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8-K - CURRENT REPORT - MULTIMEDIA GAMES HOLDING COMPANY, INC.mgam_8k-020311.htm


Exhibit 99.1
 
MULTIMEDIA GAMES, INC.
For more information contact:
Adam Chibib
Chief Financial Officer
Multimedia Games, Inc.
512-334-7500
PRESS RELEASE
 
Joseph N. Jaffoni
Richard Land
Jaffoni & Collins Incorporated
212-835-8500 or mgam@jcir.com
 
MULTIMEDIA GAMES’ FIRST QUARTER REVENUE RISES 9% TO $28.6 MILLION

- Sale of 201 Proprietary Units Highlights Continued Progress with
New Game Development and Market Expansion Initiatives -

- Generates Total Cash of $6.4 Million in Q1;
Cash on Hand of $26.2 Million at December 31, 2010 -

- Repurchased 394,074 Shares of Common Stock in the Quarter -

AUSTIN, Texas, February 3, 2011 – Multimedia Games, Inc. (Nasdaq: MGAM) (“Multimedia Games” or the “Company”) today reported operating results for its fiscal 2011 first quarter ended December 31, 2010, as summarized in the table below:
 
Summary of 2011 Q1 Results
(In millions, except per-share and player terminal data)
 
   
Three Months Ended December 31,
 
   
2010
   
2009
 
Revenue
  $ 28.6     $ 26.3  
EBITDA(1)
  $ 10.5     $ 10.9  
Net loss
  $ (1.4 )   $ (4.1 )
Diluted loss per share
  $ (0.05 )   $ (0.15 )
                 
New proprietary units sold
    201       132  
                 
Average participation installed units(2):
               
Domestic
    8,442       10,654  
International
    4,667       5,351  
                 
Quarter-end participation installed units(2):
               
Domestic
    8,672       10,665  
International
    4,451       5,403  
 
(1)
EBITDA is defined as earnings (loss) before net interest expense, income taxes, depreciation, amortization, and accretion of contract rights.  A reconciliation of EBITDA to net loss, the most comparable Generally Accepted Accounting Principles (“GAAP”) financial measure, can be found attached to this release.
 
(2)
Multimedia Games’ average and quarter-end participation installed base at December 31, 2010 reflects the closure in fiscal 2010 of three Alabama charity bingo facilities.  As a result of these closures, as of December 31, 2010, the Company had no units in operation at charity bingo facilities in Alabama compared to the 2,449 units the Company had installed and in operation as of December 31, 2009.
 
Patrick Ramsey, President and Chief Executive Officer, commented, “Multimedia Games made further progress during the fiscal 2011 first quarter as we continued to execute on our business plan that we believe will result in ongoing improvements in our competitive position and balance sheet.  Our internally developed products are being met with enthusiasm from customers and players and we grew revenues year over year in all markets except Alabama and Mexico.  In addition, we continue to expand the number of markets we can serve, and with our continued focus on disciplined capital spending, we are generating consistent cash flow.  This consistent cash generation provides the financial flexibility to continue to improve our balance sheet and simultaneously create value by reinvesting in the Company through the development of new products, ongoing expansion efforts in existing and new markets and repurchases of our common stock.”

Summary of Fiscal 2011 First Quarter Operating Results
Multimedia Games’ fiscal 2011 first quarter revenue rose approximately 9% to $28.6 million, compared to revenue of $26.3 million in the fiscal 2010 first quarter.  Fiscal 2011 first quarter revenue includes approximately $22.0 million from gaming operations and approximately $6.1 million in revenue from gaming equipment and system sales, compared with $22.4 million in revenue from gaming operations and $3.3 million from gaming equipment and system sales in the year-ago period.

 
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Gaming operations revenues improved year over year in all of the markets where the Company has gaming machine placements except Alabama and Mexico.  In particular, Oklahoma gaming operations revenues grew approximately 4% and revenues from the Company’s remaining core gaming operations markets, including the operation of the central determinant system for the New York State Lottery, increased a combined 17% from the prior-year period.  The $2.0 million year-over-year decline in revenue from Alabama reflects the closure of all of the state’s electronic charity bingo facilities at various times in fiscal 2010.  The last of the Alabama charity bingo facilities where the Company had units placed closed in early August 2010.

