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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549


FORM 10-Q

QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934

For the quarterly period ended March 31, 2005

Commission file number 001-12367

MIDWAY GAMES INC.

(Exact Name of Registrant as Specified in Its Charter)
     
Delaware
(State or Other Jurisdiction of
Incorporation or Organization)
  22-2906244
(I.R.S. Employer
Identification No.)
     
2704 W. Roscoe Street, Chicago, IL
(Address of Principal Executive Offices)
  60618
(Zip Code)

Registrant’s telephone number, including area code (773) 961-2222

     Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes x No o

     Indicate by check mark whether the registrant is an accelerated filer (as defined by Rule 12b-2 of the Exchange Act). Yes x No o

     Indicate the number of shares outstanding of each of the issuer’s classes of common stock, as of the latest practicable date: 86,831,487 shares of common stock, $0.01 par value, were outstanding at May 04, 2005, excluding 1,096,646 shares held as treasury shares.

 
 

 


 

MIDWAY GAMES INC.

INDEX

             
        PAGE  
        NO.  
Part I. Financial Information:        
 
           
Item 1.
  Financial Statements:        
 
           
 
  Consolidated Balance Sheets—
March 31, 2005 and December 31, 2004
    1  
 
           
 
  Consolidated Statements of Operations—
Three-Months Ended March 31, 2005 and 2004
    2  
 
           
 
  Consolidated Statements of Cash Flows—
Three-Months Ended March 31, 2005 and 2004
    3  
 
           
 
  Notes to Consolidated Financial Statements     4  
 
           
Item 2.
  Management’s Discussion and Analysis of Financial Condition and Results of Operations     9  
 
           
Item 3.
  Quantitative and Qualitative Disclosures About Market Risk     16  
 
           
Item 4.
  Controls and Procedures     16  
 
           
Part II. Other Information:        
 
           
Item 1.
  Legal Proceedings     17  
 
           
Item 2.
  Unregistered Sales of Equity Securities and Use of Proceeds     17  
 
           
Item 6.
  Exhibits     19  
 
           
Signature     21  

 


 

Part I. Financial Information

Item 1. Financial Statements

MIDWAY GAMES INC.
CONSOLIDATED BALANCE SHEETS
(In thousands, except share and per share amounts)

                 
            December  
    March 31,     31,  
    2005     2004  
    (Unaudited)          
Assets
               
Current assets:
               
Cash and cash equivalents
  $ 93,350     $ 118,313  
Receivables, less allowances of $5,104 at March 31, 2005 and $8,836 at December 31, 2004
    7,014       15,724  
Inventories
    5,952       6,893  
Capitalized product development costs
    42,227       27,850  
Prepaid expenses and other current assets
    8,296       6,570  
 
           
Total current assets
    156,839       175,350  
Capitalized product development costs
    1,461       809  
Property and equipment, net
    19,639       15,470  
Goodwill
    39,576       39,533  
Other assets
    11,646       11,155  
 
           
Total assets
  $ 229,161     $ 242,317  
 
           
 
               
Liabilities and Stockholders’ Equity
               
Current liabilities:
               
Accounts payable
  $ 8,213     $ 6,673  
Accrued compensation and related benefits
    6,295       5,183  
Accrued royalties
    4,144       3,493  
Accrued selling and marketing
    1,700       3,525  
Current portion of long-term debt
    3,333       3,333  
Other accrued liabilities
    11,004       11,249  
 
           
Total current liabilities
    34,689       33,456  
Long-term debt
    9,444       10,278  
Deferred income taxes
    7,101       6,773  
Other noncurrent liabilities
    1,375       340  
Redeemable convertible preferred stock, Series D, $0.01 par value, 4,750 shares authorized and designated, 446 shares issued and outstanding, redeemable at $4,460
    4,455       4,453  
Stockholders’ equity:
               
Preferred stock, $0.01 par value, 4,995,250 shares authorized and undesignated
           
Common stock, $0.01 par value, 200,000,000 shares authorized, 87,926,343 and 87,883,494 shares issued at March 31, 2005 and December 31, 2004
    879       879  
Additional paid-in capital
    392,313       392,177  
Accumulated deficit
    (206,505 )     (190,612 )
Accumulated translation adjustment
    (1,235 )     (1,420 )
Deferred compensation
    (3,727 )     (4,379 )
Treasury stock, at cost, 1,096,646 shares
    (9,628 )     (9,628 )
 
           
Total stockholders’ equity
    172,097       187,017  
 
           
Total liabilities and stockholders’ equity
  $ 229,161     $ 242,317  
 
           

See notes to consolidated financial statements.

