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SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549


FORM 10-K


/x/

ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the Fiscal Year Ended: November 30, 2001

or

/ / TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the transition period from                              to                             

Commission File Number: 0-14779


MEDIA 100 INC.
(Exact name of registrant as specified in its charter)

Delaware
(State or other jurisdiction of
organization or incorporation)
  04-2532613
(I.R.S. Employer Identification Number)

290 Donald Lynch Boulevard
Marlborough, Massachusetts 01752-4748

(Address of principal executive offices, including zip code))

(508) 460-1600
(Registrant's telephone number, including area code)

Securities registered pursuant to Section 12(b) of the Act:
(none)
Securities registered pursuant to Section 12(g) of the Act:
Common Stock, $0.01 par value


      Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes /x/  No / /

      Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Registration S-K is not contained herein, and will not be contained, to the best of the registrant's knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. / /

      The aggregate market value of voting stock held by non-affiliates of the registrant, based upon the closing price of the Common Stock on January 31, 2002 as reported on the Nasdaq National Market System, was approximately $28,294,828 Shares of Common Stock held by each officer and director and by each person who owns 5% or more of the outstanding Common Stock have been excluded in that such persons may be deemed affiliates. This determination of affiliate status is not necessarily a conclusive determination for other purposes. As of January 31, 2002 registrant had 12,667,470 shares of common stock outstanding.

DOCUMENTS INCORPORATED BY REFERENCE

      The information required in response to certain portions of Part III of Form 10-K is hereby incorporated by reference from the specified portions of the registrant's Proxy Statement for the Annual Meeting of Stockholders to be held in April 2002.





PART I

        This Report includes a number of forward-looking statements which reflect the Company's current views with respect to future events and financial performance. These forward-looking statements are subject to certain risks and uncertainties, including those discussed in "Item 7, Management's Discussion and Analysis of Financial Condition and Results of Operations—Certain Factors That May Affect Future Results" and elsewhere in this Report, that could cause actual results to differ materially from historical results of those currently anticipated. In this Report, the words "anticipates," "believes," "expects," "intends," "future" and similar expressions identify forward-looking statements. Readers are cautioned not to place undo reliance on these forward-looking statements, which speak only as of the date hereof.

Item 1.    Business

Company Overview

        We design and sell advanced media systems for content design. Our products are personal computer-based workstations configured with proprietary software and hardware that we engineer and manufacture. In some cases, particularly with our newly-introduced product—844/X™—we sell our products as "turnkey" systems, meaning we configure and ship the system to an end user, or reseller, with a host personal computer, our software and hardware, and disk storage; in other cases, we deliver only our software and hardware ("unbundled"), typically to an independent value-added reseller that configures the turnkey system themselves on behalf of an end user.

        The paramount characteristic that makes our media systems "advanced" is real-time performance. Our systems can perform many video, audio, graphics, and metadata processing functions in real time. We believe software operating alone on personal computers cannot match this performance. Our experience is that even software operating on costly higher performance computing platforms, such as Unix®, often cannot match the real-time performance of our systems. A second characteristic also makes our systems advanced: support for very high image and audio output quality in conjunction with real-time throughout. Other currently available products reduce picture quality to support real-time functions, or they maintain picture quality but render operations—rendering is an offline host processing activity that routinely takes minutes, even hours. Rendering interrupts workflow and hinders productivity. In contrast, our systems, especially our latest development, 844/X, perform myriad concurrent video, audio, graphics, and metadata operations in real time at a quality level we believe is currently unmatched in the industry, even where price is no object. The result is that our systems provide our customers a workflow experience that is fast, fluid, and interactive. Using our products, they can exercise better creative judgment and get jobs done more quickly. Subsequently, creative aspiration and the potential for economic advantage lead prospects to consider adopting our products.

        The customers for our products are media professionals. They fall into several segments. Many are full-time broadcast designers, visual effects artists, and video editors operating as employees of professional television and post-production establishments, such as major networks, cable networks, independent post-production facilities, and small creative boutiques. Others are full-time or part-time video editors operating at businesses, schools, government offices, hospitals, or non-profit institutions. In some cases, our customers are "independent"; they are self-employed and operate on their own, independently, typically on behalf of both broadcast-related and non-broadcast or industrial clients.

        All our customers have in common the need to create compelling and useful video programs. Their applications range from teaching, training, and basic communication to high-profile entertainment, such as a television show or a segment like a commercial, promotional spot, or opening to a major program like the Super Bowl. The content that our customers create, whether for industrial or broadcast use, is important and valuable. Therefore, our customers value the ease of use, speed, and quality. They seek products that help them develop compelling creative ideas that they can incorporate into video programs in a reasonable time frame.

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Market

        We believe our recent introduction of 844/X represents a new stage in our Company's development as we increase our focus on the content design market. As we begin shipments of 844/X in fiscal 2002, we expect to further strengthen this focus.

        We are evolving our focus on content design from our original mission of selling nonlinear or "disk-based" systems for video editing. In our original mission, which began with our first product shipments in 1993, we designed and sold nonlinear editing systems mainly to non-broadcast segments of the video industry—businesses, schools, and other institutions using audio/video equipment typically to teach, train, and communicate. In addition, we sold our products to some broadcast-related segments, particularly cable networks and smaller post-production operations. This latter focus accounted for a lower percentage of total revenues, reflecting a conscious effort on our part to de-emphasize targeting traditional customers, like the major networks or film studios, which were served well already by traditional equipment suppliers, like Sony® Corporation, and earlier developers of disk-based systems, like Avid® Technology.

