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8-K - FORM 8-K - ELECTRONIC ARTS INC.form8-k13013.htm


Exhibit 99.1
 
       ELECTRONIC ARTS REPORTS
 
 
 
 
       Q3 FY13 FINANCIAL RESULTS
Q3 Non-GAAP EPS In Line with Guidance and Consensus
Trailing Twelve-Month Non-GAAP Digital Net Revenue Up 37% to $1.5 Billion
FIFA 13 Sold Over 12 Million Units Through Q3 FY2013
Battlefield 3 Premium Has 2.9 Million Subscribers To Date

REDWOOD CITY, CA - January 30, 2013 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2012.

“Despite a challenging quarter, we were able to deliver non-GAAP EPS at the high end of our guidance range,” said Chief Executive Officer John Riccitiello. “We are investing for the future wave of growth that we foresee in digital and console.”
 
“We delivered on non-GAAP EPS by driving high-margin digital revenue and through disciplined expense management,” said Chief Financial Officer Blake Jorgensen.

“EA had six of the top twenty titles in Western markets in 2012, compared to four in 2011,” said Chief Operating Officer Peter Moore. “EA was also the #1 publisher on iOS worldwide for the year.”

Selected Operating Highlights and Metrics:
*On a non-GAAP basis

FIFA 13 sold through over 12 million units through the third quarter, a 23% increase versus FIFA 12 in the prior year.
FIFA 13 digital net revenue topped $100 million* in the quarter, a 98% increase versus FIFA 12 in the prior year.
Total FIFA digital net revenue generated over $230 million* in the first three quarters of fiscal 13, including EA SPORTS FIFA Online 2 and FIFA World Class Soccer that together contributed over $60 million*.
Battlefield 3™ Premium generated over $108 million in sales through the third quarter, and has 2.9 million subscriptions to date.
EA had six of the top twenty titles in Western World retail markets in 2012, compared to four in 2011, and was the #1 global publisher in the iOS game market for 2012.
The Simpsons™: Tapped Out was a top grossing iOS game for the quarter, generating over $23 million* in digital net revenue.
EAs games and services for mobile, including handhelds, have generated approximately $100 million* in the quarter, an 18%* year-over-year increase in digital net revenue.
EA’s Origin™ platform for downloading digital games and services has registered over 39 million users, including 17 million mobile users. EA has signed agreements with 86 independent developers for Origin.
Trailing twelve-month non-GAAP digital net revenue was up 37% to a record $1.5 billion*.
Trailing twelve-month operating cash flow was $378 million, a $135 million improvement versus the prior year.
EA repurchased 12.2 million shares at a cost of $157 million in the third fiscal quarter, pursuant to a $500 million Share Repurchase Program announced on July 31, 2012, bringing the total shares repurchased under the current program to 20.6 million shares at a total cost of $265 million.
Dead Space™ 3 pre-sells are outpacing Dead Space 2, and Crysis® 3 pre-orders are tracking 40% ahead of Crysis 2.






Q3 Financial Highlights:

For the quarter, non-GAAP net revenue of $1,182 million was below our guidance of $1,250 million to $1,350 million. Non-GAAP diluted earnings per share of $0.57 was above the midpoint of our guidance of $0.50 to $0.60.




(in millions of $, except per share amounts)
Quarter
Ended 12/31/12
 
Quarter
Ended 12/31/11
Digital Net Revenue
$
321

 
$
274

Publishing Packaged Goods and Other Net Revenue
568

 
738

Distribution Packaged Goods Net Revenue
33

 
49

               GAAP Total Net Revenue
$
922

 
$
1,061

 
 
 
 
Non-GAAP Digital Net Revenue
$
407

 
$
377

Non-GAAP Publishing Packaged Goods and Other Net Revenue
742

 
1,225

Non-GAAP Distribution Packaged Goods Net Revenue
33

 
49

               Non-GAAP Total Net Revenue
$
1,182

 
$
1,651

 
 
 
 
GAAP Net Loss
$
(45
)
 
$
(205
)
Non-GAAP Net Income
176

 
334

GAAP Diluted Loss Per Share
(0.15
)
 
(0.62
)
Non-GAAP Diluted Earnings Per Share
0.57

 
0.99

 
 
 
 
Cash Provided by Operations
$
363

 
$
475


Trailing Twelve Month (TTM) Financial Highlights:
(in millions of $)