1


 

MIDWAY GAMES INC.
CONSOLIDATED STATEMENTS OF OPERATIONS
(In thousands, except per share amounts)
(Unaudited)

                 
    Three-Months Ended  
    March 31,  
    2005     2004  
Net revenues
  $ 13,815     $ 20,131  
Cost of sales:
               
Product costs and distribution
    5,066       9,175  
Royalties and product development
    3,530       6,325  
 
           
Total cost of sales
    8,596       15,500  
 
           
Gross profit
    5,219       4,631  
Research and development expense
    8,966       5,069  
Selling and marketing expense
    7,280       9,078  
Administrative expense
    4,180       4,309  
 
           
Operating loss
    (15,207 )     (13,825 )
Interest income
    628       98  
Interest expense
    (353 )     (178 )
Other income and (expense), net
    (633 )     62  
 
           
Loss before income taxes
    (15,565 )     (13,843 )
Provision for income taxes
    328       328  
 
           
Net loss
    (15,893 )     (14,171 )
Preferred stock dividends:
               
Distributed
    63       503  
Imputed
    2       310  
 
           
Loss applicable to common stock
  $ (15,958 )   $ (14,984 )
 
           
Basic and diluted loss per share of common stock
  $ (0.19 )   $ (0.27 )
 
           
Average number of shares outstanding
    85,642       55,830  
 
           

See notes to consolidated financial statements.

2


 

MIDWAY GAMES INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
(In thousands)
(Unaudited)

                 
    Three-Months Ended  
    March 31,  
    2005     2004  
Operating activities:
               
Net loss
  $ (15,893 )   $ (14,171 )
Adjustments to reconcile net loss to net cash used in operating activities:
               
Amortization of capitalized product development costs, including writedowns
    2,981       5,543  
Depreciation and amortization
    1,565       1,201  
Receivables provision
    1,154       2,569  
Deferred income taxes
    328       328  
Stock-based compensation expense
    652       70  
Loss on disposal of property and equipment
    15       1  
Changes in operating assets and liabilities:
               
Receivables
    7,333       700  
Inventories
    902       (1,591 )
Capitalized product development costs
    (18,010 )     (11,022 )
Prepaid expenses and other current assets
    (1,674 )     (426 )
Accounts payable and accruals
    (286 )     5,694  
Other assets and liabilities
    (1,340 )     (926 )
 
           
Net cash used in operating activities
    (22,273 )     (12,030 )
Investing activities:
               
Purchases of property and equipment
    (1,923 )     (326 )
Financing activities:
               
Payment of long-term debt
    (834 )      
Proceeds from long-term debt
          15,000  
Payment of debt issuance costs
          (829 )
Cash dividends on preferred stock
    (65 )     (513 )
Net proceeds from sale of Series D preferred stock
          1,755  
Cash received on exercise of common stock options
    316       809  
 
           
Net cash (used in) provided by financing activities
    (583 )     16,222  
Effect of exchange rate changes on cash
    (184 )     174  
 
           
(Decrease) increase in cash and cash equivalents
    (24,963 )     4,040  
Cash and cash equivalents at beginning of period
    118,313       41,682  
 
           
Cash and cash equivalents at end of period
  $ 93,350     $ 45,722  
 
           

See notes to consolidated financial statements.

3


 

MIDWAY GAMES INC.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

1. Financial Statements

     The accompanying unaudited consolidated financial statements of Midway Games Inc. (the “Company,” “we”, “us”, “our” or “Midway”) have been prepared in accordance with generally accepted accounting principles for interim financial information, the instructions to Form 10-Q and Article 10 of Regulation S-X. Accordingly, they do not include all of the information and footnotes required by generally accepted accounting principles for complete financial statements. In the opinion of management, all adjustments (consisting of a normal recurring nature) considered necessary for a fair presentation have been included. Due to the seasonality of our business, operating results for the three-months ended March 31, 2005 are not necessarily indicative of the results that may be expected for the year ending December 31, 2005. For further information, refer to the consolidated financial statements and footnotes thereto included in our Annual Report on Form 10-K for the year ended December 31, 2004.