        Today, the broadcast and non-broadcast markets for nonlinear editing systems, now more than 12 years old, are fraught with the business challenges that might be expected from a maturing market: there are many products from many vendors; increased competition is driving down selling prices and gross margins; and in the past two years, Apple Computer® has introduced and marketed aggressively its own proprietary solutions for basic video editing, effects processing, and DVD production on the Macintosh, reducing third-party market opportunity in the portion of the digital media market that is Macintosh based.

        We believe the 844/X and related products we have developed over the past four years incorporates remarkable next-generation media processing capabilities to enable content design, a new application.

        Content design is the assembly or arrangement by an editor or artist of highly creative content combining layers and editing. "Editing" references our original business, nonlinear editing, or disk-based editing that allows users to perform video-editing operations in real time. "Layers" refers to visual effects: video images that comprise many elements—video images that are actually a composite of many video and graphic pictures, where some or all of them may be in motion.

        Editing and layering functions are difficult to bring together successfully in a single workflow. A significant reason is that editing, using today's personal computers, typically takes place in real time, but visual effects are invariably quite slow to compute and manipulate. A personal computer will often stop accepting user input to the editing function for minutes, even hours, in order to render or compute the blending of layers. This delay means users are unproductive and interrupts their creative flow as the user cannot interact quickly and easily to view results and make changes. As a result, designing content—beautiful evocative images or pictures with greater utilitarian value—is difficult technically, time consuming, and expensive.

        We are seeking to revolutionize the content design market by making this experience easier, faster, and less expensive, so more media professionals do it. We believe demand for content design will increase as cable and satellite content grows, and as cable and satellite content providers increase their competition with traditional media outlets to attract and retain viewers in the increasingly competitive global media market place.

        During fiscal 2002, we expect early adopters of 844/X to include cable networks, regional broadcast television stations, design boutiques, smaller post-production facilities, creative agencies including ad agencies, and independent producers. We expect that these professionals will want to use 844/X to design highly creative, effects-intensive, high-layer-count spots that are typically short form—meaning programs such as interstitials (promos, opens, bumpers, and teasers) and advertisements whose duration can be measured in seconds not minutes. Beyond fiscal 2002, with successor versions of 844/X

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and other related new products, we expect to broaden our reach to include longer form projects, projects with higher spatial resolutions (high definition television or "HD"), and projects that require encoding video for compressed digital delivery by future broadband content providers.

Strategy

        Our strategy is to enable a larger content design market. We plan to do this by bringing fast visual effects to media professionals with visual and sound quality significantly superior to competitors; and integrating this new, fast visual effects capability with real-time editing, and permitting the easy integration of our systems with existing tools and facilities; and by being affordable, especially through the use of personal computers and standard disk storage.

        Our mission centers on the technical idea of bringing to the content design workflow the proven appeal of nonlinear performance—speed. We plan to give users speed without requiring them to trade down picture and sound quality. On the contrary, the second facet of our strategy is to establish a new digital standard for quality, higher than any other disk-based system, rivaling even advanced standard-definition digital videotape formats like D1® (Sony) and D5® (Panasonic®).

        We believe our customers will pay for real-time speed and superior quality in support of content design because these features translate directly to greater creative flexibility and improved throughput and productivity—benefits that increase the value of our users, as professionals, while helping them make money.

Products

        Our Company develops and sells three major product lines: 844/X, our system for content design that we announced on February 25, 2002, and plan to begin shipping in the first half of 2002; Media 100 i, our family of dual-stream systems that use Macintosh; and iFinish, our family of dual-stream systems that use Windows®. In addition, we sell technical support, software upgrades, and maintenance contracts, which we market under the brand name, Platinum™.

844/X

        844/X is a new fully digital system for content design that we announced on February 25, 2002, and plan to begin shipping in the first half of 2002. 844/X results from years of research involving technical and market experts. We believe 844/X represents a new generation of technology and a new equipment category—real-time content design on the desktop.

        844/X is for media professionals who need to design highly creative content combining layers and editing. 844/X performs image, graphics, and audio operations concurrently in real time at high quality. From the start, our research to produce this product involved Media 100 customers as well as users of other renowned industry products, including Adobe® After Effects®, Avid Media Composer®, and Discreet® Flame®. These customers included broadcast designers, visual effects artists, and online video editors.

        The engineering of 844/X was a "green field" endeavor meaning the 844/X development team designed virtually every line of software code and hardware component of the product from the ground up. This approach allowed us to eschew aging components and software code, outdated architectures, and waning analog standards.

        The 844/X development featured the design of a new hardware ASICs (application specific integrated circuits and a software architecture and user interface. The software architecture permits optimum use of the processing power of the ASICS and it also provides our user interface software designers with an abstraction layer that gives them unbridled access to the power of the hardware without having to control directly its complex real-time board-level, even chip-level, hardware activities. The software architecture incorporates a simplifying, modular, and extensible API-based (application

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programming interface-based) software structure that we believe will facilitate productive continuing development of 844/X, and other related products, for many years. The 844/X user interface also now integrates time-based editing and layer-based visual effects, along with advanced features for processing computer graphics and multi-track audio. We expect many new 844/X customers from advanced members of the After Effects user community to adopt 844/X as a real-time editorial and layering complement to Adobe's venerated software design tool.

        844/X brings together the infinite possibilities of visual effects and the proven value of nonlinear editing. We believe this workflow integration, supported by real-time GenesisEngine-based processing, is a breakthrough.