Gaming equipment and system sales in the 2011 first quarter includes $3.4 million in revenue related to the sale of 201 new proprietary units and $2.7 million in revenue related to parts and equipment sales.  Gaming equipment and system sales in the 2010 first quarter includes $2.0 million in revenue related to the sale of 132 new proprietary units and $1.3 million in revenue related to parts and equipment sales.  Other revenue, primarily comprised of service revenue, was approximately $0.5 million in the fiscal 2011 first quarter compared to $0.6 million in the fiscal 2010 first quarter.

Reflecting the revenue growth and lower total operating expenses in the fiscal 2011 first quarter, the Company reported a significant year-over-year reduction in net loss.  For the fiscal 2011 first quarter, Multimedia Games reported a net loss of $1.4 million, or $0.05 per share, as compared to a net loss of $4.1 million, or $0.15 per share, in the fiscal 2010 first quarter.

Continued Cash Generation Supports Share Repurchase Program and Growth Initiatives
Multimedia Games repurchased 394,074 shares of its common stock during the fiscal 2011 first quarter at an average price of $5.13 per share, for total consideration paid of approximately $2.0 million.  The Company has authorization to purchase up to $15 million of its common stock under the repurchase plan approved by the Board of Directors.

Notwithstanding the $2.0 million allocated to fiscal 2011 first quarter share repurchases, Multimedia Games’ cash balance rose approximately 20%, or by $4.4 million, on a quarterly sequential basis, and approximately 76%, or by $11.3 million, year over year to $26.2 million as of December 31, 2010.  At December 31, 2010, outstanding borrowings were $44.4 million compared with $69.8 million as of December 31, 2009.

Total debt net of cash (net debt) of $18.2 million as of December 31, 2010, represented a quarterly sequential decline of $4.6 million, or 20%, and a year-over-year decrease of $36.7 million, or 67%.

The Company generated $3.6 million in free cash flow in the fiscal 2011 first quarter compared to $4.2 million in the year-ago period.  The year-over-year decline in free cash flow primarily reflects $1.0 million in higher capital expenditures in the December 2010 period as the Company began preparation for an expected expansion of its participation installed base and replacements of lower performing machines in its existing installed base throughout fiscal 2011.  Total cash generation in the fiscal 2011 first quarter was $6.4 million compared to $7.6 million a year ago.  (Definitions of “free cash flow” and “total cash generation” are provided on page 3 of this press release).

Adam Chibib, Chief Financial Officer, commented, “By instituting and adhering to a return on investment-based decision making strategy, we continue to improve our balance sheet and financial foundation.  As of December 31, 2010, the Company had its lowest level of net debt in six years.  Given the strength of our balance sheet and our expectations for another year of solid cash generation, we are excited about putting our balance sheet to work in fiscal 2011 to continue building a foundation for growth.”

Development of New Products for an Expanding Number of Markets
Multimedia Games sold 201 new proprietary gaming units in the fiscal 2011 first quarter, primarily to customers in Washington State and Oklahoma where the Company continues to increase its market share.  Field trials of proprietary games continue in Louisiana and Mississippi.  Further, Multimedia Games’ expanding portfolio of new, entertaining Class II and Class III games is expected to drive an increase in the Company’s participation installed base, including placements with new customers.

As of December 31, 2010, the Company had 108 total gaming licenses, of which 44 have been obtained over the last 12 months.  Multimedia Games has an additional 10 licenses currently under review by state and tribal regulatory agencies, including Pennsylvania and Nevada, two of the nation’s largest commercial casino markets.

Ramsey commented, “We are making solid progress with our new game development and new market licensing efforts and are generating growing customer interest in our Class II, Class III and VLT products.  Reflecting this progress, we expect to drive higher annual unit sales in fiscal 2011 and expect to expand our installed base in the majority of our markets, including new placements in casinos where we currently do not operate.”