TTM
Ended 12/31/12
 

TTM
Ended
12/31/11
GAAP Net Revenue
$
3,956

 
$
3,865

GAAP Net Income (Loss)
175

 
(173
)
 
 
 
 
Non-GAAP Net Revenue
$
3,730

 
$
4,204

Non-GAAP Net Income
151

 
311

 
 
 
 
Cash Provided by Operations
$
378

 
$
243


Q3 FY13 Digital Metrics:                        
(in millions)
Quarter
Ended
12/31/12
 
Quarter
Ended
12/31/11
GAAP Mobile Net Revenue
$
86

 
$
70


Non-GAAP Mobile Net Revenue
$
99

 
$
83









Business Outlook as of January 30, 2013

The following forward-looking statements, as well as those made above, reflect expectations as of January 30, 2013. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors, including: product development delays; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; the financial impact of acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fourth Quarter Fiscal Year 2013 Expectations - Ending March 31, 2013
GAAP net revenue is expected to be approximately $1.115 to $1.215 billion.
Non-GAAP net revenue is expected to be approximately $1.025 to $1.125 billion.
GAAP diluted earnings per share is expected to be approximately $0.92 to $1.12.
Non-GAAP diluted earnings per share is expected to be approximately $0.57 to $0.72.
For purposes of calculating fourth quarter fiscal year 2013 diluted earnings per share, the Company estimates a share count of 305 million.
Expected non-GAAP net income excludes the following from expected GAAP net income (loss):
Non-GAAP net revenue is expected to be approximately $90 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
Approximately $40 million of estimated stock-based compensation;
Approximately $25 million of gain on strategic investments;    
Approximately $20 million of acquisition-related expenses;
Approximately $5 million of restructuring charges;
Approximately $5 million from the amortization of debt discount; and
Non-GAAP tax expense is expected to be $62 million to $79 million higher than GAAP tax expense.

Fiscal Year 2013 Expectations - Ending March 31, 2013
GAAP net revenue is expected to be approximately $3.703 to $3.803 billion.
Non-GAAP net revenue is expected to be approximately $3.778 to $3.878 billion.
GAAP diluted earnings per share is expected to be approximately $0.18 to $0.38.
Non-GAAP diluted earnings per share is expected to be approximately $0.86 to $1.00.
For purposes of calculating fiscal year 2013 diluted earnings per share, the Company estimates a share count of 313 million.
Expected non-GAAP net income excludes the following from expected GAAP net income (loss):
Non-GAAP net revenue is expected to be approximately $75 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
Approximately $162 million of estimated stock-based compensation;
Approximately $39 million of gain on strategic investments;
Approximately $28 million of acquisition-related expenses;
Approximately $32 million of restructuring charges;
Approximately $20 million from the amortization of debt discount; and
Non-GAAP tax expense is expected to be approximately $65 million to $82 million higher than GAAP tax expense.

Conference Call and Supporting Documents
Electronic Arts will host a conference call on January 30, 2013 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2012 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 773-799-3213 (domestic) or 888-677-1083 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.






A dial-in replay of the conference call will be provided until February 14, 2013 at the following number: 203-369-0099 (domestic) or 866-356-3373 (international). A webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

Acquisition-related expenses
Amortization of debt discount
Certain non-recurring litigation expenses
Change in deferred net revenue (packaged goods and digital content)
Loss (gain) on strategic investments
Restructuring charges
Stock-based compensation
Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicated there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including goodwill), when





analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management will exclude the effect of this amortization when evaluating the Company’s operating performance and the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.

Certain non-recurring litigation expenses. During the fourth quarter of fiscal 2012, Electronic Arts recognized a $27 million expense related to a settlement of a litigation matter. This significant non-recurring litigation expense is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this expense when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product and the right to receive either an online service or incremental unspecified digital content in the future as a multiple element arrangement and recognize the revenue on a straight-line basis over the period we expect the consumer to play the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.






Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2013 guidance information under the heading “Business Outlook”, contain forward-looking statements that are subject to change.  Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions, including the PopCap acquisition; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2012. 

These forward-looking statements are current as of January 30, 2013. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2012.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2012.

About Electronic Arts

Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 250 million registered players and operates in 75 countries. In fiscal year 2012, EA posted GAAP net revenue of $4.1 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™, and Mass Effect™. More information about EA is available at http://info.ea.com.  