        Nonlinear editing, like story telling, is time based. Editors arrange video frames in time. Accordingly, the majority of existing nonlinear editing systems feature, as a central workspace, a window called a timeline. The editing workflow is horizontal. In contrast, visual effects comprise layers: literally, artists and editors arrange pictures on top of each other and manipulate and animate them; each video frame, computer graphic, or piece of text can be a layer; each resultant final video image is a composite of these layers. Advanced users may composite 50 or more layers. The workflow to create these layered video frames is depth-based or vertical.

        Because nonlinear editing is inherently fast using standard personal computers and visual effects are inherently slow—the personal computer halts to render layers and the more layers, the longer the stoppage—the successful marriage of editing and layering has not clearly materialized. Current solutions mainly support either nonlinear video editing or working with layers to design visual effects; the latter is often called compositing. Bringing these separate workflows together is made complicated by the real-time nature of editing video and the rendering-intensive nature of compositing layers.

        We plan to resolve these conflicting requirements by introducing a new integrated workflow that combines the dimensions of time and depth to give content designers myriad concurrent effects possibilities in real time; access to unlimited layers with acceleration that is fast; professional nonlinear editorial speed throughout.

        844/X uses standard personal computers and disk storage and works well with third-party software. The system costs a fraction of many current solutions offering dual-stream video editing or advanced visual effects.

        We believe the value proposition of 844/X, given its breakthroughs in workflow, speed, and quality, and the enormous future potential of the product as we further develop it, will compel current and aspiring content designers to consider purchasing the product. In our marketing, we do not plan to position 844/X as a product that replaces other existing products; rather, we plan to position 844/X as a new category of tool entirely, which is how we see it, that prospects should consider as an addition to the arsenal of post-production tools they use already to create compelling and useful video programs.

Media 100 i Product Line

        Media 100 i is our dual-stream product line that uses Macintosh as a host computer. We announced Media 100 i Version 8 (V8) at the Macworld exhibition in early January 2002 and plan to ship it later this fiscal year.

        V8 is a powerful OS X-native version of the Media 100 i product line that replaces Media 100 i version 7.5. OS X is the new operating system from Apple Computer that they have introduced ultimately to replace the original Macintosh operating system, called Version 9. In addition to using OS X, V8 introduces a fresh new user interface for Media 100 i based on Apple's new Aqua interface. V8 also provides expanded effects and sound design functions.

        We designed V8 with a new driver (software), new middleware software, and modernized interface architecture to take advantage of OS X® and Aqua® usability improvements. The new effects design

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functions allow users to draft composites directly in the Media 100 i timeline, using newly expanded graphics tracks. Users can then export composites to Adobe After Effects or other third-party applications for further finishing, returning the composites back to Media 100 i using our InstantMedia technology. Sound design enhancements in V8 include the expansion of audio track mixing and processing to 24 simultaneous real-time tracks. V8 audio also features a new master audio track as well as support for audio reverb and other audio effects.

        Like Media 100 i version 7.5, V8 incorporates streaming media features using EventStream™ technology for creating interactive streams operating with the Discreet Cleaner® application. V8 also provides support for a wide range of analog and digital input and output interface standards for compatibility with most video equipment formats.

iFinish Product Line

        iFinish is our dual-stream product line that uses Windows and Intel-standard personal computers as a host.

        Functionally similar to the Media 100 i products, the iFinish products provide video editors real-time functions supporting video editing, effects creation, graphics, and sound mixing along with EventStream for creating interactive streams using the Cleaner application. The iFinish systems are designed to allow editors and artists to assemble video programs using source material from virtually anywhere, analog or digital, then output their finished productions anywhere—to the Web, to DVD, to tape, to cable, or to air. This workflow flexibility means iFinish users can create valuable content once, then deliver it in many different forms as traditional or new media. The iFinish products give media professionals advanced performance, including real-time editing, effects design and processing in real time, and real-time sound mixing of numerous, CD-quality audio tracks.

        As "dual-stream" systems, the Media 100 i and iFinish products operate by moving two or "dual" video streams in real time to and from disk. Like other dual-stream systems, the Media 100 i and iFinish products use 8-bit quantization, compress video to simplify internal data transfers and conserve disk storage, and process layers (greater than the dual video streams) by rendering them. We developed these dual-stream products in the 1990s to replace A/B roll videotape editing systems, which are videotape deck-based, not disk-based, and employ two streams (transferred in a forward or backward—or "linear"—direction off videotape). Media 100 i and iFinish thus target mainstream professional video editors. To support content design, Media 100 i and iFinish products can be used in conjunction with third-party applications like Adobe After Effects. This approach to content design requires switching between applications to perform virtually all content design functions other than editing, then rendering image operations. The rendering always takes extra time, but it is less onerous if the number of layers is small; the rendering can be quite time consuming, taking minutes, even hours, for programs incorporating more layers. Historically, this fact has led many content designers to opt for costly non-personal computer solutions, such as ones from Discreet (a division of Autodesk®, Inc.), and Quantel® Ltd., which use Unix workstations from Silicon Graphics®, Inc., or entirely proprietary platforms, to achieve faster rendering throughput.

Platinum Services

        Our Platinum Services comprise technical support and service packages that we offer to our customers for a fee. Customers purchase our Platinum packages with options such as: toll-free telephone technical support (either during business hours, five days a week, or 24 hours per day, seven days a week); automatic free software updates; temporary replacement hardware; and extended warranty. In addition, we have from time to time offered hardware upgrades, replacement hardware, and new products to our Platinum subscribers at preferred prices. We have also introduced the Platinum One-Stop service, in which subscribers can obtain telephone technical support for compatible third-party products integrated with their media system.

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Technology

        Our 844/X, Media 100 i, and iFinish systems all comprise software and hardware that we design and integrate to operate with personal computers.

