terms or other comparable terminology. These statements are only predictions. Actual events or results may differ materially. Moreover, neither we nor any other person assume responsibility for the accuracy or completeness of these statements. We are under no duty to update any of the forward-looking statements after the date of this report to conform these statements to actual results. References herein to “we,” “us,” “our,” and the “Company” are to Majesco Entertainment Company.

 

Overview

 

We are a provider of video game products primarily for the family oriented, casual-game consumer. We sell our products primarily to large retail chains, specialty retail stores, video game rental outlets and distributors. We publish video games for almost all major current generation interactive entertainment hardware platforms, including Nintendo’s DS, DSi, 3DS and Wii, Sony’s PlayStation 3, or PS3, and PlayStation Portable, or PSP®, Microsoft’s Xbox 360 and the personal computer, or PC. We also publish games for numerous digital platforms such as Xbox Live Arcade and PlayStation Network, or PSN, and mobile platforms such as iPhone, iPad and iPod Touch, as well as online platforms such as Facebook and Zynga.com.

 

Our video game titles are targeted at various demographics at a range of price points. Due to the larger budget requirements for developing and marketing premium console titles for core gamers, we focus on publishing more casual games targeting casual-game consumers. In some instances, our titles are based on licenses of well known properties and, in other cases based on original properties. We enter into agreements with content providers and video game development studios for the creation of our video games.

 

Our operations involve similar products and customers worldwide. These products are developed and sold domestically and internationally. The Company is centrally managed and our chief operating decision makers, the chief executive and other officers, use consolidated and other financial information supplemented by sales information by product category, major product title and platform for making operational decisions and assessing financial performance. Accordingly, we operate in a single segment.

 

Net Revenues.  Our revenues are principally derived from sales of our video games. We provide video games primarily for the mass market and casual game player. Our revenues are recognized net of estimated provisions for price protection and other allowances.

 

Cost of Sales.  Cost of sales consists of product costs and amortization and impairment of software development costs and license fees. A significant component of our cost of sales is product costs. Product costs are comprised primarily of manufacturing and packaging costs of the disc or cartridge media, royalties to the platform manufacturer and manufacturing and packaging costs of peripherals. In cases where we act as a distributor for other publishers products, cost of sales may increase as we acquire products at a higher fixed wholesale price. While the product costs as a percentage of revenue is higher on these products, we do not incur upfront development and licensing fees or resulting amortization of capitalized software development costs. Commencing upon the related product’s release, capitalized software development and intellectual property license costs are amortized to cost of sales. When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these capitalized costs to cost of sales — loss on impairment of capitalized software development costs and license fees – future releases. These expenses may be incurred prior to a game’s release.

 

Gross Profit.  Gross profit is the excess of net revenues over product costs and amortization and impairment of capitalized software development and license fees. Development and license fees incurred to produce video games are generally incurred up front and amortized to cost of sales. The recovery of these costs and total gross profit is dependent upon achieving a certain sales volume, which varies by title.

 

Product Research and Development Expenses.  Product research and development expenses relate principally to our cost of supervision of third party video game developers, testing new products, development of social games and conducting quality assurance evaluations during the development cycle that are not allocated to games for which technological feasibility has been established. Costs incurred are primarily employee-related, may include equipment, and are not allocated to cost of sales.

 

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Selling and Marketing Expenses.  Selling and marketing expenses consist of marketing and promotion expenses, including television advertising, the cost of shipping products to customers and related employee costs. Credits to retailers for trade advertising are a component of these expenses.

 

General and Administrative Expenses.  General and administrative expenses primarily represent employee related costs, including corporate executive and support staff, general office expenses, professional fees and various other overhead charges. Professional fees, including legal and accounting expenses, typically represent the second largest component of our general and administrative expenses. These fees are partially attributable to our required activities as a publicly traded company, such as SEC filings.

 

Loss on Impairment of Capitalized Software Development Costs and License Fees- Cancelled Games.  Loss on impairment of capitalized software development costs and license fees — cancelled games consists of contract termination costs, and the write-off of previously capitalized costs, for games that were cancelled prior to their release to market. We periodically review our games in development and compare the remaining cost to complete each game to projected future net cash flows expected to be generated from sales. In cases where we do not expect the projected future net cash flows generated from sales to be sufficient to cover the remaining incremental cash obligation to complete the game, we cancel the game, and record a charge to operating expenses. While we incur a current period charge on these cancellations, we believe we are limiting the overall loss on a game project that is no longer expected to perform as originally expected due to changing market conditions or other factors. Significant management estimates are required in making these assessments, including estimates regarding retailer and customer interest, pricing, competitive game performance, and changing market conditions.

 

Interest and Financing Costs.  Interest and financing costs are directly attributable to our factoring and our purchase-order financing arrangements.