For additional information, please contact:
Rob Sison
Jeff Brown
Vice President, Investor Relations
Senior Vice President, Corporate Communications
650-628-7787
650-628-7922
rsison@ea.com
jbrown@ea.com


EA SPORTS, Origin, Dead Space, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Mass Effect is a trademark of EA International (Studio and Publishing) Ltd. Battlefield 3 and Battlefield are trademarks of EA Digital Illusions CE AB. Crysis is a trademark of GmbH. The Simpsons TM & © 2012 Twentieth Century Fox Film Corporation. All Rights Reserved.   John Madden, NFL and FIFA are the property of their respective owners and used with permission. All other trademarks are the property of their respective owners.










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2012
 
2011
 
2012
 
2011
Net revenue
 
 
 
 
 
 
 
Product
$
703

 
$
884

 
$
1,886

 
$
2,370

Service and other
219

 
177

 
702

 
405

Total net revenue
922

 
1,061

 
2,588

 
2,775

Cost of revenue
 
 
 
 
 
 
 
Product
363

 
477

 
866

 
1,088

Service and other
66

 
75

 
213

 
136

Total cost of revenue
429

 
552

 
1,079

 
1,224

Gross profit
493

 
509

 
1,509

 
1,551

Operating expenses:
 
 
 
 
 
 
 
Marketing and sales
214

 
269

 
571

 
631

General and administrative
68

 
98

 
253

 
260

Research and development
286

 
325

 
890

 
928

Acquisition-related contingent consideration
(45
)
 
(11
)
 
(65
)
 
8

Amortization of intangibles
7

 
11

 
21

 
37

Restructuring and other
2

 

 
27

 
17

Total operating expenses
532

 
692

 
1,697

 
1,881

Operating loss
(39
)
 
(183
)
 
(188
)
 
(330
)
Gain on strategic investments
14

 

 
14

 

Interest and other income (expense), net
(8
)
 
(10
)
 
(17
)
 
(13
)
Loss before provision for (benefit from) income taxes
(33
)
 
(193
)
 
(191
)
 
(343
)
Provision for (benefit from) income taxes
12

 
12

 
34

 
(19
)
Net loss
$
(45
)
 
$
(205
)
 
$
(225
)
 
$
(324
)
Loss per share
 
 
 
 
 
 
 
Basic and Diluted
$
(0.15
)
 
$
(0.62
)
 
$
(0.72
)
 
$
(0.98
)
Number of shares used in computation
 
 
 
 
 
 
 
Basic and Diluted
304

 
332

 
313

 
331


Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income and non-GAAP earnings per share.





 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2012
 
2011
 
2012
 
2011
Net loss
$
(45
)
 
$
(205
)
 
$
(225
)
 
$
(324
)
Acquisition-related expenses
(15
)
 
14

 
8

 
70

Amortization of debt discount
5

 
5

 
15

 
9

Change in deferred net revenue (packaged goods and digital content)
260

 
590

 
165

 
434

Gain on strategic investments
(14
)
 

 
(14
)
 

Restructuring and other
2

 

 
27

 
17

Stock-based compensation
39

 
48

 
122

 
129

Income tax adjustments
(56
)
 
(118
)
 
(3
)
 
(107
)
Non-GAAP net income
$
176

 
$
334

 
$
95

 
$
228

Non-GAAP earnings per share
 
 
 
 
 
 
 
Basic
$
0.58

 
$
1.01

 
$
0.30

 
$
0.69

Diluted
$
0.57

 
$
0.99

 
$
0.30

 
$
0.67

Number of shares used in Non-GAAP computation
 
 
 
 
 
 
 
Basic
304

 
332

 
313

 
331

Diluted
308

 
338

 
315

 
338






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
December 31,
2012
 
March 31,
2012 (a)
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
1,158

 
$
1,293

Short-term investments
275

 
437

Marketable equity securities
59

 
119

Receivables, net of allowances of $284 and $252, respectively
382

 
366

Inventories
59

 
59

Deferred income taxes, net
67

 
67

Other current assets
229

 
268

Total current assets
2,229

 
2,609

Property and equipment, net
550

 
568

Goodwill
1,724

 
1,718

Acquisition-related intangibles, net
304

 
369

Deferred income taxes, net
47

 
42

Other assets
185

 
185

TOTAL ASSETS
$
5,039

 
$
5,491

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
93

 
$
215

Accrued and other current liabilities
840

 
857

Deferred net revenue (packaged goods and digital content)
1,213

 
1,048

Total current liabilities
2,146

 
2,120

0.75% convertible senior notes due 2016, net
554

 
539

Income tax obligations
211

 
189

Deferred income taxes, net
2

 
8

Other liabilities
168

 
177

Total liabilities
3,081

 
3,033

Common stock
3

 
3

Paid-in capital
2,138

 
2,359

Accumulated deficit
(302
)
 