844/X

        844/X incorporates a new software architecture that includes several major software components: a newly-designed user interface compatible with Windows; support for plug-ins compatible with Adobe After Effects; support for InstantMedia, our software design for using Apple QuickTime to allow third-party applications to directly access and use 844/X media; a foundation (or abstraction) layer separating the user interface from complex hardware activities; a media and metadata core; and drivers that communicate directly with the real-time operating system software and real-time hardware media processing functions of the GenesisEngine using Very Long Instruction Words (VLIW).

        The software architecture is an open, modular design that uses API commands for module-to-module communications. The modular approach to software development permits multiple software engineers to work in unison simultaneously developing the product with high productivity.

        The 844/X user interface integrates time-based editing and layer-based visual effects in a new workflow that also includes controls for designing and processing computer graphics and mixing 16 tracks of real-time studio-quality 20- and 24-bit audio.

Media 100 i and iFinish

        Like 844/X, our dual-stream products comprise software and hardware that we design and integrate for use with personal computers—Media 100 i with Macintosh and iFinish with Windows.

        The software includes a user interface application level of software and embedded system software. The user interface provides the operator with controls for performing video editing; it also provides access to other applications for bringing computer graphics and specialized video and audio effects processing into the hub-editing environment. The embedded system software controls real-time data movement in concert with the host computer operating system; it also serves to control hardware functions, acting as an intermediary between the application and the hardware circuits.

        Media 100 i and iFinish incorporate a media processing engine, called P6000™ (formerly called "Vincent" and "Vincent 601"), which we have designed and manufacture. The P6000 supports essential video and audio processing functions and comprises one or two PCI cards that fit into the backplane of either a Windows or Macintosh computer. The P6000 includes broadcast-quality video input and output decoder/encoder subsystems, a proprietary, dynamically-variable compression subsystem, a 16-bit multi-track compact disc-quality digital audio subsystem, and two high-speed 32-bit microprocessors responsible for transferring digital audio and video data, at throughput rates of up to 30 megabytes per second, inside the host computer's central processing unit ("CPU"). The P6000 engine is the primary technical facilitator of real-time, nonlinear video editing performance with output that provides broadcast-quality video and compact disc-quality audio. An available auxiliary-processing card, when used in conjunction with the P6000 engine, enables the processing of a second stream of video of similar quality. The output video is 30 frames per second, 60 fields per second (NTSC), or 25 frames per second, 50 fields per second (PAL), and synchronized with multiple tracks of 16-bit audio.

Sales and Distribution

        We market and sell our products to end users through a worldwide channel of specialized value-added resellers ("VARs"), distributors, and direct to end users through our internal telemarketing group and Web site. VARs and distributors account for the majority of our sales. Further, we expect to increase our focus on our VAR channel in the coming year as we begin the first customer shipments of 844/X.

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        VARs typically sell, assemble, and install turnkey systems using personal computers, disk drives, and ancillary video equipment. For a further discussion of the risks and uncertainties associated with our dependence on an indirect sales channel of independent VARs, see "Cautionary Statements" included in Part II, Item 7, of this Annual Report on Form 10-K.

        Internationally, we have adopted similar sales channels. In the United Kingdom, France, and Germany, our subsidiaries manage Web site sales, VAR networks, and contract with distributors who may sell directly to end users or through VAR networks of their own. Elsewhere, we sell through distributors, which may sell directly to end users, or act as VARs, or manage VAR networks in their respective territories. Sales of our products outside of the North America represented approximately 34%, 37% and 36% of our net sales for fiscal years 2001, 2000, and 1999, respectively. For additional information as to revenue by geographic location, see Note 12 in the Notes to Consolidated Financial Statements. For a further discussion of the risks and uncertainties associated with international operations, see "Cautionary Statements" included in Part II, Item 7 of this Annual Report on Form 10-K.

Competition

        The digital media market is highly competitive. A large number of suppliers provide different types of products and services. In the market, there is continuous pressure to reduce prices, incorporate new features, and improve functionality.

        We encounter competition primarily from Accom®, Inc., Adobe Systems Inc., Apple Computer, Inc., Avid Technology, Inc., Discreet (a division of Autodesk, Inc.), Leitch®, Inc., Matrox® Electronic Systems Ltd., Pinnacle® Systems, Inc., and Quantel Ltd. Competition also comes from Matsushita® Electric Industrial Company Ltd. ("Matsushita") and Sony Corporation ("Sony"), which have either introduced or announced plans to introduce disk-based systems. Because the market is constantly changing, it is difficult to predict future sources of competition; however, competitors are likely to continue to include larger vendors, such as Apple Computer, Matsushita, and Sony. Many of these competitors have substantially greater financial, technical, and marketing resources than Media 100 Inc. For a further discussion of the risks and uncertainties associated with the competitive landscape for our products, see "Cautionary Statements" included in Part II, Item 7 of this Annual Report on Form 10-K.

Research and Development

        We invest in research and development for new products and for enhancements to our existing products. As of January 31, 2002, we employed 77 full-time employees whose primary duties relate to product development and research on potential new products and technologies. Outside firms and consultants are selectively engaged to develop or assist with development of products when favorable opportunities exist. In order to compete successfully, we believe we must attract and retain qualified personnel and maintain a program of improvement for existing products, as well as the research and development of new products. For a further discussion of the risks and uncertainties associated with new product development, see "Cautionary Statements" included in Part II, Item 7 of this Annual Report on Form 10-K.

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        For the fiscal years ended November 30, 2001, 2000 and 1999, we invested approximately $10.5 million, $11.0 million and $12.5 million, respectively, on the development of enhancements to our existing products and for the research and development of new products and technologies.