Mr. Ramsey concluded, “We continue to transform Multimedia Games through consistent execution on new product development, market expansion and cash generation initiatives.  As a result, our long-term competitive position and financial foundation continue to improve, and we remain steadfastly focused on driving further measurable success.”

Additional First Quarter Financial Review
Selling, general and administrative (“SG&A”) expenses for the fiscal 2011 first quarter increased approximately $1.1 million year over year to $16.1 million.  SG&A expenses were 56% and 57% of revenues in the first fiscal quarter of 2011 and 2010, respectively.  Fiscal 2011 and 2010 first quarter SG&A included non-cash stock compensation costs of $0.5 million and $0.6 million, respectively.

 
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Depreciation and amortization expense was $10.0 million in the quarter ended December 31, 2010, compared with $13.6 million in the year-ago period.

Capital expenditures in the fiscal 2011 first quarter were approximately $9.3 million compared to approximately $8.3 million in the year-ago period.

Reiterates Strategic Initiatives and Outlook for Key Financial Metrics
Multimedia Games today reiterated the operational and financial goals for fiscal 2011 as first reported on November 11, 2010, at the time the Company disclosed its fiscal 2010 fourth quarter financial results.  Specifically, the Company anticipates continued diversification of its revenue model, as unit sales increase over time.  The Company noted today that it anticipates generating quarterly sequential recurring revenue growth in all markets except Alabama and Mexico in the fiscal 2011 second quarter.  Additionally, while the Company anticipates higher quarterly sequential unit sales for the fiscal second quarter, expected unit sales will be down year over year from the 361 units sold in last year’s fiscal second quarter.  For the full year, the Company expects capital expenditures to be in the range of $28-$33 million, operating expenses, which includes SG&A and depreciation and amortization, to decline 5% - 10% in fiscal 2011, and free cash flow of at least $20 million. 

Multimedia Games acknowledges that market dynamics are constantly changing.  Actual results could change materially from the expectations noted above based on changes in the Company’s markets, operations, regulatory requirements, estimates and assumptions and other factors as more fully described in the section below titled “Cautionary Language.”

Definitions of “total cash generation” and “free cash flow”
Multimedia Games’ management tracks total cash generation (which is cash flow from operating activities plus cash flows from investing activities) as well as free cash flow (cash flow from operating activities less capital expenditures) as relevant measures of the Company’s performance.  Total cash generation helps assess the performance of operations, manufacturing investments and includes the amounts received and paid for the Company’s development agreements.  The Company believes total cash generation is a more comprehensive internal metric and more representative of the Company’s ability to pay down debt.  Free cash flow helps measure the efficiency of the Company’s capital expenditures.  Other gaming companies that report total cash generation and free cash flow may calculate these financial measures in a different manner than Multimedia Games.

2011 First Quarter Conference Call and Webcast
Multimedia Games is hosting a conference call and webcast today, February 3, 2011, beginning at 9:00 a.m. ET (8:00 a.m. CT).  Both the call and the webcast are open to the general public.  The conference call number is 720-545-0001 (domestic or international).  Please call five minutes prior to the presentation to ensure that you are connected.

Interested parties may also access the conference call live on the Internet at http://ir.multimediagames.com/events.cfm.  Approximately two hours after the call has concluded, an archived version of the webcast will be available for replay at the same location at http://ir.multimediagames.com/events.cfm.

About Multimedia Games
Gaming technology developer and distributor, Multimedia Games, is a creator and supplier of comprehensive systems, content and electronic gaming units for Class III and Class II Native American gaming markets, as well as for commercial casinos and charity and international bingo markets.  Multimedia Games’ revenue is primarily derived from gaming units in operation domestically and internationally installed on revenue-sharing arrangements.  Multimedia Games also supplies the central determinant system for the video lottery terminals (“VLTs”) installed at racetracks in the State of New York.  Multimedia Games is focused on pursuing market expansion and new product development for Class II, Class III and VLT markets.  Additional information may be found at www.multimediagames.com.