 

Income Taxes.  Income taxes consists of our provision/(benefit) for income taxes. Utilization of our net operating loss (“NOL”) carryforwards may be subject to a substantial annual limitation due to the “change in ownership” provisions of the Internal Revenue Code. The annual limitation may result in the expiration of NOL carryforwards before utilization. Due to our history of losses, a valuation allowance sufficient to fully offset our NOL and other deferred tax assets has been established under current accounting pronouncements, and this valuation allowance will be maintained until sufficient positive evidence exists to support its reversal. In fiscal 2012, we reversed our valuation allowance to the extent of our NOL used and recorded certain alternative minimum taxes and state taxes.

 

Seasonality and Variations in Interim Quarterly Results

 

Our quarterly net revenues, gross profit, and operating (loss) income are impacted significantly by the seasonality of the retail selling season, and the timing of the release of new titles. Sales of our catalog and other products are generally higher in the first and fourth quarters of our fiscal year (ending January 31 and October 31, respectively) due to increased retail sales during the holiday season. Sales and gross profit as a percentage of sales also generally increase in quarters in which we release significant new titles because of increased sales volume as retailers make purchases to stock their shelves and meet initial demand for the new release. These quarters also benefit from the higher selling prices that we are able to achieve early in the product’s life cycle. Therefore, sales results in any one quarter are not necessarily indicative of expected results for subsequent quarters during the fiscal year.

 

Critical Accounting Estimates

 

Our discussion and analysis of the financial condition and results of operations is based upon our condensed consolidated financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States of America, or GAAP.

 

The preparation of these condensed consolidated financial statements requires us to make estimates and judgments that affect the reported amounts of assets, liabilities, revenues, and expenses, and related disclosure of contingent assets and liabilities. We base our estimates on historical experience and on various other assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results could differ materially from these estimates under different assumptions or conditions.

 

We have identified the policies below as critical to our business operations and to the understanding of our financial results. The impact and any associated risks related to these policies on our business operations is discussed throughout management’s discussion and analysis of financial condition and results of operations when such policies affect our reported and expected financial results.

 

Revenue Recognition.  We recognize revenue upon the shipment of our product when: (1) risks and rewards of ownership are transferred; (2) persuasive evidence of an arrangement exists; (3) we have no continuing obligations to the customer; and (4) the collection of related accounts receivable is probable. Certain products are sold to customers with a street date (the earliest date these products may be resold by retailers). Revenue for sales of these products is not recognized prior to their street date. Some of our software products provide limited online features at no additional cost to the consumer. Generally, we have considered such features to be incidental to our overall product offerings and an inconsequential deliverable. Accordingly, we do not defer any revenue related to products containing these limited online features. However, in instances where online features or additional functionality is considered a substantive deliverable in addition to the software product, such characteristics will be taken into account when applying our revenue recognition policy. To date, the Company has not earned significant revenues from such features. In addition, some of our software products are sold exclusively as downloads of digital content for which the consumer takes possession of the digital content for a fee. Revenue from product downloads is generally recognized when the download is made available (assuming all other recognition criteria are met).

 

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When we enter into license or distribution agreements that provide for multiple copies of games in exchange for guaranteed amounts, revenue is recognized in accordance with the terms of the agreements, generally upon delivery of a master copy, assuming our performance obligations are complete and all other recognition criteria are met, or as per-copy royalties are earned on sales of games.

 

We operate hosted online games in which players can play for free and purchase virtual goods for use in the games. We recognize revenues from the sale of virtual goods as service revenues over the estimated period in which players use the game. We currently estimate these periods of use to be three to four months. We will periodically assess our estimates for this period of use and future increases or decreases in these estimates will affect our recognized revenues prospectively. We also recognize advertising revenue related to advertising placed on our game sites as ads are displayed.

 

Price Protection and Other Allowances.  We generally sell our products on a no-return basis, although in certain instances, we provide price protection or other allowances on certain unsold products in accordance with industry practices. Price protection, when granted and applicable, allows customers a partial credit with respect to merchandise unsold by them. Revenue is recognized net of estimates of these allowances. Sales incentives and other consideration that represent costs incurred by us for benefits received, such as the appearance of our products in a customer’s national circular advertisement, are generally reflected as selling and marketing expenses. We estimate potential future product price protection and other discounts related to current period product revenue. In addition, some of our software products are sold exclusively as downloads of digital content for which the consumer takes possession of the digital content for a fee. Revenue from product downloads is generally recognized when the download is made available (assuming all other recognition criteria are met).