Manufacturing

        Our manufacturing operations consist primarily of advanced surface-mount manufacturing and testing of printed circuit assemblies, final product assembly, quality assurance and shipping. We have developed the operation specifically to address the business and technical challenge of building assemblies that are relatively highly complex, yet relatively low in volume. The surface-mount operation can support fine 576-pin, 0.050" BGA (ball grid array), and 0.040" fine pitch BGA integrated circuits and ASIC devices, which is required for assembling the GenesisEngine. We perform manufacturing functions at our facility located in Marlborough, Massachusetts.

        We believe that our control of manufacturing contributes significantly to hardware design improvements, allows for quicker development of products for shipment to market, results in superior product quality, and lowers the total cost of goods (COGs) of our products. We periodically assess our production efficiencies against the benefits of out-sourcing certain hardware production and have, on occasion, out-sourced certain products to third parties when we determined that out-sourcing was more cost effective than internally manufacturing the product.

        The components we use in the assembly of our hardware products are generally available from several distributors and manufacturers. However, we are dependent on single or limited source suppliers for several key components used in our products that have no ready substitutes, including various audio and video signal processing integrated circuits manufactured in each case only by Crystal Semiconductor® Corp., Fairchild Semiconductor® Corp., Gennum® Corporation, Toshiba, Kawasaki LSI USA® Inc., LSI Logic® Corp., Philips® Semiconductors or Zoran® Corp. The availability of many of these components is dependent on our ability to provide suppliers with accurate forecasts of our future requirements, and certain components upon which we depend have been subject to industry-wide shortages. For a further discussion of the risks and uncertainties associated with our dependence on single or limited source suppliers, see "Cautionary Statements" included in Part II, Item 7 of this Annual Report on Form 10-K.

Proprietary Rights

        Our ability to compete successfully and achieve future revenue growth will depend, in part, on our ability to protect our proprietary technology and operate without infringing the rights of others. We rely on a combination of patent, copyright, trademark and trade secret laws and other intellectual property protection methods to protect our proprietary technology. In addition, we generally enter into confidentiality agreements with our employees and with third parties with whom we share our proprietary information, and limit access to and distribution of such information. We own fourteen United States patents, beginning to expire in 2012, and have eight pending patent applications in the United States, none of which we believe is material. Although we pursue a policy of obtaining patents for appropriate inventions, we believe that our success depends primarily on the proprietary know-how, innovative skills, technical competence and marketing abilities of our employees, rather than upon the ownership of patents.

        Certain technology that we use in our products is licensed from third parties on a royalty-bearing basis. Generally, such agreements grant to us non-exclusive, worldwide rights to the subject technology and are either renewable on a periodic basis or provide for fully paid-up non-cancellable rights upon the receipt of certain aggregate payments. In certain cases the licensor may terminate the license for convenience, although we believe that the effect of any such termination would not be material.

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        For a further discussion of the risks and uncertainties associated with proprietary rights see "Cautionary Statements" included in Part II, Item 7 of this Annual Report on Form 10-K and certain pending litigation, See Item 3, Legal Proceedings.

Backlog

        Most customers (VARs) order products on an as-needed basis relying, in the case of most products, on the Company's five-day delivery capability. As a result, the Company believes that its backlog at any point in time is not indicative of its future sales.

Employees

        As of January 31, 2001, we employed approximately 176 persons worldwide. None of the employees is represented by a labor union and we believe we have good relations with our employees.

        Competition for employees with the skills required by the Company is high in the geographic areas in which the Company's operations are located. We believe that our future success will depend on our continued ability to attract and retain qualified employees, especially in research and development.

Other

        844/X, Visual Voicing, Foss, Holmes, Hatalsky, GenesisEngine, Media 100, Media 100 i, iFinish, P6000, and Platinum are trademarks of Media 100 Inc. and may be registered in certain jurisdictions. All other trademarks and registered trademarks are the property of their respective holders, and are hereby acknowledged.

Item 2.    Properties

        The Company's principal executive, engineering, manufacturing, sales and marketing operations occupy approximately 56,500 square feet in a leased facility located in Marlborough, MA. The lease for this facility terminates on March 31, 2002. Total rent expense including operating expenses pursuant to the lease agreement charged to operations with respect to the Company's current Marlboro facility for fiscal years 2001, 2000 and 1999 was $1,049,000, $1,034,000 and $879,000. Rent expense including operating expenses pursuant to the lease agreement charged to operations for the consolidated Company for fiscal years 2001, 2000 and 1999 was $1,321,000, $1,283,000 and $1,105,000, respectively.

        In January 2002, the Company signed an amendment to the lease allowing the Company to occupy approximately 45,534 square feet in a new facility in Marlborough, MA owned by the same landlord. Under the amendment, the Company will continue to occupy its current space until the new space is available for occupancy. The Company expects the commencement date for occupancy at the new building will be approximately April 1, 2002 and will continue for a term of forty (40) months with an annual base rent of approximately $444,000. Upon commencement of occupancy, all obligations for its current space will terminate.

        As part of the acquisition of Terran in June 1999, the Company occupied additional office space located at 15951 Los Gatos Boulevard, Los Gatos, California. All of the Company's operations relating to the streaming media software product line occupied this space. The Company has recorded a charge to discontinued operations, net of estimated sublease income for this lease which will expire on September 30, 2004.

        As part of the shutdown of the Streamriver division, the Company recorded as a restructuring charge, rent expense, net of estimated sublease income associated with the lease for the facility in North Hollywood, California which was used by the Streamriver division. The lease expires on November 30, 2005.