(77
)
Accumulated other comprehensive income
119

 
173

Total stockholders’ equity
1,958

 
2,458

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
5,039

 
$
5,491

(a) Derived from audited consolidated financial statements.





ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2012
 
2011
 
2012
 
2011
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net loss
$
(45
)
 
$
(205
)
 
$
(225
)
 
$
(324
)
Adjustments to reconcile net loss to net cash provided by (used in) operating activities:
 
 
 
 
 
 
 
Acquisition-related contingent consideration
(45
)
 
(11
)
 
(65
)
 
8

Depreciation, amortization and accretion, net
66

 
54

 
178

 
148

Net gains on investments and sale of property and equipment
(12
)
 

 
(12
)
 
(12
)
Non-cash restructuring charges

 
(3
)
 
7

 
(3
)
Stock-based compensation
39

 
48

 
122

 
129

Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
256

 
39

 
(18
)
 
(176
)
Inventories
13

 
22

 

 
11

Other assets
14

 
(18
)
 
14

 
(81
)
Accounts payable
(124
)
 
(93
)
 
(115
)
 
(150
)
Accrued and other liabilities
(56
)
 
48

 
53

 
50

Deferred income taxes, net
(3
)
 
4

 
(13
)
 
(44
)
Deferred net revenue (packaged goods and digital content)
260

 
590

 
165

 
434

Net cash provided by (used in) operating activities
363

 
475

 
91

 
(10
)
INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(25
)
 
(44
)
 
(81
)
 
(128
)
Proceeds from sale of property and equipment

 

 

 
26

Proceeds from sale of marketable equity securities
25

 

 
25

 

Proceeds from maturities and sales of short-term investments
124

 
144

 
404

 
463

Purchase of short-term investments
(47
)
 
(195
)
 
(244
)
 
(374
)
Acquisition-related restricted cash

 

 
25

 

Acquisition of subsidiaries, net of cash acquired

 
(19
)
 
(10
)
 
(676
)
Net cash provided by (used in) investing activities
77

 
(114
)
 
119

 
(689
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Payment of debt issuance costs

 

 
(2
)
 

Proceeds from borrowings on convertible senior notes, net of issuance costs

 

 

 
617

Proceeds from issuance of warrants

 

 

 
65

Purchase of convertible note hedge

 

 

 
(107
)
Proceeds from issuance of common stock
1

 
4

 
19

 
39

Excess tax benefit from stock-based compensation

 
1

 

 
4

Repurchase and retirement of common stock
(157
)
 
(41
)
 
(336
)
 
(230
)
Acquisition-related contingent consideration payment
(2
)
 

 
(28
)
 

Net cash provided by (used in) financing activities
(158
)
 
(36
)
 
(347
)
 
388

Effect of foreign exchange on cash and cash equivalents
5

 
(13
)
 
2

 
(26
)
Increase (decrease) in cash and cash equivalents
287

 
312

 
(135
)
 
(337
)
Beginning cash and cash equivalents
871

 
930

 
1,293

 
1,579

Ending cash and cash equivalents
$
1,158

 
$
1,242

 
$
1,158

 
$
1,242









ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 FY12
 
 FY12
 
 FY13
 
 FY13

 
 FY13
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net Revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
$
1,061

 
$
1,368

 
$
955

 
$
711

 
$
922

 
(13
%)
Change in deferred net revenue (packaged goods and digital content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Non-GAAP net revenue
$
1,651

 
$
977

 
$
491

 
$
1,080

 
$
1,182

 
(28
%)
Gross Profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
$
509

 
$
994

 
$
750

 
$
266

 
$
493

 
(3
%)
Acquisition-related expenses
14

 
27

 
15

 
14

 
23

 
 
Change in deferred net revenue (packaged goods and digital content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Stock-based compensation

 
1

 
1

 

 

 
 