 

Our provisions for price protection and other allowances fluctuate over periods as a result of a number of factors including analysis of historical experience, current sell-through of retailer inventory of our products, current trends in the interactive entertainment market, the overall economy, changes in customer demand and acceptance of our products and other related factors. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period. However, actual allowances granted could materially exceed our estimates as unsold products in the distribution channels are exposed to rapid changes in consumer preferences, market conditions, technological obsolescence due to new platforms, product updates or competing products. For example, the risk of requests for allowances may increase as consoles pass the midpoint of their lifecycle and an increasing number of competitive products heighten pricing and competitive pressures. While management believes it can make reliable estimates regarding these matters, these estimates are inherently subjective. Accordingly, if our estimates change, this will result in a change in our provisions, which would impact the net revenues and/or selling and marketing expenses we report. Fluctuations in the provisions reflected our estimates of future price protection based on the factors discussed above. We limit our exposure to credit risk by factoring a portion of our receivables to a third party that buys without recourse. For receivables that are not sold without recourse, we analyze our aged accounts receivables, payment history and other factors to make a determination if collection of receivables is likely, or a provision for uncollectible accounts is necessary.

 

Capitalized Software Development Costs and License Fees.  Software development costs include development fees, primarily in the form of milestone payments made to independent software developers. Software development costs are capitalized once technological feasibility of a product is established and management expects such costs to be recoverable against future revenues. For products where proven game engine technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Amounts related to software development that are not capitalized are charged immediately to product research and development costs. Commencing upon a related product’s release capitalized software development costs are amortized to cost of sales based upon the higher of (i) the ratio of current revenue to total projected revenue or (ii) straight-line charges over the expected marketable life of the product.

 

Prepaid license fees represent license fees to holders for the use of their intellectual property rights in the development of our products. Minimum guaranteed royalty payments for intellectual property licenses are initially recorded as an asset (capitalized license fees) and a current liability (accrued royalties payable) at the contractual amount upon execution of the contract or when specified milestones or events occur and when no significant performance commitment remains with the licensor. Licenses are expensed to cost of sales at the higher of (i) the contractual royalty rate based on actual sales or (ii) an effective rate based upon total projected revenue related to such license.

 

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Capitalized software development costs are classified as non-current if they relate to titles for which we estimate the release date to be more than one year from the balance sheet date.

 

The amortization period for capitalized software development costs and license fees is usually no longer than one year from the initial release of the product. If actual revenues or revised forecasted revenues fall below the initial forecasted revenue for a particular license, the charge to cost of sales may be larger than anticipated in any given quarter. The recoverability of capitalized software development costs and license fees is evaluated quarterly based on the expected performance of the specific products to which the costs relate.

 

When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these capitalized costs to cost of sales — loss on impairment of capitalized software development costs and license fees – future releases, in the period such a determination is made. These expenses may be incurred prior to a game’s release. If a game is cancelled and never released to market, the amount is expensed to operating costs and expenses – loss on impairment of capitalized software development costs and license fees – cancelled games. As of January 31, 2013, the net carrying value of our licenses and capitalized software development costs was $4.3 million. If we were required to write off licenses or capitalized software development costs, due to changes in market conditions or product acceptance, our results of operations could be materially adversely affected.

 

License fees and milestone payments made to our third party developers are typically considered non-refundable advances against the total compensation they can earn based upon the sales performance of the products. Any additional royalty or other compensation earned beyond the milestone payments is expensed to cost of sales as incurred.

 

We have expensed as research and development all costs associated with the development of social games. These games have not earned significant revenues to date and we are continuing to evaluate alternatives for future development and monetization.

 

Inventory.  Inventory is stated at the lower of cost or market. Cost is determined by the first-in, first-out method. We estimate the net realizable value of slow-moving inventory on a title-by-title basis and charge the excess of cost over net realizable value to cost of sales. Some of our inventory items are packaged with accessories, such as basketballs for our NBA Baller Beats game, belts for our Zumba games and dolls for our Babysitting Mama game. The purchase of these accessories involves longer lead times and minimum purchase amounts, which require us to maintain higher levels of inventory than for other games. Therefore, these items have a higher risk of obsolescence, which we review periodically based on inventory and sales levels.

 

Accounting for Stock-Based Compensation.  Stock-based compensation expense is measured at the grant date based on the fair value of the award and is recognized as expense over the vesting period. Determining the fair value of stock-based awards at the grant date requires judgment, including, in the case of stock option awards, estimating expected stock volatility. In addition, judgment is also required in estimating the amount of stock-based awards that are expected to be forfeited. If actual results differ significantly from these estimates, stock-based compensation expense and our results of operations could be materially impacted.

 

Commitments and Contingencies. We record a liability for commitments and contingencies when the amount is both probable and reasonably estimable. We record associated legal fees as incurred.