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        The Company also occupies sales and customer support facilities in or near Paris, France; Bracknell, England; and Munich, Germany.

Item 3.    Legal Proceedings

        (i) The Company provides accruals for all direct costs associated with the estimated resolution of known contingencies. The accrual is established at the earliest date at which it is deemed probable that a liability has been incurred and the amount of such liability can be reasonably estimated.

        (ii) On June 7, 1995, a lawsuit was filed against the Company by Avid Technology, Inc. ("Avid") in the United States District Court for the District of Massachusetts. The complaint generally alleges patent infringement by the Company arising from the manufacture, sale, and use of the Company's Media 100 products. The complaint includes requests for injunctive relief, treble damages, interest, costs and fees. In July 1995, the Company filed an answer and counterclaim denying any infringement and asserting that the Avid patent in question is invalid. The Company intends to vigorously defend the lawsuit. In addition, Avid is seeking reissue of the patent, including claims that it asserts are broader than in the existing patent, and these reissue proceedings remain pending before the U.S. Patent and Trademark Office. On January 16, 1998, the court dismissed the lawsuit without prejudice to either party moving to restore it to the docket upon completion of all matters pending before the U.S. Patent and Trademark Office.

        On August 16, 2000, the U.S. Patent and Trademark Office issued an Office Action rejecting all of the claims made by Avid in their latest request for reexamination of the patent related to the aforementioned lawsuit. In addition, the Examiner at the U.S. Patent and Trademark Office designated the action as "final." On November 29, 2000, Avid filed a Notice of Appeal of the Examiner's rejections to the U.S. Patent and Trademark Office Board of Patent Appeals and Interferences. That appeal has now been fully briefed and is awaiting argument and decision. The litigation remains dismissed pending the outcome of the consolidated reissue/reexamination proceedings, and there can be no assurance that the Company will prevail in the appeal by Avid or that the expense or other effects of the appeal, whether or not the Company prevails, will not have a material adverse effect on the Company's business, operating results and financial condition.

        (iii) On January 13, 1999 and January 28, 1999, Digital Origin and one of its former directors, Charles Berger, were named as defendants in two shareholder class action lawsuits against Splash Technology Holdings, Inc. ("Splash"), various directors and executives of Splash and certain selling shareholders of Splash. The lawsuit alleges, among other things, that the defendants made or were responsible for material misstatements, and failed to disclose information concerning Splash's business, finances and future business prospects in order to artificially inflate the price of Splash common stock. The complaint does not identify any statements alleged to have been made by Charles Berger or Digital Origin. The complaint further alleges that Digital Origin engaged in a scheme to artificially inflate the price of Splash common stock to reap an artificially large return on the sale of the common stock in order to pay off its debt. Digital Origin and the former director vigorously deny all allegations of wrongdoing and intend to aggressively defend themselves in these matters. Defendant's two initial motions to dismiss the action were granted with leave to amend, and plaintiffs have again amended the complaint. Defendants filed their third motion to dismiss, which has been dismissed without, leave to amend. Plaintiffs have appealed this ruling to the 9th Circuit Court of Appeals.

        (iv) On July 18, 1997, Intelligent Electronics, Inc. filed a claim against Digital Origin alleging a breach of contract and related claims in the approximate amount of $800,000, maintaining that Digital Origin failed to comply with various return, price protection, inventory balancing and marketing development funding undertakings. In 1997, Digital Origin filed an answer to the complaint and cross-claimed against the plaintiffs and in October 1997 additionally cross claimed against Deutsche Financial, Inc., a factor in the account relationship between the Company and the plaintiffs, seeking the

11



recovery of existing accounts receivable of approximately $1.8 million. During May 2000, the trial was completed and the Court entered two judgments in favor of Digital Origin, one in the amount of $314,000 plus interest against Intelligent Electronics and one in the amount of $1,491,000 plus interest against Deutsche Financial, Inc. In September 2000, Intelligent Electronics, Inc. paid $314,000 plus interest of $139,000 and reimbursement of certain costs in the amount of $20,000 to the Company.

        Pursuant to APB Opinion No. 20, Accounting Changes, the Company revised its estimate of the allowance for doubtful accounts by reversing $314,000 of the allowance in the three months ended August 31, 2000 by reducing the loss from discontinued operations. The Company considers the balance of the recovery from Intelligent Electronics (interest and court costs) to be a gain contingency, as this term is defined in SFAS No. 5, Accounting for Contingencies. Accordingly, the Company recorded the interest and court costs, as a reduction of the loss from discontinued operations, in the fourth quarter of 2000, the period in which the gain contingency was realized.

        On August 15, 2001, Deutsche Financial, Inc. entered into a settlement agreement with Digital Origin, Inc. to pay $1,075,000 to the Company. Pursuant to APB Opinion No. 20, Accounting Changes, the Company revised its estimate of the allowance for doubtful accounts by reversing $1,171,000 of the allowance in the three months ended August 31, 2001 by reducing the loss from discontinued operations.

        (v) On October 12, 1999, a lawsuit was filed against the Company by McRoberts Software, Inc. in the United States District Court for the Southern District of Indiana. The complaint alleges copyright infringement, breach of contract, and trade secret misappropriation. The complaint includes requests for unspecified monetary damages and enhanced damages, interest, costs and fees. An unfavorable verdict was filed on February 25, 2002 against the Company in the amount of $2.5 million. The Company plans to file post-trial motions with the trial court seeking to reverse the judgement. If those post-trial motions are not successful, the Company will appeal the judgement. However, at November 30, 2001, the Company has recorded a liability in the amount of $2.6 million that includes estimated legal fees associated with the litigation.