 
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Cautionary Language
This press release contains forward-looking statements based on Multimedia Games' current expectations and projections, which are intended to qualify for the safe harbor from liability established by the Private Securities Litigation Reform Act of 1995.  The words "believe", “will”, “expect”, “continue”, “make progress”, “anticipate”, or the negative or other variations thereof or comparable terminology as they relate to Multimedia Games and its products, plans, and markets are intended to identify such forward-looking statements.  These forward-looking statements include, but are not limited to, references to future actions, new projects, models, strategies, initiatives, goals, products, systems or platforms, new markets or licenses, customer satisfaction, cash management, financial discipline, improved future performance, outcomes of contingencies and future financial results of either Multimedia Games or its customers.  All forward-looking statements are based on current expectations and projections of future events.  The preparation of Multimedia Games’ financial statements and forward-looking statements requires Multimedia Games to make estimates and assumptions regarding regulatory enforcement and technical compliance and estimates and assumptions that affect the reported amounts of assets, liabilities, revenues, sales and expenses during any reported period. Actual results may differ materially from these estimates under different assumptions or conditions.

These forward-looking statements reflect the current views, models, and assumptions of Multimedia Games, and are subject to various risks and uncertainties that cannot be predicted or qualified and could cause actual results in Multimedia Games’ performance to differ materially from those expressed or implied by such forward looking statements.  These risks and uncertainties include, but are not limited to, the failure of Multimedia Games to successfully model and execute any business plan or operating strategies, including any plan aimed at improving Multimedia Games’ competitive position or creating enterprise value; financial strategies such as balance sheet improvement, disciplined capital spending, a return on investment approach, generating consistent cash flow, improved generation of free cash flow, recurring revenue growth, capital expenditure range goals, debt expectations, or a decline in operating expenses; product development; sales initiatives, such as increasing the Company’s installed base, placements with new customers, higher annual unit sales and investments in inventory; licensing initiatives aimed at increasing Multimedia Games’ market share, gaining access to commercial casino and other markets; and efforts related to the share repurchase program.  The outcomes of these plans and strategies may differ materially from their stated objectives as Multimedia Games continues to develop its business model.  Multimedia Games may be delayed or prevented from achieving any of these goals due to a failure to continue or maintain required licenses or approvals, or the inability to meet technical requirements, or other issues; an inability to successfully introduce, place or sell new and existing third-party or proprietary games, products, platforms and/or systems into new and existing markets or the inability to incur recurring revenue on such units as anticipated; the adverse effects of local, national, and/or international economic, credit and capital market conditions on the economy in general, including, but not limited to, the gaming and tribal gaming industries in particular; the closure of current or future markets due to regulatory requirements or unfavorable changes in laws, regulatory requirements or enforcement actions, either ongoing or unanticipated, against us, our games or customers, and/or adverse decisions by courts, customers, regulators and/or governmental bodies, in Alabama or otherwise, including any lawsuit related thereto; unfavorable changes in the preferences of our customers or their end users resulting in the removal of our games or systems, including any decision to not place such units after the conclusion of any field trial; software or hardware malfunction or fraudulent manipulation thereof; and the failure to achieve improved performance of our games.  Other important risks and uncertainties that may affect the Company's business are detailed from time to time in the “Certain Risks” and “Risk Factors” sections of Multimedia Games’ Annual Report on Form 10-K and elsewhere in Multimedia Games’ filings with the Securities and Exchange Commission.  Readers are cautioned that all forward-looking statements speak only to the facts and circumstances present as of the date of this press release.

Multimedia Games expressly disclaims any implied operating results based on the historical data presented in this release or any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.
 