2. Reclassifications

     Certain prior period balances have been reclassified to conform to the current period presentation.

3. New Accounting Pronouncement

     In December 2004, the Financial Accounting Standards Board issued Statement of Financial Accounting Standards (“SFAS”) No. 123R (Revised 2004), Share-Based Payment, which requires that the compensation cost relating to share-based payment transactions be recognized in financial statements based on alternative fair value models. The share-based compensation cost will be measured based on the fair value of the equity or liability instruments issued. We currently use the Black-Scholes model to calculate the stock option grants’ fair value and related pro forma compensation expense quarterly and annually and disclose the impact on loss applicable to common stock and the related per share amount in a note to the consolidated financial statements. Upon adoption, pro forma disclosure will no longer be an alternative. See the table in Note 8 for the estimated impact that such a change in accounting would have had if it had been in effect during the three-month periods ended March 31, 2005 and 2004. SFAS No. 123R also requires the benefits of tax deductions in excess of recognized compensation cost to be reported as a financing cash flow rather than as an operating cash flow as required under current accounting guidance.

     The adoption of SFAS No. 123R is required beginning with our three-month period ending March 31, 2006. We currently plan to adopt the modified prospective application method allowed under SFAS No. 123R and estimate an additional charge to expense of approximately $3,500,000 in 2006 relating to currently outstanding stock options. The actual impact will depend upon the final fair value model selected and any additional options that may be granted or forfeited up to and during each period of recognition.

4. Acquisitions

     During 2004, we acquired three privately-held software developers in all-stock transactions valued at a total of $10,356,000. The acquisitions strengthen our internal product development team and reinforce our ability to create high quality games. The operations of each business acquired are included in our statement of operations for the three-months ended March 31, 2005. These acquisitions did not occur until after March 31, 2004 and therefore had no impact on our operations for the three-months then ended. The purchase price allocations for two of these acquisitions, valued at $6,169,000, are subject to adjustment, based on the final results of a third-party valuation.

4


 

5. New Consolidated Subsidiary

     During January 2005, we formed a new wholly-owned subsidiary, Midway Games GmbH (“MGG”), for the purpose of selling, marketing and distributing our products in Germany, Austria and Switzerland. MGG is located in Munich, Germany. Its assets, liabilities and results of operations are included in the consolidated balance sheet and statements of operations and cash flows as of and for the three-months ended March 31, 2005. All intercompany accounts and transactions have been eliminated in consolidation.

     Two members of MGG’s management are the sole shareholders of F+F Publishing GmbH (“F+F”). F+F is primarily in the business of distributing videogames and other products to retailers. One of these MGG employees is also the Managing Director of F+F. We sell products directly to retailers, distributors and F+F. F+F sells our products to various retailers. We generated net revenues of $76,000 from sales to F+F during the three-months ended March 31, 2005 and had a related receivable of $76,000 from F+F at March 31, 2005. In addition, we purchase certain products from F+F and in turn sell these products to retailers and distributors. We incurred costs of sales of $235,000 related to this activity during the three-months ended March 31, 2005 and had a related payable of $235,000 to F+F at March 31, 2005.

6. Inventories

     Inventories consist of finished goods and are valued at the lower of cost (determined by the first-in, first-out method) or market.

7. Capital Lease

     During January 2005, we entered into a capital lease for the purchase of software to be used in the development of our videogames. The current and long-term portions of the capital lease obligations are reflected in other accrued liabilities and other noncurrent liabilities as appropriate. The original cost of the software capitalized related to this lease is $3,808,000 and is reflected in property and equipment on the consolidated balance sheet, net of amortization of $46,000 for the three-months ended March 31, 2005. Of this capitalized software, $1,000,000 was paid during 2004 and was reflected in other assets, noncurrent at December 31, 2004. This capital lease has future minimum commitments due beyond March 31, 2005 as follows (in thousands):

         
2005
  $ 1,300  
2006
    1,300  
2007
    400  
 
     
Total capital lease obligation
    3,000  
Less: Imputed interest
    (192 )
 