        (vi) On May 9, 2001, a lawsuit was filed against the Company by the former shareholders of Wired, Inc., a company acquired by the Company in December 1999 (see Note 3 to the Consolidated Financial Statements included herein). The complaint alleges fraud, negligent misrepresentation, breach of express and implied-in-fact contract, breach of the implied covenant of good faith and fair dealing, breach of fiduciary duty and violation of California business and professional code section 17200. The complaint includes requests for compensatory and punitive damages, injunctive relief, and fees. No specific amount or punitive damages are alleged, other than compensatory damages in an amount to be proven at trial, but not less than $25,000, the jurisdictional minimum for the court. The Company filed a demurrer challenging the legal sufficiency of the causes of action alleged. A hearing on that demurrer occurred on November 6, 2001 and the Court sustained the demurrer to one cause of action, for negligent false promise. The matter has been referred for mediation, which is scheduled for March 22, 2002. Discovery has been initiated and the Company has indicated it intends to vigorously defend the claims asserted.

        (vii) From time to time the Company is involved in other disputes and/or litigation encountered in its normal course of business. The Company does not believe that the ultimate impact of the resolution of such other outstanding matters will have a material effect on the Company's business, operating results or financial condition.

Item 4.    Submission of Matters to a Vote of Security Holders

        There were no matters submitted to a vote of stockholders during the fourth quarter of fiscal year 2001.

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PART II

Item 5.    Market for the Registrant's Common Equity and Related Stockholder Matters

        The common stock of the Company trades on the National Market tier of The NASDAQ Stock Market under the symbol "MDEA." The following table sets forth, for the periods indicated, the high and low sales prices per share of the Company's common stock as reported on the NASDAQ National Market:

Fiscal year ended November 30,

  High
  Low
2000:          
  First Quarter   $ 46.25   12.25  
  Second Quarter   $ 52.75   15.00  
  Third Quarter   $ 28.00   10.06  
  Fourth Quarter   $ 22.00   2.125

2001:

 

 

 

 

 
  First Quarter   $ 3.81   2.06  
  Second Quarter   $ 2.64   1.59  
  Third Quarter   $ 2.06   0.88  
  Fourth Quarter   $ 1.40   0.81  

        The last reported sale price per share of the Company's common stock as reported on the NASDAQ National Market on January 31, 2002 was $2.82. As of January 31, 2002, there were 1,838 stockholders of record based upon information provided by the Company's transfer agent. The Company has never paid a cash dividend on its common stock, and the Board of Directors does not anticipate paying cash dividends in the foreseeable future.

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Item 6.    Selected Financial Data

        The selected financial data should be read in conjunction with, and are qualified in their entirety by, the Company's consolidated financial statements, related notes and other financial information included herein.


CONSOLIDATED STATEMENTS OF OPERATIONS DATA

 
  Fiscal Years Ended November 30,
 
 
  2001
  2000
  1999
  1998
  1997
 
 
  (in thousands, except per share data)

 
Net sales:                                
  Products   $ 22,487   $ 37,345   $ 38,567   $ 34,597   $ 41,950  
  Services     8,758     9,865     8,817     7,191     4,710  
   
 
 
 
 
 
Total net sales     31,245     47,210     47,384     41,788     46,660  
Cost of sales     16,181     21,790     18,440     17,367     19,184  
   
 
 
 
 
 
  Gross profit     15,064     25,420     28,944     24,421     27,476  
Operating expenses:                                
  Research and development     10,483     10,975     12,507     16,414     8,508  
  Selling and marketing     11,869     13,614     13,338     13,870     15,115  
  General and administrative     8,511     4,694     3,673     3,810     4,330  
  Amortization and write-off of intangible assets     2,920     1,249              
  Acquired in-process research and development         470              
  Restructuring     1,540     236     424         526  
   
 
 
 
 
 
    Total operating expenses     35,323     31,238     29,942     34,094     28,479  
   
 
 
 
 
 
    Operating loss     (20,259 )   (5,818 )   (998 )   (9,673 )   (1,003 )
Interest income, net     289     951     1,387     1,622     1,781  
Other expense, net     (866 )   (668 )   (199 )        
   
 
 
 
 
 
  Income (loss) from continuing operations before tax (benefit) provision     (20,836 )   (5,535 )   190     (8,051 )   778  
Provision for (benefit from) income taxes     (4,700 )               161  
   
 
 
 
 
 
Income (loss) from continuing operations     (16,136 )   (5,535 )   190     (8,051 )   617  
Discontinued operations:                                
  Income (loss) from discontinued operations, net of tax effect     4,680     (4,846 )   6,229     8,654     996  
   
 
 
 
 
 
    Net income (loss)   $ (11,456 ) $ (10,381 ) $ 6,419   $ 603   $ 1,613  
   
 
 
 
 
 
Basic income (loss) per share:                                
  Continuing operations   $ (1.31 ) $ (0.46 ) $ 0.02   $ (0.72 ) $ 0.06  
  Discontinued operations     0.38     (0.40 )   0.55     0.77     0.09  
   
 
 
 
 
 
Basic income (loss) per share   $ (0.93 ) $ (0.87 ) $ 0.57   $ 0.05   $ 0.15  
   
 
 
 
 
 
Diluted income (loss) per share:                                
  Continuing operations   $ (1.31 ) $ (0.46 ) $ 0.02   $ (0.72 ) $ 0.06  
  Discontinued operations     0.38     (0.40 )   0.52     0.77     0.09  
   
 
 