 

Results of Operations

 

Three months ended January 31, 2013 versus three months ended January 31, 2012

 

Net Revenues. Net revenues for the three months ended January 31, 2013 decreased approximately 65% to $23.5 million from $66.2 million in the comparable quarter last year. The decrease was primarily due to lower sales of our Zumba Fitness products and lower revenues from new releases on the Microsoft Kinect and Nintendo 3DS. The decline in Zumba sales was due to the timing of our newly released titles, and a lower demand for our Zumba products for the Nintendo Wii. We  released Zumba Fitness 2 for the Nintendo Wii in North America and Europe in November 2011; therefore, all launch sales and holiday re-orders were included in our first fiscal quarter of 2012. Comparably, we launched our third Zumba game,  Zumba Core, in October 2012, resulting in approximately $10.9 million of launch sales being reflected in the fourth quarter of our 2012 fiscal year.  Additionally, retail sales during the holiday selling season of Zumba games for the Wii were significantly less than in the prior year. Software sales for all video games for the Nintendo Wii declined approximately 44% in 2012 compared to the prior year, according to NPD, reflecting the end of life of the Wii platform. We also released  a smaller slate of products on the Microsoft Kinect and Nintendo 3DS in the first quarter of 2013 when compared to 2012 due to uncertain market conditions for these platforms.  Net revenues in the European market decreased approximately $10.6 million from $16.7 million during the same period a year ago. Overall Zumba sales accounted for 67% of our net revenues during the period, compared to 77% in the prior year.

 

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The following table sets forth our net revenues by platform:

 

   Three months Ended January 31, 
   2013   %   2012   % 
   (thousands)       (thousands)     
Nintendo Wii   $12,584    54%   $47,447    72%
Microsoft Xbox 360   5,594    24%    9,597    14%
Nintendo DS/3DS   4,740     20%    8,034    12%
Sony Playstation 3   172     1%    432    1%
Accessories and other   382     1%   670    1%
TOTAL    $23,472    100%  $66,180    100%

 

Gross Profit. Gross profit for the three months ended January 31, 2013 was $7.2 million compared to a gross profit of $23.0 million in the same quarter last year. The decrease in gross profit was primarily attributable to decreased net revenues for the three months ended January 31, 2013, as discussed above. Gross profit as a percentage of net sales was 30% for the three months ended January 31, 2013, compared to 35% for the three months ended January 31, 2012. The decrease in gross profit as a percentage of sales primarily reflects lower average selling prices and higher development and license fees in the current period and changes in product mix between the periods.

 

Product Research and Development Expenses. Research and development expenses were $2.1 million for the three months ended January 31, 2013, compared to $2.3 million of expenses for the same period in 2012. Lower development expenses for console games and profit-based incentive compensation were partially offset by increased third-party development costs of mobile games in the current-year period.

 

Selling and Marketing Expenses. Total selling and marketing expenses were approximately $3.7 million for the three months ended January 31, 2013, compared to $9.0 million for the three months ended January 31, 2012. The decrease was primarily due to decreased media advertising related to Zumba and other new releases, lower commissions and other costs associated with lesser sales volumes and lower accrued profit-based incentive compensation.

 

General and Administrative Expenses. For the three-month period ended January 31, 2013, general and administrative expenses decreased to $2.3 million from $3.0 million in the comparable prior-year period. The decrease primarily reflected lower accrued expenses for incentive compensation accrued in the prior year period based on operating income and lower stock-based compensation due to the effect of forfeitures in the current-year period.

 

Workforce Reduction. Workforce reduction costs amounted to $776 in the three months ended January 31, 2013. There were no such costs in the prior-year period. On January 8, 2013, we implemented a realignment of our workforce to reduce certain fixed costs and provide for a more flexible variable cost based model using outside subcontractors in the production of our games. The realignment included a reduction in workforce of approximately 40 employees. Workforce reduction costs consist primarily of severance costs.

 

Loss on Impairment of Capitalized Software Development Costs and License Fees – Cancelled Games. For the three-month period ended January 31, 2013, loss on impairment of capitalized software development costs and license fees – cancelled games, amounted to $0.2 million compared to $1.0 million in the prior-year period. Our games in development are subject to periodic reviews to assess game design and changing market conditions. When we do not expect the projected future net cash flows generated from sales to be sufficient to cover the remaining incremental cash obligation to complete a game, we cancel the game, and record a charge to operating expenses for the carrying amount of the game.

 

Operating (Loss) Income. Operating loss for the three months ended January 31, 2013 was approximately $2.0 million, compared to operating income of $7.6 million in the comparable period in 2012, primarily as a result of decreased revenues and gross profits discussed above and to approximately $0.8 million of accrued severance costs associated with our January 2013 workforce reduction.

 

Change in Fair Value of Warrant Liability. We have outstanding warrants that contain a provision that may require settlement by transferring assets and are, therefore, recorded at fair value as liabilities. We recorded a gain of $0.8 million for the three months ended January 31, 2012, reflecting a decrease in the fair value of the warrants primarily based upon the decreased market price of a share of our common stock during the period. In the three months ended January 31, 2013, fair value of the warrants, which expire in March 2013, and the change in the fair value of the warrant liability, was not significant.