Non-GAAP gross profit
$
1,113

 
$
631

 
$
302

 
$
649

 
$
776

 
(30
%)
GAAP gross profit % (as a % of GAAP net revenue)
48%

 
73%

 
79%

 
37%

 
53%

 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
67%

 
65%

 
62%

 
60%

 
66%

 
 
Operating Income (Loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
$
(183
)
 
$
365

 
$
215

 
$
(364
)
 
$
(39
)
 
79
%
Acquisition-related expenses
14

 
36

 
2

 
21

 
(15
)
 
 
Certain non-recurring litigation expenses

 
27

 

 

 

 
 
Change in deferred net revenue (packaged goods and digital content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Restructuring and other

 
(1
)
 
27

 
(2
)
 
2

 
 
Stock-based compensation
48

 
41

 
39

 
44

 
39

 
 
Non-GAAP operating income (loss)
$
469

 
$
77

 
$
(181
)
 
$
68

 
$
247

 
(47
%)
GAAP operating income (loss) % (as a % of GAAP net revenue)
(17%)

 
27%

 
23%

 
(51%)

 
(4%)

 
 
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)
28%

 
8%

 
(37%)

 
6%

 
21%

 
 
Net Income (Loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
$
(205
)
 
$
400

 
$
201

 
$
(381
)
 
$
(45
)
 
78
%
Acquisition-related expenses
14

 
36

 
2

 
21

 
(15
)
 
 
Amortization of debt discount
5

 
5

 
5

 
5

 
5

 
 
Certain non-recurring litigation expenses

 
27

 

 

 

 
 
Change in deferred net revenue (packaged goods and digital content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Gain on strategic investments

 

 

 

 
(14
)
 
 
Restructuring and other

 
(1
)
 
27

 
(2
)
 
2

 
 
Stock-based compensation
48

 
41

 
39

 
44

 
39

 
 
Income tax adjustments
(118
)
 
(61
)
 
60

 
(7
)
 
(56
)
 
 
Non-GAAP net income (loss)
$
334

 
$
56

 
$
(130
)
 
$
49

 
$
176

 
(47
%)
GAAP net income (loss) % (as a % of GAAP net revenue)
(19%)

 
29%

 
21%

 
(54%)

 
(5%)

 
 
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)
20%

 
6%

 
(26%)

 
5%

 
15%

 
 
Diluted Earnings (Loss) Per Share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
$
(0.62
)
 
$
1.20

 
$
0.63

 
$
(1.21
)
 
$
(0.15
)
 
76
%
Non-GAAP earnings (loss) per share
$
0.99

 
$
0.17

 
$
(0.41
)
 
$
0.15

 
$
0.57

 
(42
%)
 
 
 
 
 
 
 
 
 
 
 
 
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP
332

 
332

 
320

 
316

 
304

 
 
Non-GAAP
338

 
332

 
317

 
318

 
308

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 FY12
 
 FY12
 
 FY13
 
 FY13
 
 FY13
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Geography Net Revenue
 
 
 
 
 
 
 
 
 
 
 
North America
500

 
653

 
450

 
329

 
409

 
(18
%)
Europe
505

 
627

 
435

 
332

 
464

 
(8
%)
Asia
56

 
88

 
70

 
50

 
49

 
(13
%)
Total GAAP Net Revenue
1,061

 
1,368

 
955

 
711

 
922

 
(13
%)
North America
310

 
(188
)
 
(265
)
 
179

 
80

 
 
Europe
235

 
(187
)
 
(174
)
 
171

 
166

 
 
Asia
45

 
(16
)
 
(25
)
 
19

 
14

 
 
Change In Deferred Net Revenue (Packaged Goods and Digital Content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
North America
810

 
465

 
185

 
508

 
489

 
(40
%)
Europe
740

 
440

 
261

 
503

 
630

 
(15
%)
Asia
101

 
72

 
45

 
69

 
63

 
(38
%)
Total Non-GAAP Net Revenue
1,651

 
977

 
491

 
1,080

 
1,182

 
(28
%)
North America
47%

 
48%

 
47%

 
46%

 
44%

 
 
Europe
48%

 
46%

 
46%

 
47%

 
51%

 
 
Asia
5%

 
6%

 
7%

 
7%

 
5%

 
 
Total GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 
North America
49%

 
48%

 
38%

 
47%

 
42%

 
 
Europe
45%

 
45%

 
53%

 
47%

 
53%

 
 