 
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CONDENSED CONSOLIDATED BALANCE SHEETS
As of December 31, 2010 and September 30, 2010
(In thousands, except share and per-share amounts)
(Unaudited)
 
   
December 31,
   
September 30,
 
ASSETS
 
2010
   
2010
 
CURRENT ASSETS:
           
Cash and cash equivalents
  $ 26,196     $ 21,792  
Accounts receivable, net of allowance for doubtful accounts
        of $644 and $614, respectively
    12,139       11,119  
Inventory
    3,759       3,561  
Prepaid expenses and other
    2,241       2,713  
Current portion of notes receivable, net 
    13,977       13,698  
Federal and state income tax receivable
    19,731       19,658  
Total current assets
    78,043       72,541  
Property and equipment and leased gaming equipment, net
    48,603       48,588  
Long-term portion of notes receivable, net
    21,632       25,193  
Intangible assets, net
    29,729       31,510  
Value added tax receivable, net of allowance of $888 and $880, respectively
    3,747       4,627  
Other assets
    3,552       3,635  
Total assets
  $ 185,306     $ 186,094  
LIABILITIES AND STOCKHOLDERS’ EQUITY                
CURRENT LIABILITIES:
               
Current portion of long-term debt
  $ 750     $ 750  
Accounts payable and accrued expenses
    23,170       21,501  
Deferred revenue
    2,516       3,083  
Total current liabilities
    26,436       25,334  
Long-term debt, less current portion
    43,688       43,875  
Other long-term liabilities
    716       737  
Deferred revenue, less current portion
    1,920       1,551  
Total liabilities
    72,760       71,497  
Commitments and contingencies
               
Stockholders’ equity:
               
Preferred stock:                
Series A, $0.01 par value, 1,800,000 shares authorized,
no shares issued and outstanding
           
Series B, $0.01 par value, 200,000 shares authorized,
no shares issued and outstanding
           
Common stock, $0.01 par value, 75,000,000 shares authorized,
     33,666,857 and 33,523,082 shares issued, and 27,369,366
     and 27,619,665,  shares outstanding, respectively
    337       335  
Additional paid-in capital
    90,660       89,598  
Treasury stock, 6,297,491 and 5,903,417 common shares at cost, respectively
    (52,158 )     (50,128 )
Retained earnings
    74,058       75,432  
Accumulated other comprehensive loss, net
    (351 )     (640 )
Total stockholders’ equity
    112,546       114,597  
Total liabilities and stockholders’ equity
  $ 185,306     $ 186,094  
 
 
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CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
For the Three Months Ended December 31, 2010 and 2009
(In thousands, except per-share amounts)
(Unaudited)
 
   
Three Months Ended
December 31,
 
   
2010
   
2009
 
REVENUES:
           
    Gaming operations
  $ 21,995     $ 22,422  
Gaming equipment and system sales
    6,085       3,250  
Other
    527       593  
Total revenues
    28,607       26,265  
                 
OPERATING COSTS AND EXPENSES:
               
Cost of revenues(1)
    3,646       2,110  
Selling, general and administrative expenses
    16,116       15,021  
Amortization and depreciation
    9,988       13,554  
Total operating costs and expenses
    29,750       30,685  
Operating loss
    (1,143 )     (4,420 )
                 
OTHER INCOME (EXPENSE):
               
Interest income
    793       1,049  
Interest expense
    (835 )     (1,308 )
Other income (expense)
    (89 )     52  
Loss before income taxes
    (1,274 )     (4,627 )
Income tax benefit (expense)
    (100 )     498  
Net loss
  $ (1,374 )   $ (4,129 )
Basic and diluted loss per common share
  $ (0.05 )   $ (0.15 )
Shares used in loss per common share:
               
Basic and diluted
    27,649,184       27,242,412  
 
(1)  
Cost of revenues exclude depreciation and amortization of gaming equipment, content license rights and other depreciable assets, which are included separately in the amortization and depreciation line item.
 
 
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CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
For the Three Months Ended December 31, 2010 and 2009
 
   
2010
   
2009
 
    (In thousands)  
CASH FLOWS FROM OPERATING ACTIVITIES:
 
 
 
Net loss
  $ (1,374 )   $ (4,129 )
Adjustments to reconcile net loss to cash provided by operating activities:
               
Amortization and Depreciation
    9,988       13,554  
Accretion of contract rights
    1,740       1,741  
Share-based compensation
    489       625  
Other non-cash items
    41       336  
Interest income from imputed interest
    (686 )     (906 )
Changes in operating assets and liabilities
     2,697       1,316  
NET CASH PROVIDED BY OPERATING ACTIVITIES
    12,895       12,537  
CASH FLOWS FROM INVESTING ACTIVITIES:
               