 

Income Taxes. In the three months ended January 31, 2013 and 2012, our income tax expense was $0 and $0.2 million, respectively, representing our current alternative minimum tax provision and certain state income taxes and reflects the use of available net operating loss carryforwards to offset taxable income.

 

Liquidity and Capital Resources

 

As of January 31, 2013, our cash and cash equivalents balance was $26.8 million and funds available to us under our factoring and purchase order financing agreements were $7.0 million and $10.0 million, respectively. We expect continued fluctuations in the use and availability of cash due to the seasonality of our business, timing of receivables collections and working capital needs necessary to finance our business.

 

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Our current plan is to fund our operations through product sales and existing cash balances from which we expect to have sufficient funds for the next twelve months. However, our operating results may vary significantly from period to period and we have previously incurred operating losses. Industry-wide sales of video game software have declined for the past two years due to the late lifecycle of existing generation gaming platforms and the introduction of competing platforms such as mobile gaming. Based on these factors, and an analysis of retail sales for our products during the first quarter of our 2013 fiscal year, we expect to experience declining sales and an operating loss for fiscal 2013 and have reflected these expectations in our operating plan. We may be required to modify our plan, or seek outside sources of financing, and/or equity sales, if our operating plan and sales targets are not met. There can be no assurance that such funds will be available on acceptable terms, if at all. In the event that we are unable to negotiate alternative financing, or negotiate terms that are acceptable to us, we may be forced to modify our business plan materially, including making reductions in game development and other expenditures. Additionally, we are dependent on our purchase order financing and account receivable factoring agreement to finance our working capital needs, including the purchase of inventory. If the current level of financing was reduced or we fail to meet our operational objectives, it could create a material adverse change in the business.

 

Factoring and Purchase Order Financing.

 

To satisfy our liquidity needs, we factor our receivables. Under our factoring agreement, we have the ability to take cash advances against accounts receivable and inventory of up to $30.0 million, and the availability of up to $2.0 million in letters of credit. The factor, in its sole discretion, can reduce the availability of financing at any time. We had no outstanding advances against accounts receivable under our factoring agreement at January 31, 2013. We also utilize financing to provide funding for the manufacture of our products. Under an agreement with a finance company, we have up to $10.0 million of availability for letters of credit and purchase order financing. In connection with these arrangements, the finance company and the factor have a security interest in substantially all of our assets. We had no outstanding advances for purchase order financing at January 31, 2013.

 

Under the terms of our factoring agreement, we sell our accounts receivable to the factor. The factor, in its sole discretion, determines whether or not it will accept the credit risk associated with a receivable. If the factor does not accept the credit risk on a receivable, we may sell the accounts receivable to the factor while retaining the credit risk. In both cases we surrender all rights and control over the receivable to the factor. However, in cases where we retain the credit risk, the amount can be charged back to us in the case of non-payment by the customer. The factor is required to remit payments to us for the accounts receivable purchased from us, provided the customer does not have a valid dispute related to the invoice. The amount remitted to us by the factor equals the invoiced amount, adjusted for allowances and discounts we have provided to the customer, less factor charges of 0.45 to 0.5% of the invoiced amount.

 

In addition, we may request that the factor provide us with cash advances based on our accounts receivable and inventory. The factor may either accept or reject our request for advances at its discretion. Generally, the factor allowed us to take advances in an amount equal to 70% of net accounts receivable, plus 60% of our inventory balance, up to a maximum of $2.5 million of our inventory balance. Occasionally, the factor allows us to take advances in excess of these amounts for short-term working capital needs. These excess amounts are typically repaid within a 30-day period. At January 31, 2013, we had no excess advances outstanding.

 

Amounts to be paid to us by the factor for any accounts receivable are offset by any amounts previously advanced by the factor. The interest rate is prime plus 1.5%, annually, subject to a 5.5% floor. In certain circumstances, an additional 1.0% annually is charged for advances against inventory.

 

Manufacturers require us to present a letter of credit, or pay cash in advance, in order to manufacture the products required under a purchase order. We utilize letters of credit either from a finance company or our factor. The finance company charges 1.5% of the purchase order amount for each transaction for 30 days, plus administrative fees. Our factor provides purchase order financing at a cost of 0.5% of the purchase order amount for each transaction for 30 days. Additional charges are incurred if letters of credit remain outstanding in excess of the original time period and/or the financing company is not paid at the time the products are received. When our liquidity position allows, we will pay cash in advance instead of utilizing purchase order financing. This results in reduced financing and administrative fees associated with purchase order financing.

 

Advances from Customers. On a case by case basis, distributors and other customers have agreed to provide us with cash advances on their orders. These advances are then applied against future sales to these customers. In exchange for these advances, we offer these customers beneficial pricing or other considerations.

 

Commitments and Contingencies.