 
 
 
Diluted income (loss) per share:   $ (0.93 ) $ (0.87 ) $ 0.54   $ 0.05   $ 0.14  
   
 
 
 
 
 
Weighted average common shares outstanding:                                
  Basic     12,330     11,998     11,307     11,226     11,029  
   
 
 
 
 
 
  Diluted     12,330     11,998     11,880     11,275     11,200  
   
 
 
 
 
 


CONSOLIDATED BALANCE SHEET DATA

 
  As of November 30,
 
  2001
  2000
  1999
  1998
  1997
 
  (in thousands)

Cash, cash equivalents and marketable securities   $ 17,610   $ 17,661   $ 28,400   $ 32,434   $ 32,934
Working capital     11,141     16,066     21,058     21,797     29,146
Total assets     30,166     46,302     45,843     48,472     50,759
Stockholders' equity     16,864     27,835     31,249     30,473     37,843

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Item 7.    Management's Discussion and Analysis of Financial Condition and Results of Operations

        The following discussion includes forward-looking statements, including, but not limited to, statements with respect to the Company's future financial performance, operating results, plans and objectives, and actual results may differ materially from those currently anticipated depending upon a variety of factors, including those described below. See "Certain Factors That May Affect Future Results" herein.

Overview

        We design and sell advanced media systems for content design. Our products are personal computer-based workstations configured with proprietary software and hardware that we engineer and manufacture. In some cases, particularly with our newly-introduced product—844/X™—we sell our products as "turnkey" systems, meaning we configure and ship the system to an end user, or reseller, with a host personal computer, our software and hardware, and disk storage; in other cases, we deliver only our software and hardware ("unbundled"), typically to an independent value-added reseller that configures the turnkey system themselves on behalf of an end user.

        On August 29, 2001, the Company signed an agreement to sell its streaming media software product line to Autodesk, Inc. for $16.0 million in cash of which $2.0 million was deposited into an escrow account for a period of one year in case indemnification issues arise. The sale was completed on October 5, 2001. As a result of this transaction, the net assets and liabilities of the discontinued streaming media software product line consisting of accounts receivable, inventory, equipment, intangible assets, and an income tax payable have been separately classified as net assets of discontinued operations in the accompanying balance sheet at November 30, 2000. The net income (loss) from these operations and the gain on sale of the streaming media software product line are included in the accompanying statements of operations under "discontinued operations" (see Note 13 to the Consolidated Financial Statements included herein). The disposal date was October 5, 2001, the date the sale was completed. The Company's software product line consisted of products acquired in the Terran acquisition and the merger with Digital Origin (see Note 3 to the Consolidated Financial Statements included herein).

        The Company recognizes revenue in accordance with Statement of Position 97-2, Software Revenue Recognition as amended by SOP 98-9, Modification of SOP 97-2, Software Revenue Recognition, with respect to Certain Transactions. Net sales are recognized following establishment of persuasive evidence of an arrangement, provided that the license fee is fixed or determinable, delivery of product has occurred via physical shipment or electronically, a determination has been made by management that collection is probable and the Company has no remaining obligations. Revenues under multiple element arrangements, which typically include products and maintenance sold together, are allocated to each element using the residual method in accordance with SOP 98-9. The Company provides for estimated returns at the time of shipment. The Company recognizes maintenance revenue from the sale of post-contract support services ratably over the life of the contract.

Digital Origin Merger and Other Acquisitions

        On May 9, 2000, the Company completed its merger with Digital Origin. Under the terms of the agreement, Digital Origin's shareholders and option holders received 0.5347 equivalent shares, or approximately 3.7 million Media 100 common shares, to effect the business combination. The transaction has been accounted for as a pooling of interests. With the sale of the streaming media software product line in on October 5, 2001, the results from Digital Origin have now been classified as discontinued operations in the accompanying statements of operations.

        As permitted by Accounting Principles Board Opinion No. 16 Business Combinations (APB No. 16), the 1999 statements of operations and cash flows presented for the combined companies are

15



the companies' respective fiscal years, which differ by two months. The results of operations for Digital Origin for the two months ended November 30, 1999 have been excluded from the statement of operations and have been recorded directly to accumulated deficit as permitted by APB No. 16.

        The Company also acquired Terran in fiscal 1999 and Wired, J2 Digital Media, 21st Century Media and certain assets of Integrated Computing Engines, Inc. in fiscal year 2000. Each of these acquisitions was accounted for as a purchase pursuant to APB No. 16. As a result, the operations of each acquired entity are reflected in the Company's consolidated statement of operations from the date of acquisition. With the sale of the streaming media software product line on October 5, 2001, the results from Terran have now been classified as discontinued operations in the accompanying statements of operations. For a further discussion of the Company's business combinations, see Note 3 in the accompanying consolidated financial statements.

Results of Operations

        The following table sets forth for the years indicated certain consolidated statements of operations data as a percentage of net sales.

 
  Fiscal Years Ended November 30,
 
 
  2001
  2000
  1999
 
Net sales:              
  Products   72.0 % 79.1 % 81.4 %
  Services   28.0   20.9   18.6  
   
 
 
 
Total net sales   100.0   100.0   100.0  
Cost of sales   51.8   46.2   38.9  
   
 
 
 
  Gross profit   48.2   53.8   61.1  
   
 
 
 
Operating expenses:              
  Research and development   33.6   23.2   26.4  
  Selling and marketing   38.0   28.8   28.1  
  General and administrative   27.2   9.9   7.8  
  Amortization and write-off of intangible assets   9.3   2.6    
  Acquired in-process research and development     1.0    
  Restructuring