     
Present value of capital lease obligation
    2,808  
Current capital lease obligation
    (1,652 )
 
     
Long-term capital lease obligation
  $ 1,156  
 
     

5


 

8. Stock-Based Compensation

     We account for stock-based awards to employees using the intrinsic value method as prescribed by Accounting Principles Board Opinion No. 25, Accounting for Stock Issued to Employees, and related interpretations. We recognize compensation expense equal to the difference, if any, between the exercise price of the stock option and the fair value of the underlying stock at the date of grant on a straight-line basis over the vesting period. Accordingly, no compensation expense is recorded for options issued to employees or directors in fixed amounts and with fixed exercise prices at least equal to the fair market value of our common stock at the date of grant. We have reflected the provisions of SFAS No. 123, Accounting for Stock-Based Compensation, as amended by SFAS No. 148, Accounting for Stock-Based Compensation—Transition and Disclosure—an Amendment of FASB No. 123, through disclosure only. All stock-based awards to non-employees are accounted for at their fair value in accordance with SFAS No. 123 and Emerging Issues Task Force No. 96-18, Accounting for Equity Instruments that are Issued to Other Than Employees for Acquiring, or in Conjunction with Selling, Goods or Services.

     The following table illustrates the effect on loss applicable to common stock and basic and diluted loss per share of common stock if we had applied the fair value recognition provisions of SFAS No. 123 (in thousands, except per share amounts):

                 
    Three-Months Ended  
    March 31,  
    2005     2004  
Reported loss applicable to common stock
  $ (15,958 )   $ (14,984 )
Deduct stock-based compensation expense included in reported loss applicable to common stock (a)
    652       70  
Add stock-based compensation expense determined under the fair value based method for all awards (a)
    (1,703 )     (1,336 )
 
           
Pro forma net loss applicable to common stock
  $ (17,009 )   $ (16,250 )
 
           
 
               
Basic and diluted loss per share:
               
As reported
  $ (0.19 )   $ (0.27 )
Pro forma
  $ (0.20 )   $ (0.29 )


(a)   These amounts reflect a $0 income tax effect. See Note 12 for details about our income taxes.

     Our accounting for stock-based awards will be impacted beginning in 2006 by a recently issued accounting pronouncement, SFAS No.123R (revised 2004), Share-Based Payment. See Note 3 “New Accounting Pronouncement”.

9. Comprehensive Loss

     SFAS No. 130, Reporting Comprehensive Income, requires us to report foreign currency translation adjustments as a component of other comprehensive income or loss. Comprehensive loss amounted to $15,708,000 and $14,302,000 for the three-months ended March 31, 2005 and 2004, respectively. Accumulated translation adjustment is disclosed on the consolidated balance sheets.

10. Loss per Common Share

     The following securities exercisable for or convertible into the number of shares of common stock shown were outstanding on each of the following dates (in thousands):

6


 

                 
    March 31,  
Type   2005     2004  
Stock options
    7,568       11,035  
Warrants
    679       2,870  
Contingent shares
    1,089       1,332  
Redeemable convertible preferred stock, Series D
    1,115       10,037  
 
           
Total common stock equivalents
    10,451       25,274  
 
           

     The calculation of loss per share of common stock for the three-months ended March 31, 2005 and 2004 did not include the effect of these securities because to do so would have been antidilutive. Accordingly, the average number of shares outstanding for the three-months ended March 31, 2005 and 2004 were used in their respective calculations of basic and diluted loss per share of common stock.

11. Capitalized Product Development Costs

     The following table reconciles the beginning and ending capitalized product development cost balances for the following periods (in thousands):

                 
    Three-Months Ended  
    March 31,  
    2005     2004  
Beginning balance
  $ 28,659     $ 11,292  
Additions
    18,010       11,022  
Amortization, including writedowns
    (2,981 )     (5,543 )
 
           
Ending balance
  $ 43,688     $ 16,771  
 
           

12. Income Taxes

     During the three-months ended March 31, 2005 and 2004, we recorded a valuation allowance against our deferred tax asset to reduce our net deferred tax asset to zero, the amount reasonably expected to be used. The applicable accounting guidance limits the amount expected to be used to sources of future taxable income that are more likely than not to be generated within the carryforward period. Deferred tax liabilities related to indefinite-lived assets, such as goodwill, cannot be determined to be more likely than not to generate taxable income within the carryforward period and are therefore not offset against deferred tax assets on the consolidated balance sheets. To the extent a deferred tax liability related to indefinite-lived assets increases in future periods, deferred tax expense will be recognized. We will be required to provide additional valuation allowances in future periods should tax losses occur. Our valuation allowance increased $6,325,000 and $5,378,000 in the three-months ended March 31, 2005 and 2004, respectively. The valuation allowance may be reversed into income in future periods if and when we return to profitability.