 

As previously disclosed, on July 1, 2011, a complaint for patent infringement was filed in the United States District Court for the District of Delaware by Impulse Technology Ltd. against Microsoft Corporation and certain other game publisher defendants that have released games for Microsoft’s Kinect for Xbox 360, including the Company. The complaint alleged infringement relating to Microsoft’s Xbox Kinect hardware, and correspondingly, the Company’s Zumba Fitness, Zumba Fitness Rush, Hulk Hogan’s Main Event and Jillian Michaels Fitness Adventure games for Xbox 360, of Impulse’s patents for certain motion tracking technology.  On February 7, 2013, Impulse dropped both Zumba Fitness and Zumba Fitness Rush from the lawsuit, leaving  Jillian Michaels’ Fitness Adventure and Hulk Hogan’s Main Event as the sole remaining games subject to the suit. The Company intends, in conjunction with Microsoft and the other defendants, to defend itself against the claims on these remaining games. Although the Company cannot currently estimate a potential range of loss if the claim against the Company is successful, any such loss is not expected to be material.

 

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On September 20, 2012, a complaint for patent infringement was filed in the United States District Court for the Eastern District of Virginia by Intelligent Verification Systems, LLC against Microsoft Corporation and the Company. The complaint alleges that Kinect and certain Kinect games, including Zumba Fitness Rush, infringe the plaintiff’s patents relating to biometric facial recognition and facial expression recognition technology. Intelligent Verification Systems is seeking injunctive relief and monetary damages in an unspecified amount for the alleged infringement. The Company intends, in conjunction with Microsoft, to defend itself against the claim. The Company cannot currently estimate a potential range of loss if the claim against the Company is successful.

 

The Company at times may be a party to claims and suits in the ordinary course of business. We record a liability when it is both probable that a liability has been incurred and the amount of the loss or range of loss can be reasonably estimated. The Company has not recorded a liability with respect to the matters above. While the Company believes that it has valid defenses with respect to the legal matters pending and intends to vigorously defend the matters above, given the uncertainty surrounding litigation and our inability to assess the likelihood of a favorable or unfavorable outcome, it is possible that the resolution of one or more of these matters could have a material adverse effect on our consolidated financial position, cash flows or results of operations.

 

Commitments under development agreements amounted to $4.9 million at January 31, 2013. In addition, certain agreements provide for minimum commitments for marketing support.

 

Off-Balance Sheet Arrangements

 

As of January 31, 2013, we had no off-balance sheet arrangements.

 

Inflation

 

Our management currently believes that inflation has not had, and does not currently have, a material impact on continuing operations.

 

Cash Flows

 

Cash and cash equivalents were $26.8 million as of January 31, 2013 compared to $18.0 million at October 31, 2012 and $21.8 million at January 31, 2012. Working capital as of January 31, 2013 was $26.0 million compared to $27.7 million at October 31, 2012. Changes in cash and working capital balances reflected operating results as well as significant seasonal factors. Total cash and equivalents, plus advances available to us under our factoring agreement were $33.8 million and $31.3 million at January 31, 2013 and October 31, 2012, respectively.

 

Operating Cash Flows. Our principal operating source of cash is sales of our interactive entertainment products. Our principal operating uses of cash are for payments associated with third-party developers of our software, costs incurred to manufacture, sell and market our video games and general and administrative expenses.

 

For the three months ended January 31, 2013, we generated approximately $8.8 million in cash flow from operating activities, compared to $9.4 million in the same period last year. The effects of our net loss in the current period, compared to net income of $7.7 million in the prior-year period, were offset by the timing of cash receipts from sales and disbursements for license and development costs. Amounts due from our factor increased $15.4 million during the three months ended January 31, 2012 while noncash amortization of capitalized software development costs incurred in prior periods amounted to $9.3 million.

 

Investing Cash Flows. Cash used in investing activities for the three months ended January 31, 2013 amounted to less than $0.1 million, compared to $0.1 million in the three months ended January 31, 2012.

 

Financing Cash Flows. Net cash used in financing activities for the three months ended January 31, 2012 reflected cash used to reduce outstanding borrowings under our purchase order financing agreement for seasonal inventory. We had no outstanding borrowing at October 31, 2012 and, accordingly, there were no net cash outflows for repayments in the three months ended January 31, 2013.

 

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Item 3. Quantitative and Qualitative Disclosure about Market Risk

 

Market Risk

 

We are exposed to certain market risks in the normal course of business, primarily risks associated with fluctuations in foreign currency exchange rates and interest rates.

 

Foreign Currency Exchange Rate Risk

 

We earn certain revenues from transactions denominated in foreign currencies and are exposed to market risk resulting from fluctuations in foreign currency exchange rates, particularly Euros, which may result in gains or losses in our results of operations. Accordingly, our future results could be adversely affected by declines in exchange rates for the Euro. In the three months ended January 31, 2013, revenues from Zumba games in Europe decreased significantly. Accordingly, our revenue and gross profits from transactions denominated in Euros and related exposures to foreign currency losses decreased significantly. However, the portion of our total revenue represented by these transactions may fluctuate significantly on a quarterly basis.