Asia
6%

 
7%

 
9%

 
6%

 
5%

 
 
Total Non-GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net Revenue Composition
 
 
 
 
 
 
 
 
 
 
 
Publishing and Other
738

 
926

 
592

 
365

 
568

 
(23
%)
Wireless, Internet-derived, and Advertising (Digital)
274

 
419

 
342

 
324

 
321

 
17
%
Distribution
49

 
23

 
21

 
22

 
33

 
(33
%)
Total GAAP Net Revenue
1,061

 
1,368

 
955

 
711

 
922

 
(13
%)
Publishing and Other
487

 
(397
)
 
(446
)
 
379

 
174

 
 
Wireless, Internet-derived, and Advertising (Digital)
103

 
6

 
(18
)
 
(10
)
 
86

 
 
Change In Deferred Net Revenue (Packaged Goods and Digital Content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Publishing and Other
1,225

 
529

 
146

 
744

 
742

 
(39
%)
Wireless, Internet-derived, and Advertising (Digital)
377

 
425

 
324

 
314

 
407

 
8
%
Distribution
49

 
23

 
21

 
22

 
33

 
(33
%)
Total Non-GAAP Net Revenue
1,651

 
977

 
491

 
1,080

 
1,182

 
(28
%)
Publishing and Other
69%

 
68%

 
62%

 
51%

 
62%

 
 
Wireless, Internet-derived, and Advertising (Digital)
26%

 
30%

 
36%

 
46%

 
35%

 
 
Distribution
5%

 
2%

 
2%

 
3%

 
3%

 
 
Total GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 
Publishing and Other
74%

 
54%

 
30%

 
69%

 
63%

 
 
Wireless, Internet-derived, and Advertising (Digital)
23%

 
44%

 
66%

 
29%

 
34%

 
 
Distribution
3%

 
2%

 
4%

 
2%

 
3%

 
 
Total Non-GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY12
 
FY12
 
FY13
 
 FY13
 
FY13
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
Platform Net Revenue
 
 
 
 
 
 
 
 
 
 
 
Xbox 360
331

 
454

 
292

 
204

 
277

 
(16
%)
PLAYSTATION 3
314

 
432

 
267

 
150

 
289

 
(8
%)
Wii
49

 
20

 
8

 
17

 
20

 
(59
%)
PlayStation 2
7

 
3

 
2

 
6

 
3

 
(57
%)
Total Consoles
701

 
909

 
569

 
377

 
589

 
(16
%)
Mobile
70

 
87

 
69

 
75

 
86

 
23
%
PlayStation Handhelds
14

 
6

 
10

 
14

 
15

 
7
%
Nintendo Handhelds
15

 
5

 
9

 
8

 
9

 
(40
%)
Total Mobile and Handhelds
99

 
98

 
88

 
97

 
110

 
11
%
PC
214

 
334

 
276

 
214

 
186

 
(13
%)
Other
47

 
27

 
22

 
23

 
37

 
(21
%)
Total GAAP Net Revenue
1,061

 
1,368

 
955

 
711

 
922

 
(13
%)
Xbox 360
174

 
(128
)
 
(186
)
 
144

 
72

 
 
PLAYSTATION 3
179

 
(210
)
 
(183
)
 
222

 
95

 
 
Wii
3

 
(7
)
 
(5
)
 

 

 
 
PlayStation 2

 

 
(1
)
 
1

 

 
 
Mobile
13

 
(3
)
 
9

 
13

 
13

 
 
PlayStation Handhelds
(2
)
 
10

 
(4
)
 
7

 
11

 
 
Nintendo Handhelds
9

 
(5
)
 
(4
)
 
(2
)
 
13

 
 
PC
214

 
(48
)
 
(90
)
 
(16
)
 
56

 
 
Change in Deferred Net Revenue (Packaged Goods and Digital Content)
590

 
(391
)
 
(464
)
 
369

 
260

 
 
Xbox 360
505

 
326

 
106

 
348

 
349

 
(31
%)
PLAYSTATION 3
493

 
222

 
84

 
372

 
384

 
(22
%)
Wii
52

 
13

 
3

 
17

 
20

 
(62
%)
PlayStation 2
7

 
3

 
1

 
7

 
3

 
(57
%)
Total Consoles
1,057

 
564

 
194

 
744

 
756

 
(28
%)
Mobile
83

 
84

 
78

 
88

 
99

 
19
%
PlayStation Handhelds
12

 
16

 
6

 
21

 
26

 
117
%
Nintendo Handhelds
24

 