     At December 31, 2004, we had a net operating loss carryforward of $302,530,000 for federal income tax purposes which expires from 2019 to 2024, and net operating loss carryforwards of $104,935,000 for state income tax purposes which expire from 2009 to 2022. Stockholder ownership change(s), as defined under Section 382 of the Internal Revenue Code, may limit the annual amount of net operating loss carryforward we may use to offset future taxable income.

7


 

13. Common Stock

     During the three-months ended March 31, 2005 and 2004, stock option exercises resulted in the issuance of an aggregate of 42,849 and 170,749 shares of common stock, at average exercise prices of $4.67 and $5.29 per share, resulting in total proceeds of approximately $200,000 and $903,000, respectively. Amounts reflected in the consolidated statements of cash flows may differ from these amounts due to timing of cash received related to the exercises.

     There was no other common stock activity during the three-months ended March 31, 2005.

14. Legal Proceedings

     In June 2004, four putative class action lawsuits were filed against Sumner M. Redstone, Midway and several directors of Midway in the Circuit Court of Cook County, Illinois, and two putative class action lawsuits were filed against Sumner M. Redstone, Midway and several directors of Midway in the Court of Chancery for the State of Delaware in and for New Castle County. These six putative class actions were brought on behalf of all persons, other than defendants, who own Midway’s securities and allege, among other things, that Midway and its directors breached their fiduciary duties to Midway’s other stockholders by allowing Sumner M. Redstone to purchase a substantial amount of Midway’s common stock from other Midway stockholders. The lawsuits sought injunctive relief to prevent Mr. Redstone from acquiring the remaining outstanding shares of Midway in order to take the company private, imposition of a constructive trust and other relief for the alleged breach of fiduciary duty.

     A motion to consolidate the four putative class actions pending in the Circuit Court of Cook County, Illinois was granted, and plaintiffs filed a Consolidated Amended Complaint under the caption “David Shaev Profit Sharing Account F/B/O David Shaev, on behalf of itself and all others similarly situated v. Sumner M. Redstone, Harold H. Bach, Jr., William C. Bartholomay, Neil D. Nicastro, Louis J. Nicastro, Ira S. Sheinfeld, Robert N. Waxman and Midway Games, Inc.” On October 6, 2004, defendants filed motions to dismiss these consolidated actions, asserting that none of plaintiffs’ allegations state a legally viable claim against any of the defendants. On January 26, 2005, the motion was granted with prejudice with respect to Midway and without prejudice with respect to the individual defendants, and the plaintiffs were granted leave to file an amended complaint by February 22, 2005. The plaintiffs did not file an amended complaint by that date. On March 15, 2005, the consolidated actions were dismissed with prejudice as to all defendants.

     Plaintiffs in the two Delaware class action complaints filed for dismissal on March 18, 2005 and May 5, 2005.

     We have potential liabilities related to tax matters for which we believe the probability of a future loss is reasonably possible. We estimate any loss to be in the range of $0 to $1,700,000. In addition, we currently and from time to time are involved in other litigation and disputes incidental to the conduct of our business, none of which, in our opinion, is likely to have a material adverse effect on us. No amounts have been accrued at March 31, 2005.

8


 

Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations

     This report contains “forward-looking statements,” within the meaning of the federal securities laws, which describe our plans and goals, our beliefs concerning future business conditions and the outlook for Midway based on currently available information. Whenever possible, we have identified these forward-looking statements by words such as “may,” “will,” “should,” “expect,” “eventually,” “anticipate,” “believe,” “estimate,” “seek,” “intend” and similar expressions. Our actual results could differ materially from those described in the forward-looking statements due to a number of risks and uncertainties. These risks and uncertainties include the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the upcoming console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described in this “Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations” and under “Item 1. Business—Risk Factors” in our Annual Report on Form 10-K for the year ended December 31, 2004, and in our more recent reports filed with or furnished to the SEC.