 

We may hedge a portion of our foreign currency risk related to forecasted foreign currency-denominated revenues by entering into foreign exchange forward contracts that reduce, but do not eliminate our risk. During the three months ended January 31, 2013 and 2012, we did not enter into any foreign exchange forward contracts related to cash flow hedging activities. We do not maintain significant working capital balances denominated in foreign currencies or enter into derivatives or other financial instruments for trading or speculative purposes.

 

Interest Rate Risk

 

To satisfy our liquidity needs, we factor our receivables and periodically utilize financing to provide funding for the manufacture of our products. We had no outstanding advances for purchase order financing at January 31, 2013.

 

Under the terms of our factoring agreement, we sell our accounts receivable to the factor. The amount remitted to us by the factor equals the invoiced amount, adjusted for allowances and discounts we have provided to the customer, less factor charges of 0.45% to 0.5% of the invoiced amount and the interest rate on advances is generally prime plus 1.5%, annually, subject to a 5.5% floor.

 

When we utilize letters of credit from our finance company, the finance company charges 1.5% of the purchase order amount for each transaction for 30 days, plus administrative fees. Additional charges are incurred if letters of credit remain outstanding in excess of the original time period and/or the financing company is not paid at the time the products are received.

 

At January 31, 2013, we had cash and cash equivalents of $26.8 million in the form of bank deposits and money market funds. Our cash balances fluctuate significantly during the year. However, interest income on cash balances is not expected to be significant to our results of operations.

 

There have been no significant changes in our exposure to interest rate risk in the current period.

 

Item 4. Controls and Procedures

 

Our management, with the participation of our Chief Executive Officer and Chief Financial Officer, has evaluated the effectiveness of our disclosure controls and procedures, as defined in the Securities Exchange Act of 1934 Rule 13a-15(e) and 15d-15(e), as of the end of the period covered by this report.

 

In designing and evaluating our disclosure controls and procedures, management recognized that any controls and procedures, no matter how well designed and operated, can provide only reasonable assurance of achieving the desired control objectives.

 

While we believe our disclosure controls and procedures and our internal control over financial reporting are adequate, no system of controls can prevent errors and fraud. A control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that the control system’s objectives will be met. Further, the design of a control system must reflect the fact that there are resource constraints, and the benefits of controls must be considered relative to their costs. Because of the inherent limitations in all control systems, no evaluation of controls can provide absolute assurance that all control issues and instances of fraud, if any, within our Company have been detected. These inherent limitations include the realities that judgments in decision-making can be faulty, and that breakdowns can occur. Controls can also be circumvented by individual acts of some people, by collusion of two or more people, or by management override of the controls. The design of any system of controls is based in part upon certain assumptions about the likelihood of future events, and there can be no assurance that any design will succeed in achieving its stated goals under all potential future conditions. Over time, controls may become inadequate because of changes in conditions or deterioration in the degree of compliance with its policies or procedures. Because of the inherent limitations in a cost-effective control system, misstatements due to error or fraud may occur and not be detected.

 

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Subject to the limitations above, management believes that the condensedconsolidated financial statements and other financial information contained in this report, fairly present in all material respects our financial condition, results of operations, and cash flows for the periods presented.

 

Based on the evaluation of the effectiveness of our disclosure controls and procedures, our Chief Executive Officer and Chief Financial Officer concluded that our disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) were effective at a reasonable assurance level.

 

There were no changes in our internal control over financial reporting that occurred during our most recent fiscal quarter that materially affected, or that are reasonably likely to materially affect, our internal control over financial reporting.

 

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PART II. OTHER INFORMATION

 

Item 1. Legal Proceedings

 

As previously disclosed, on July 1, 2011, a complaint for patent infringement was filed in the United States District Court for the District of Delaware by Impulse Technology Ltd. against Microsoft Corporation and certain other game publisher defendants that have released games for Microsoft’s Kinect for Xbox 360, including the Company. The complaint alleged infringement relating to Microsoft’s Xbox Kinect hardware, and correspondingly, the Company’s Zumba Fitness, Zumba Fitness Rush, Hulk Hogan’s Main Event and Jillian Michaels Fitness Adventure games for Xbox 360, of Impulse’s patents for certain motion tracking technology.  On February 7, 2013, Impulse dropped both Zumba Fitness and Zumba Fitness Rush from the lawsuit, leaving  Jillian Michaels’ Fitness Adventure and Hulk Hogan’s Main Event as the sole remaining games subject to the suit. The Company intends, in conjunction with Microsoft and the other defendants, to defend itself against the claims on these remaining games. Although the Company cannot currently estimate a potential range of loss if the claim against the Company is successful, any such loss is not expected to be material.