Acquisitions of property and equipment
     and leased gaming equipment
    (9,264 )     (8,310 )
Acquisition of intangible assets
    (789 )     (733 )
Repayments under development agreements
     3,542       4,136  
NET CASH USED IN INVESTING ACTIVITIES
    (6,511 )     (4,907 )
CASH FLOWS FROM FINANCING ACTIVITIES:
               
Proceeds from exercise of stock options,
     warrants and related tax benefit
    575       218  
Principal payments of long-term debt
    (187 )     (187 )
Payments on revolving lines of credit
    -       (5,000 )
Purchase of treasury stock
    (2,030 )     -  
NET CASH USED IN FINANCING ACTIVITIES
    (1,642 )     (4,969 )
EFFECT OF EXCHANGE RATES ON CASH AND CASH EQUIVALENTS
    (338 )     (201 )
Net increase in cash and cash equivalents
    4,404       2,460  
Cash and cash equivalents, beginning of period
    21,792       12,455  
Cash and cash equivalents, end of period
  $ 26,196     $ 14,915  

 
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Reconciliation of U.S. GAAP Net income (loss) to EBITDA and Adjusted EBITDA:
EBITDA is defined as earnings (loss) before net interest expense, taxes, amortization, depreciation, and accretion of contract rights.  Although EBITDA is not a measure of performance calculated in accordance with generally accepted accounting principles (“GAAP”), Multimedia Games believes the use of the non-GAAP financial measure EBITDA enhances an overall understanding of Multimedia Games’ past financial performance, and provides useful information to the investor because of its historical use by Multimedia Games as a performance measure, and the use of EBITDA by other companies in the gaming equipment sector as a measure of performance.  However, investors should not consider this measure in isolation or as a substitute for net income, operating income, or any other measure for determining Multimedia Games’ operating performance that is calculated in accordance with GAAP.  In addition, because EBITDA is not calculated in accordance with GAAP, it may not necessarily be comparable to similarly titled measures employed by other companies.  A reconciliation of EBITDA and Adjusted EBITDA to the most comparable GAAP financial measure, net loss, follows:
 
Reconciliation of U.S. GAAP Net income (loss) to EBITDA:
 
 
   
For the Three Months
Ended December,
 
   
2010
   
2009
 
   
(in thousands)
 
Net loss
  $ (1,374 )   $ (4,129 )
Add back:
               
Amortization and depreciation
    9,988       13,554  
Accretion of contract rights(2)
    1,740       1,741  
Interest expense, net
    42       259  
Income tax expense (benefit)
    100       (498 )
EBITDA
  $ 10,496     $ 10,927  
 
 
Calculation of Trailing Twelve Months Adjusted EBITDA(1)
through December 31, 2010 as Defined in Credit Agreement
(in thousands)
 
Net income
  $ 5,384  
Add back:
       
Amortization and depreciation
    48,027  
Accretion of contract rights(2)
    6,739  
Interest expense, net
    4,105  
Income tax benefit
    (13,794 )
EBITDA
    50,461  
Add back:
       
Other(3)
    6,783  
Adjusted EBITDA(1)
  $ 57,244  
 
(1)  
Adjusted EBITDA represents the calculation of EBITDA, as defined in Multimedia Games’ amended credit agreement, as amended, solely for the purpose of calculating certain covenants within the Company’s credit agreement. Adjusted EBITDA is presented and reconciled to EBITDA and Net Income/Loss and Adjusted EBITDA continues to be the basis for which compliance with a number of the Company’s covenants in its credit facility are determined.
 
(2)  
 “Accretion of contract rights” relates to the amortization of intangible assets for development projects. These amounts are recorded as a reduction to revenues in the Condensed Consolidated Statements of Operations.
 
(3)  
“Other” includes interest income, stock-based compensation and certain non-cash charges, not to exceed $10 million, incurred in the previous twelve-month period.
 


 
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