Overview

     We have one operating segment, developing and publishing interactive entertainment software (videogames). Videogames for play on home consoles, handheld devices or personal computers (“PCs”) are sold to mass merchants, video rental retailers, software specialty retailers and entertainment software distributors. We sell games primarily in North America, Europe and Australia for the major videogame platforms, including Sony’s PlayStation 2 computer entertainment system, Microsoft’s Xbox and Nintendo’s GameCube and Game Boy Advance. Most of our videogames have suggested retail prices on the initial release date in North America ranging from $39.95 to $49.95 for console games and from $19.95 to $29.95 for handheld games. Suggested retail prices on the initial release dates for PC games are usually between $29.95 and $49.95. Additionally, we earn license and royalty revenue from licensing the rights to some of our videogames and intellectual property to third parties.

New Platform Cycle

     The current generation of game platforms includes the following home consoles: Sony’s PlayStation 2, released in 2000, the Nintendo GameCube and Microsoft Xbox, released in 2001, and the Nintendo handheld platform, Game Boy Advance, introduced in 2001. Historically, a new generation of more technologically advanced game consoles has reached the market approximately every four to six years. At the beginning of each new generation, or cycle, during the period of rapid growth in the installed base of the new generation of consoles, software sales for the new consoles have historically experienced periods of rapid expansion, as buyers purchase videogames for the new consoles. At the end of each cycle, when the introduction of a new generation of home game consoles is announced, net revenues related to the older generation of platforms and games generally diminish, as consumers defer purchases in anticipation of the new platforms and games. The time period referred to by the industry as the home console transition period is roughly defined as the time period from the introduction of the first new generation of home game consoles until these new consoles supplant the older generation consoles in terms of software sales. Microsoft announced that it will introduce a new home console platform by late 2005. The PlayStation 3 from Sony is expected to be released in 2006. We are currently planning for this transition in our product development process.

     In November 2004, Nintendo launched a dual-screened, portable game system, Nintendo DS. Sony also entered the handheld market with the introduction of PlayStation Portable (“PSP”). PSP was released in Japan in December 2004 and was released in the United States in March 2005. Although we have begun development of games for the Sony PSP, the handheld market is not currently a significant part of our business. We may devote more resources toward this market in the future contingent upon the success of the new handheld systems.

PC Market

     Historically, our revenues generated from products for play on PCs have not been significant. However, we anticipate generating increased revenues from games played on PCs in the future. Our recent agreements to publish two PC titles, the next installment of Unreal Tournament and Rise and Fall: Civilizations at War, should increase our revenue from the PC market in the future. Historically, the PC business has been less cyclical than the home console business, and we believe that marketing games to the PC market will help to stabilize our revenues during the next home console transition period.

9


 

Children’s Market

     During the three-months ended March 31, 2005, we signed publishing agreements with Warner Bros. Interactive Entertainment, licensing several properties to develop videogames based on both television programs and films in the children’s market. These agreements are multi-territory deals that include games for console, handheld and PC platforms. We believe that videogame sales for the children’s market will perform well, particularly on the older videogame consoles and the handheld platforms, as the industry enters the upcoming home console transition period.

Expansion of Resources

     During January 2005, we expanded our international operations with the formation of a new wholly-owned subsidiary, Midway Games GmbH. This new subsidiary is located in Munich, Germany and is responsible for Midway’s sales, marketing and distribution in Germany, Austria and Switzerland. See Note 5 to the consolidated financial statements for further information about Midway Games GmbH.

     During 2004, we also acquired three privately-held software developers:

  •   Seattle, Washington-based Surreal Software Inc. (“Surreal”) in April 2004. Surreal worked with us in the development of The Suffering, a title we released in March 2004.
 
  •   Austin, Texas-based Inevitable Entertainment Inc. (“Inevitable”) in October 2004. Prior to the acquisition, Inevitable was working with us on the development of Area 51, a title we released in April 2005.
 
  •   Moorpark, California-based CWS Entertainment Ltd. d/b/a Paradox Development (“Paradox”) in November 2004. Prior to the acquisition, Paradox was working with us on the development of Mortal Kombat: Shaolin Monks, a title we plan to release in 2005.