 

Except with respect to the foregoing development, there were no new material legal proceedings or material developments to the pending legal proceedings that have been previously reported in Part I, Item 3 of our Annual Report on Form 10-K for the fiscal year ended October 31, 2012.

 

Item 1A. Risk Factors

 

A description of the risks associated with our business, financial condition, and results of operations is set forth in Part I, Item 1A, of our Annual Report on Form 10-K for the fiscal year ended October 31, 2012. These factors continue to be meaningful for your evaluation of the Company and we urge you to review and consider the risk factors presented in the Form 10-K. There have been no material changes to these risks, other than an update to one risk factor as follows, in order to reflect a notification recently received from Nasdaq:

 

We may not be able to maintain our listing on the Nasdaq Capital Market.

 

Our common stock currently trades on the Nasdaq Capital Market, referred to herein as Nasdaq. This market has continued listing requirements that we must continue to maintain to avoid delisting. The standards include, among others, a minimum bid price requirement of $1.00 per share and any of: (i) a minimum stockholders’ equity of $2.5 million; (ii) a market value of listed securities of $35 million; or (iii) net income from continuing operations of $500,000 in the most recently completed fiscal year or in the two of the last three fiscal years. Our results of operations and our fluctuating stock price directly impact our ability to satisfy these listing standards. In the event we are unable to maintain these listing standards, we may be subject to delisting.

 

On March 1, 2013, we received a letter from Nasdaq notifying us that for the 30 consecutive trading days preceding the date of the letter, the bid price of our common stock had closed below the $1.00 per share minimum required for continued inclusion on the Nasdaq Capital Market pursuant to Nasdaq Marketplace Rule 5550(a)(2).

 

The letter also stated that, in accordance with Nasdaq Marketplace Rule 5810(c)(3)(A), we will be provided 180 calendar days, or until August 28, 2013, to regain compliance with the minimum bid price requirement. Compliance is achieved if the bid price per share of our common stock closes at $1.00 per share or greater for a minimum of ten consecutive trading days prior to August 28, 2013.

    

 If we do not achieve compliance within the required period, the Nasdaq staff will provide written notification that the Company’s securities are subject to delisting. In that event and at that time, we may appeal the Nasdaq staff delisting determination to a Nasdaq Listing Qualifications Panel. Alternatively, we may be eligible for an additional grace period if we meet the initial listing standards set forth in Marketplace Rule 5505, with the exception of bid price, for the Nasdaq Capital Market. If we meet the initial listing criteria, the Nasdaq staff will notify the Company that we have been granted an additional 180 calendar day compliance period. If the additional grace period is granted, we will be afforded the remainder of the second 180 calendar day compliance period in order to regain compliance with the minimum bid price rule.

 

  A delisting from Nasdaq would result in our common stock being eligible for listing on the Over-The-Counter Bulletin Board (the “OTCBB”). The OTCBB is generally considered to be a less efficient system than markets such as Nasdaq or other national exchanges because of lower trading volumes, transaction delays and reduced security analyst and news media coverage. These factors could contribute to lower prices and larger spreads in the bid and ask prices for our common stock. Additionally, trading of our common stock on the OTCBB may make us less desirable to institutional investors and may, therefore, limit our future equity funding options and could negatively affect the liquidity of our stock.

 

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Item 2. Unregistered Sales of Equity Securities and Use of Proceeds

 

None.

 

Item 3. Defaults Upon Senior Securities

 

None.

 

Item 4. Mine Safety Disclosures

 

Not applicable.

 

Item 5. Other Information

 

None.

 

Item 6. Exhibits

 

10.1   Second Amendment to the Confidential License Agreement for the Wii Console, effective February 20, 2013, by and between Nintendo of America Inc. and Majesco Entertainment Company (incorporated by reference to Exhibit 10.1 to our Current Report on Form 8-K filed on February 21, 2013).
31.1 * Certification of Principal Executive Officer pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
31.2 * Certification of Principal Financial Officer pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
32 * Certification of Principal Executive Officer and Principal Financial Officer pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
101.INS # XBRL Instance Document.
101.SCH # XBRL Schema Document.
101.CAL # XBRL Calculation Linkbase Document.
101.LAB # XBRL Label Linkbase Document.
101.PRE # XBRL Presentation Linkbase Document

 

* Filed herewith.

 

# In accordance with Rule 406T of Regulation S-T, the XBRL related information in Exhibit 101 to this quarterly report on Form 10-Q shall not be deemed to be "filed" for purposes of Section 18 of the Securities Exchange Act of 1934, or otherwise subject to the liability of that section, and shall not be part of any registration statement or other document filed under the Securities Act of 1933 or the Securities Exchange Act of 1934, except as shall be expressly set forth by specific reference in such filing.

 

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SIGNATURE

 

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

 

MAJESCO ENTERTAINMENT COMPANY

 

/s/ Jesse Sutton  
Jesse Sutton  
Chief Executive Officer  
Date: March 12, 2013  

 

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