 
5

 
6

 
22

 
(8
%)
Total Mobile and Handhelds
119

 
100

 
89

 
115

 
147

 
24
%
PC
428

 
286

 
186

 
198

 
242

 
(43
%)
Other
47

 
27

 
22

 
23

 
37

 
(21
%)
Total Non-GAAP Net Revenue
1,651

 
977

 
491

 
1,080

 
1,182

 
(28
%)
Xbox 360
31%

 
33%

 
31%

 
29%

 
30%

 
 
PLAYSTATION 3
29%

 
32%

 
28%

 
21%

 
32%

 
 
Wii
5%

 
1%

 
1%

 
2%

 
2%

 
 
PlayStation 2
1%

 

 

 
1%

 

 
 
Total Consoles
66%

 
66%

 
60%

 
53%

 
64%

 
 
Mobile
7%

 
6%

 
7%

 
11%

 
9%

 
 
PlayStation Handhelds
1%

 
1%

 
1%

 
2%

 
2%

 
 
Nintendo Handhelds
1%

 

 
1%

 
1%

 
1%

 
 
Total Mobile and Handhelds
9%

 
7%

 
9%

 
14%

 
12%

 
 
PC
20%

 
25%

 
29%

 
30%

 
20%

 
 
Other
5%

 
2%

 
2%

 
3%

 
4%

 
 
Total GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 
Xbox 360
31%

 
34%

 
22%

 
32%

 
30%

 
 
PLAYSTATION 3
30%

 
23%

 
17%

 
34%

 
32%

 
 
Wii
3%

 
1%

 
1%

 
2%

 
2%

 
 
PlayStation 2

 

 

 
1%

 

 
 
Total Consoles
64%

 
58%

 
40%

 
69%

 
64%

 
 
Mobile
5%

 
8%

 
16%

 
8%

 
8%

 
 
PlayStation Handhelds
1%

 
2%

 
1%

 
2%

 
2%

 
 
Nintendo Handhelds
1%

 

 
1%

 
1%

 
2%

 
 
Total Mobile and Handhelds
7%

 
10%

 
18%

 
11%

 
12%

 
 
PC
26%

 
29%

 
38%

 
18%

 
21%

 
 
Other
3%

 
3%

 
4%

 
2%

 
3%

 
 
Total Non-GAAP Net Revenue %
100%

 
100%

 
100%

 
100%

 
100%

 
 







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
 FY12
 
 FY12
 
 FY13
 
 FY13
 
 FY13
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
 
475

 
287

 
(244
)
 
(28
)
 
363

 
(24
%)
Operating cash flow - TTM
 
243

 
277

 
307

 
490

 
378

 
56
%
Capital expenditures
 
44

 
44

 
31

 
25

 
25

 
(43
%)
Capital expenditures - TTM
 
149

 
172

 
171

 
144

 
125

 
(16
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
 
1,242

 
1,293

 
919

 
871

 
1,158

 
(7
%)
Short-term investments
 
406

 
437

 
444

 
351

 
275

 
(32
%)
Marketable equity securities
 
143

 
119

 
76

 
93

 
59

 
(59
%)
Receivables, net
 
526

 
366

 
111

 
643

 
382

 
(27
%)
Inventories
 
69

 
59

 
60

 
71

 
59

 
(14
%)
Deferred net revenue (packaged goods and digital content)
 
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
 
1,439

 
1,048

 
584

 
953

 
1,213

 
 
Less: Beginning of the quarter
 
849

 
1,439

 
1,048

 
584

 
953

 
 
Change in deferred net revenue (packaged goods and digital content)
 
590

 
(391
)
 
(464
)
 
369

 
260

 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
 
Cost of goods sold
 

 
1

 
1

 

 

 
 
Marketing and sales
 
7

 
8

 
7

 
8

 
7

 
 
General and administrative
 
11

 
7

 
9

 
9

 
7

 
 
Research and development
 
30

 
25

 
22

 
27

 
25

 
 
Total Stock-Based Compensation
 
48

 
41

 
39

 
44

 
39

 
 
EMPLOYEES
 
9,043

 
9,158

 
9,225

 
9,224

 
9,370

 
4
%