     The acquisition of these studios strengthens our internal product development team and reinforces our ability to make high quality games.

Majority Stockholder

     Sumner M. Redstone, our largest stockholder, reported that he purchased additional shares of our common stock such that his aggregate holdings exceeded 78% of our outstanding voting securities as of March 31, 2005. Mr. Redstone has continued to purchase additional shares of our common stock through the date of this report. See Part II, Item 2 for details of Mr. Redstone’s purchases during the three-months ended March 31, 2005. As the majority voting stockholder of Midway, Mr. Redstone can change our business strategies and policies, select all of the members of our Board of Directors and control all other stockholder votes. If Mr. Redstone were to dispose of shares of our common stock, the market price of our common stock would likely decline. If he were to sell his shares, the purchaser or purchasers might change our business strategies. Mr. Redstone reported that he has engaged a financial advisor to provide services in connection with the evaluation of a possible “going private” or other transaction in which Mr. Redstone would acquire more than eighty percent of the issued and outstanding equity of Midway. Mr. Redstone has also stated that Midway could be considered as a potential Viacom acquisition candidate. Mr. Redstone is the Chairman of the Board and Chief Executive Officer of Viacom. An independent committee of Viacom’s board of directors has been formed to consider any proposed transactions or business arrangements with Midway. Midway has also formed an independent committee to consider any proposed transactions or business arrangements with Mr. Redstone or any of his affiliates.

10


 

Results of Operations

Three-Months Ended March 31, 2005 Compared with Three-Months Ended March 31, 2004

     The following table sets forth our operating results expressed as a percentage of total revenue for the periods indicated (dollars in thousands):

                                 
    Three-Months Ended March 31,
    2005   2004
Net revenues
  $ 13,815       100.0 %   $ 20,131       100.0 %
Cost of sales:
                               
Product costs and distribution
    5,066       36.7 %     9,175       45.6 %
Royalties and product development
    3,530       25.5 %     6,325       31.4 %
 
                       
Total cost of sales
    8,596       62.2 %     15,500       77.0 %
 
                       
Gross profit
    5,219       37.8 %     4,631       23.0 %
Research and development expense
    8,966       64.9 %     5,069       25.2 %
Selling and marketing expense
    7,280       52.7 %     9,078       45.1 %
Administrative expense
    4,180       30.3 %     4,309       21.4 %
 
                       
Operating loss
    (15,207 )     (110.1 )%     (13,825 )     (68.7 )%
Interest income
    628       4.5 %     98       0.5 %
Interest expense
    (353 )     (2.6 %)     (178 )     (0.9 %)
Other (expense) income, net
    (633 )     (4.5 )%     62       0.3 %
 
                       
Loss before income taxes
    (15,565 )     (112.7 )%     (13,843 )     (68.8 )%
Provision for income taxes
    328       2.3 %     328       1.6 %
 
                       
Net loss
    (15,893 )     (115.0 )%     (14,171 )     (70.4 )%
Preferred stock dividends:
                               
Distributed
    63       0.5 %     503       2.5 %
Imputed
    2       0.0 %     310       1.5 %
 
                       
Loss applicable to common stock
  $ (15,958 )     (115.5 )%   $ (14,984 )     (74.4 )%
 
                       

Consolidated Net Revenues

     The following table sets forth our total net revenues by platform and territory for the periods indicated (dollars in thousands):

<
                                 
    Three-Months Ended March 31,
    2005   2004
Net revenues by platform
                               
Sony PlayStation 2 (“PS2”)
  $ 6,391       46.3 %   $ 10,809       53.7 %
Microsoft Xbox (“XBX”)
    2,654       19.2 %     6,855       34.1 %
Nintendo GameCube (“NGC”)
    2,606       18.9 %     1,431       7.1 %
Nintendo Game Boy Advance (“GBA”)
    297       2.1 %     184       0.9 %
License and royalty
    1,785       12.9 %     612       3.0 %
Other
    82       0.6 %     240       1.2 %
 
                       
Total net revenues
  $ 13,815       100.0 %   $ 20,131       100.0 %
 
                       
Net revenues by territory
                               
North America
  $ 10,723       77.6 %   $ 16,226       80.6 %
International